* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
33 lines
630 B
C++
33 lines
630 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifdef WITH_HIPRT
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# include "device/memory.h"
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# include "device/queue.h"
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# include "device/hip/queue.h"
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CCL_NAMESPACE_BEGIN
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class HIPRTDevice;
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class HIPRTDeviceQueue : public HIPDeviceQueue {
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public:
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HIPRTDeviceQueue(HIPRTDevice *device);
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~HIPRTDeviceQueue() override = default;
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bool enqueue(DeviceKernel kernel,
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const int work_size,
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const DeviceKernelArguments &args) override;
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protected:
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HIPRTDevice *hiprt_device_;
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};
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CCL_NAMESPACE_END
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#endif /* WITH_HIPRT */
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