Files
test/intern/cycles/device/cuda/queue.h
Brecht Van Lommel d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00

57 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#ifdef WITH_CUDA
# include "device/memory.h"
# include "device/queue.h"
# include "device/cuda/util.h"
CCL_NAMESPACE_BEGIN
class CUDADevice;
class device_memory;
/* Base class for CUDA queues. */
class CUDADeviceQueue : public DeviceQueue {
public:
CUDADeviceQueue(CUDADevice *device);
~CUDADeviceQueue() override;
int num_concurrent_states(const size_t state_size) const override;
int num_concurrent_busy_states(const size_t state_size) const override;
void init_execution() override;
bool enqueue(DeviceKernel kernel,
const int work_size,
const DeviceKernelArguments &args) override;
bool synchronize() override;
void zero_to_device(device_memory &mem) override;
void copy_to_device(device_memory &mem) override;
void copy_from_device(device_memory &mem) override;
virtual CUstream stream()
{
return cuda_stream_;
}
unique_ptr<DeviceGraphicsInterop> graphics_interop_create() override;
protected:
CUDADevice *cuda_device_;
CUstream cuda_stream_;
void assert_success(CUresult result, const char *operation);
};
CCL_NAMESPACE_END
#endif /* WITH_CUDA */