WORK -> DEBUG DEBUG, STATS -> TRACE Pull Request: https://projects.blender.org/blender/blender/pulls/144490
274 lines
8.2 KiB
C++
274 lines
8.2 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "integrator/denoiser.h"
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#include "device/device.h"
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#include "integrator/denoiser_oidn.h"
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#include "session/display_driver.h"
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#ifdef WITH_OPENIMAGEDENOISE
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# include "integrator/denoiser_oidn_gpu.h"
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#endif
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#ifdef WITH_OPTIX
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# include "integrator/denoiser_optix.h"
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#endif
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#include "session/buffers.h"
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#include "util/log.h"
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#include "util/openimagedenoise.h"
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#include "util/progress.h"
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CCL_NAMESPACE_BEGIN
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/* Check whether given device is single (not a MultiDevice). */
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static bool is_single_device(const Device *device)
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{
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if (device->info.type == DEVICE_MULTI) {
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/* Assume multi-device is never created with a single sub-device.
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* If one requests such configuration it should be checked on the session level. */
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return false;
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}
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if (!device->info.multi_devices.empty()) {
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/* Some configurations will use multi_devices, but keep the type of an individual device.
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* This does simplify checks for homogeneous setups, but here we really need a single device.
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*/
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return false;
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}
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return true;
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}
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/* Find best suitable device to perform denoiser on. Will iterate over possible sub-devices of
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* multi-device. */
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static Device *find_best_device(Device *device,
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const DenoiserType type,
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const GraphicsInteropDevice &interop_device)
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{
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Device *best_device = nullptr;
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device->foreach_device([&](Device *sub_device) {
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if ((sub_device->info.denoisers & type) == 0) {
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return;
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}
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if (!best_device) {
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best_device = sub_device;
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}
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else {
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/* Prefer non-CPU devices over CPU for performance reasons. */
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if (sub_device->info.type != DEVICE_CPU && best_device->info.type == DEVICE_CPU) {
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best_device = sub_device;
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}
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/* Prefer a device that can use graphics interop for faster display update. */
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if (sub_device->should_use_graphics_interop(interop_device) &&
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!best_device->should_use_graphics_interop(interop_device))
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{
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best_device = sub_device;
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}
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/* TODO(sergey): Choose fastest device from available ones. Taking into account performance
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* of the device and data transfer cost. */
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}
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});
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return best_device;
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}
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bool use_optix_denoiser(Device *denoiser_device, const DenoiseParams ¶ms)
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{
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#ifdef WITH_OPTIX
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return (params.type == DENOISER_OPTIX &&
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OptiXDenoiser::is_device_supported(denoiser_device->info));
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#else
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(void)denoiser_device;
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(void)params;
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return false;
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#endif
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}
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bool use_gpu_oidn_denoiser(Device *denoiser_device, const DenoiseParams ¶ms)
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{
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#ifdef WITH_OPENIMAGEDENOISE
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return (params.type == DENOISER_OPENIMAGEDENOISE && params.use_gpu &&
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OIDNDenoiserGPU::is_device_supported(denoiser_device->info));
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#else
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(void)denoiser_device;
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(void)params;
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return false;
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#endif
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}
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DenoiseParams get_effective_denoise_params(Device *denoiser_device,
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Device *cpu_fallback_device,
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const DenoiseParams ¶ms,
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const GraphicsInteropDevice &interop_device,
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Device *&single_denoiser_device)
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{
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DCHECK(params.use);
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DenoiseParams effective_denoise_params = params;
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single_denoiser_device = nullptr;
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if (is_single_device(denoiser_device)) {
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/* Simple case: denoising happens on a single device. */
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single_denoiser_device = denoiser_device;
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}
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else {
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/* Find best device from the ones which are proposed for denoising.
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* The choice is expected to be between a few GPUs, or between a GPU and a CPU
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* or between a few GPUs and a CPU. */
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single_denoiser_device = find_best_device(denoiser_device, params.type, interop_device);
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}
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/* Ensure that we have a device to be used later in the code below. */
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if (single_denoiser_device == nullptr) {
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single_denoiser_device = cpu_fallback_device;
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}
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const bool is_cpu_denoiser_device = single_denoiser_device->info.type == DEVICE_CPU;
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if (is_cpu_denoiser_device == false) {
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if (use_optix_denoiser(single_denoiser_device, effective_denoise_params) ||
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use_gpu_oidn_denoiser(single_denoiser_device, effective_denoise_params))
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{
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/* Denoising parameters are correct and there is no need to fall back to CPU OIDN. */
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return effective_denoise_params;
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}
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}
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/* Always fallback to OIDN on CPU. */
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effective_denoise_params.type = DENOISER_OPENIMAGEDENOISE;
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effective_denoise_params.use_gpu = false;
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return effective_denoise_params;
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}
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unique_ptr<Denoiser> Denoiser::create(Device *denoiser_device,
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Device *cpu_fallback_device,
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const DenoiseParams ¶ms,
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const GraphicsInteropDevice &interop_device)
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{
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Device *single_denoiser_device;
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const DenoiseParams effective_denoiser_params = get_effective_denoise_params(
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denoiser_device, cpu_fallback_device, params, interop_device, single_denoiser_device);
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const bool is_cpu_denoiser_device = single_denoiser_device->info.type == DEVICE_CPU;
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if (is_cpu_denoiser_device == false) {
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#ifdef WITH_OPTIX
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if (use_optix_denoiser(single_denoiser_device, effective_denoiser_params)) {
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return make_unique<OptiXDenoiser>(single_denoiser_device, effective_denoiser_params);
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}
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#endif
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#ifdef WITH_OPENIMAGEDENOISE
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/* If available and allowed, then we will use OpenImageDenoise on GPU, otherwise on CPU. */
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if (use_gpu_oidn_denoiser(single_denoiser_device, effective_denoiser_params)) {
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return make_unique<OIDNDenoiserGPU>(single_denoiser_device, effective_denoiser_params);
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}
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#endif
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}
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if (!openimagedenoise_supported()) {
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return nullptr;
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}
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/* Used preference CPU when possible, and fallback on CPU fallback device otherwise. */
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return make_unique<OIDNDenoiser>(is_cpu_denoiser_device ? single_denoiser_device :
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cpu_fallback_device,
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effective_denoiser_params);
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}
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DenoiserType Denoiser::automatic_viewport_denoiser_type(const DeviceInfo &denoise_device_info)
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{
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#ifdef WITH_OPENIMAGEDENOISE
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if (denoise_device_info.type != DEVICE_CPU &&
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OIDNDenoiserGPU::is_device_supported(denoise_device_info))
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{
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return DENOISER_OPENIMAGEDENOISE;
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}
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#else
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(void)denoise_device_info;
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#endif
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#ifdef WITH_OPTIX
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if (OptiXDenoiser::is_device_supported(denoise_device_info)) {
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return DENOISER_OPTIX;
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}
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#endif
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#ifdef WITH_OPENIMAGEDENOISE
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if (openimagedenoise_supported()) {
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return DENOISER_OPENIMAGEDENOISE;
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}
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#endif
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return DENOISER_NONE;
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}
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Denoiser::Denoiser(Device *denoiser_device, const DenoiseParams ¶ms)
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: denoiser_device_(denoiser_device), denoise_kernels_are_loaded_(false), params_(params)
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{
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DCHECK(denoiser_device_);
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DCHECK(params.use);
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}
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void Denoiser::set_params(const DenoiseParams ¶ms)
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{
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DCHECK_EQ(params.type, params_.type);
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if (params.type == params_.type) {
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params_ = params;
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}
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else {
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LOG_ERROR << "Attempt to change denoiser type.";
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}
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}
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const DenoiseParams &Denoiser::get_params() const
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{
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return params_;
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}
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bool Denoiser::load_kernels(Progress *progress)
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{
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/* If we have successfully loaded kernels once, then there is no need to repeat this again. */
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if (denoise_kernels_are_loaded_) {
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return denoise_kernels_are_loaded_;
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}
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if (progress) {
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progress->set_status("Loading denoising kernels (may take a few minutes the first time)");
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}
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if (!denoiser_device_) {
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set_error("No device available to denoise on");
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return false;
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}
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/* Only need denoising feature, everything else is unused. */
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if (!denoiser_device_->load_kernels(KERNEL_FEATURE_DENOISING)) {
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string message = denoiser_device_->error_message();
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if (message.empty()) {
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message = "Failed loading denoising kernel, see console for errors";
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}
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set_error(message);
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return false;
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}
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LOG_DEBUG << "Will denoise on " << denoiser_device_->info.description << " ("
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<< denoiser_device_->info.id << ")";
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denoise_kernels_are_loaded_ = true;
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return true;
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}
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Device *Denoiser::get_denoiser_device() const
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{
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return denoiser_device_;
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}
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CCL_NAMESPACE_END
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