Files
test/intern/cycles/scene/particles.h
Brecht Van Lommel d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00

66 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/array.h"
#include "util/types.h"
#include "graph/node.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
/* Particle System */
struct Particle {
int index;
float age;
float lifetime;
float3 location;
float4 rotation;
float size;
float3 velocity;
float3 angular_velocity;
};
class ParticleSystem : public Node {
public:
NODE_DECLARE
ParticleSystem();
~ParticleSystem() override;
void tag_update(Scene *scene);
array<Particle> particles;
};
/* ParticleSystem Manager */
class ParticleSystemManager {
bool need_update_;
public:
ParticleSystemManager();
~ParticleSystemManager();
void device_update_particles(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
bool need_update() const;
};
CCL_NAMESPACE_END