* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifdef WITH_CUDA
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# include "device/memory.h"
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# include "device/queue.h"
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# include "device/cuda/util.h"
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CCL_NAMESPACE_BEGIN
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class CUDADevice;
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class device_memory;
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/* Base class for CUDA queues. */
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class CUDADeviceQueue : public DeviceQueue {
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public:
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CUDADeviceQueue(CUDADevice *device);
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~CUDADeviceQueue() override;
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int num_concurrent_states(const size_t state_size) const override;
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int num_concurrent_busy_states(const size_t state_size) const override;
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void init_execution() override;
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bool enqueue(DeviceKernel kernel,
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const int work_size,
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const DeviceKernelArguments &args) override;
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bool synchronize() override;
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void zero_to_device(device_memory &mem) override;
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void copy_to_device(device_memory &mem) override;
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void copy_from_device(device_memory &mem) override;
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virtual CUstream stream()
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{
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return cuda_stream_;
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}
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unique_ptr<DeviceGraphicsInterop> graphics_interop_create() override;
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protected:
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CUDADevice *cuda_device_;
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CUstream cuda_stream_;
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void assert_success(CUresult result, const char *operation);
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};
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CCL_NAMESPACE_END
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#endif /* WITH_CUDA */
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