Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation. Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually. Pull Request: https://projects.blender.org/blender/blender/pulls/138246
138 lines
3.5 KiB
Python
138 lines
3.5 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from bl_ui.space_properties import PropertiesAnimationMixin
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mball = context.meta_ball
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif mball:
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layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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bl_label = "Metaball"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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col = layout.column(align=True)
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col.prop(mball, "resolution", text="Resolution Viewport")
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col.prop(mball, "render_resolution", text="Render")
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col.separator()
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col.prop(mball, "threshold", text="Influence Threshold")
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col.separator()
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col.prop(mball, "update_method", text="Update on Edit")
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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layout.prop(mball, "use_auto_texspace")
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col = layout.column()
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col.prop(mball, "texspace_location")
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col.prop(mball, "texspace_size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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bl_label = "Active Element"
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@classmethod
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def poll(cls, context):
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return (context.meta_ball and context.meta_ball.elements.active)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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metaelem = context.meta_ball.elements.active
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col = layout.column()
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col.prop(metaelem, "type")
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col.separator()
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col.prop(metaelem, "stiffness", text="Stiffness")
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col.prop(metaelem, "radius", text="Radius")
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col.prop(metaelem, "use_negative", text="Negative")
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col.prop(metaelem, "hide", text="Hide")
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sub = col.column(align=True)
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if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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sub.prop(metaelem, "size_z", text="Z")
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elif metaelem.type == 'CAPSULE':
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sub.prop(metaelem, "size_x", text="Size X")
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elif metaelem.type == 'PLANE':
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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class DATA_PT_metaball_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
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_animated_id_context_property = "meta_ball"
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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_context_path = "object.data"
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_property_type = bpy.types.MetaBall
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classes = (
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DATA_PT_context_metaball,
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DATA_PT_metaball,
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DATA_PT_mball_texture_space,
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DATA_PT_metaball_element,
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DATA_PT_metaball_animation,
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DATA_PT_custom_props_metaball,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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