Files
test/intern/cycles/kernel/sample/mapping.h
Weizhen Huang 8d6b935466 Fix #144711: Cycles: rescale throughput when density is above the majorant
The one-sample Monte Carlo estimator of the radiative transfer equation
is
       <L> = T(t) / p(t) * (L_e + σ_s * L_s + σ_n * L),
Which means we can also use another p(t) than majorant * exp(-majorant * t)
for sampling the distance. Thus, we use the baked σ_max for distance
sampling, but adjust the majorant when we encounter a density that is
larger than σ_max.

Note that this is not really unbiased because such scaling is not always
applied, but seems to work well in practice when the majorant is
reasonable.

Pull Request: https://projects.blender.org/blender/blender/pulls/146589
2025-09-23 11:17:19 +02:00

252 lines
9.0 KiB
C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "util/math.h"
#include "util/projection.h"
CCL_NAMESPACE_BEGIN
/* Distribute 2D uniform random samples on [0, 1] over unit disk [-1, 1], with concentric mapping
* to better preserve stratification for some RNG sequences. */
ccl_device float2 sample_uniform_disk(const float2 rand)
{
float phi;
float r;
const float a = 2.0f * rand.x - 1.0f;
const float b = 2.0f * rand.y - 1.0f;
if (a == 0.0f && b == 0.0f) {
return zero_float2();
}
if (a * a > b * b) {
r = a;
phi = M_PI_4_F * (b / a);
}
else {
r = b;
phi = M_PI_2_F - M_PI_4_F * (a / b);
}
return polar_to_cartesian(r, phi);
}
/* return an orthogonal tangent and bitangent given a normal and tangent that
* may not be exactly orthogonal */
ccl_device void make_orthonormals_tangent(const float3 N,
const float3 T,
ccl_private float3 *a,
ccl_private float3 *b)
{
*b = normalize(cross(N, T));
*a = cross(*b, N);
}
ccl_device void make_orthonormals_safe_tangent(const float3 N,
const float3 T,
ccl_private float3 *a,
ccl_private float3 *b)
{
*b = safe_normalize(cross(N, T));
if (len_squared(*b) < 0.99f) {
/* Normalization failed, so fall back to basic orthonormals. */
make_orthonormals(N, a, b);
}
else {
*a = cross(*b, N);
}
}
/* sample direction with cosine weighted distributed in hemisphere */
ccl_device_inline void sample_cos_hemisphere(const float3 N,
const float2 rand_in,
ccl_private float3 *wo,
ccl_private float *pdf)
{
const float2 rand = sample_uniform_disk(rand_in);
const float costheta = safe_sqrtf(1.0f - len_squared(rand));
float3 T;
float3 B;
make_orthonormals(N, &T, &B);
*wo = rand.x * T + rand.y * B + costheta * N;
*pdf = costheta * M_1_PI_F;
}
ccl_device_inline float pdf_cos_hemisphere(const float3 N, const float3 D)
{
const float cos_theta = dot(N, D);
return cos_theta > 0 ? cos_theta * M_1_PI_F : 0.0f;
}
/* sample direction uniformly distributed in hemisphere */
ccl_device_inline void sample_uniform_hemisphere(const float3 N,
const float2 rand,
ccl_private float3 *wo,
ccl_private float *pdf)
{
float2 xy = sample_uniform_disk(rand);
const float z = 1.0f - len_squared(xy);
xy *= safe_sqrtf(z + 1.0f);
float3 T;
float3 B;
make_orthonormals(N, &T, &B);
*wo = xy.x * T + xy.y * B + z * N;
*pdf = M_1_2PI_F;
}
ccl_device_inline float pdf_uniform_cone(const float3 N, const float3 D, const float angle)
{
const float z = precise_angle(N, D);
if (z < angle) {
return M_1_2PI_F / one_minus_cos(angle);
}
return 0.0f;
}
/* Uniformly sample a direction in a cone of given angle around `N`. Use concentric mapping to
* better preserve stratification. Return the angle between `N` and the sampled direction as
* `cos_theta`.
* Pass `1 - cos(angle)` as argument instead of `angle` to alleviate precision issues at small
* angles (see sphere light for reference). */
ccl_device_inline float3 sample_uniform_cone(const float3 N,
const float one_minus_cos_angle,
const float2 rand,
ccl_private float *cos_theta,
ccl_private float *pdf)
{
if (one_minus_cos_angle > 0) {
/* Remap radius to get a uniform distribution w.r.t. solid angle on the cone.
* The logic to derive this mapping is as follows:
*
* Sampling a cone is comparable to sampling the hemisphere, we just restrict theta. Therefore,
* the same trick of first sampling the unit disk and the projecting the result up towards the
* hemisphere by calculating the appropriate z coordinate still works.
*
* However, by itself this results in cosine-weighted hemisphere sampling, so we need some kind
* of remapping. Cosine-weighted hemisphere and uniform cone sampling have the same conditional
* PDF for phi (both are constant), so we only need to think about theta, which corresponds
* directly to the radius.
*
* To find this mapping, we consider the simplest sampling strategies for cosine-weighted
* hemispheres and uniform cones. In both, phi is chosen as `2pi * random()`. For the former,
* `r_disk(rand) = sqrt(rand)`. This is just naive disk sampling, since the projection to the
* hemisphere doesn't change the radius.
* For the latter, `r_cone(rand) = sin_from_cos(mix(cos_angle, 1, rand))`.
*
* So, to remap, we just invert r_disk `(-> rand(r_disk) = r_disk^2)` and insert it into
* r_cone: `r_cone(r_disk) = r_cone(rand(r_disk)) = sin_from_cos(mix(cos_angle, 1, r_disk^2))`.
* In practice, we need to replace `rand` with `1 - rand` to preserve the stratification,
* but since it's uniform, that's fine. */
float2 xy = sample_uniform_disk(rand);
const float r2 = len_squared(xy);
/* Equivalent to `mix(cos_angle, 1.0f, 1.0f - r2)`. */
*cos_theta = 1.0f - r2 * one_minus_cos_angle;
/* Remap disk radius to cone radius, equivalent to `xy *= sin_theta / sqrt(r2)`. */
xy *= safe_sqrtf(one_minus_cos_angle * (2.0f - one_minus_cos_angle * r2));
*pdf = M_1_2PI_F / one_minus_cos_angle;
float3 T;
float3 B;
make_orthonormals(N, &T, &B);
return xy.x * T + xy.y * B + *cos_theta * N;
}
*cos_theta = 1.0f;
*pdf = 1.0f;
return N;
}
/* sample uniform point on the surface of a sphere */
ccl_device float3 sample_uniform_sphere(const float2 rand)
{
const float z = 1.0f - 2.0f * rand.x;
const float r = sin_from_cos(z);
const float phi = M_2PI_F * rand.y;
return make_float3(polar_to_cartesian(r, phi), z);
}
/* sample point in unit polygon with given number of corners and rotation */
ccl_device float2 regular_polygon_sample(const float corners, float rotation, const float2 rand)
{
float u = rand.x;
float v = rand.y;
/* sample corner number and reuse u */
const float corner = floorf(u * corners);
u = u * corners - corner;
/* uniform sampled triangle weights */
u = sqrtf(u);
v = v * u;
u = 1.0f - u;
/* point in triangle */
const float angle = M_PI_F / corners;
const float2 p = make_float2((u + v) * cosf(angle), (u - v) * sinf(angle));
/* rotate */
rotation += corner * 2.0f * angle;
const float cr = cosf(rotation);
const float sr = sinf(rotation);
return make_float2(cr * p.x - sr * p.y, sr * p.x + cr * p.y);
}
/* Generate random variable x following geometric distribution p(x) = r * (1 - r)^x, 0 <= p <= 1.
* Also compute the probability mass function pmf.
* The sampled order is truncated at `cut_off`. */
ccl_device_inline int sample_geometric_distribution(const float rand,
const float r,
ccl_private float &pmf,
const int cut_off = INT_MAX)
{
const int n = min(int(floorf(logf(rand) / logf(1.0f - r))), cut_off);
pmf = (n == cut_off) ? powf(1.0f - r, n) : r * powf(1.0f - r, n);
return n;
}
/* Generate random variable x following exponential distribution p(x) = lambda * exp(-lambda * x),
* where lambda > 0 is the rate parameter. */
ccl_device_inline float sample_exponential_distribution(const float rand, const float lambda)
{
return -logf(1.0f - rand) / lambda;
}
/* Generate random variable x following bounded exponential distribution
* p(x) = lambda * exp(-lambda * x) / (exp(-lambda * t.min) - exp(-lambda * t.max)),
* where lambda > 0 is the rate parameter.
* The generated sample lies in (t.min, t.max). */
ccl_device_inline float sample_exponential_distribution(const float rand,
const float lambda,
const Interval<float> t)
{
const float attenuation = 1.0f - expf(lambda * (t.min - t.max));
return clamp(t.min - logf(1.0f - rand * attenuation) / lambda, t.min, t.max);
}
ccl_device_inline Spectrum pdf_exponential_distribution(const float x,
const Spectrum lambda,
const Interval<float> t)
{
const Spectrum attenuation = exp(-lambda * t.min) - exp(-lambda * t.max);
return safe_divide(lambda * exp(-lambda * clamp(x, t.min, t.max)), attenuation);
}
CCL_NAMESPACE_END