Files
test/scripts/startup/bl_ui/properties_data_metaball.py
Nika Kutsniashvili 5dd53fdb29 Fix: Avoid relative imports in UI code
Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation.

Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually.

Pull Request: https://projects.blender.org/blender/blender/pulls/138246
2025-05-04 13:26:03 +02:00

138 lines
3.5 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bl_ui.space_properties import PropertiesAnimationMixin
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.meta_ball
class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
col = layout.column(align=True)
col.prop(mball, "resolution", text="Resolution Viewport")
col.prop(mball, "render_resolution", text="Render")
col.separator()
col.prop(mball, "threshold", text="Influence Threshold")
col.separator()
col.prop(mball, "update_method", text="Update on Edit")
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
col = layout.column()
col.prop(mball, "texspace_location")
col.prop(mball, "texspace_size")
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = "Active Element"
@classmethod
def poll(cls, context):
return (context.meta_ball and context.meta_ball.elements.active)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
metaelem = context.meta_ball.elements.active
col = layout.column()
col.prop(metaelem, "type")
col.separator()
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "radius", text="Radius")
col.prop(metaelem, "use_negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
sub = col.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
sub.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'CAPSULE':
sub.prop(metaelem, "size_x", text="Size X")
elif metaelem.type == 'PLANE':
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
class DATA_PT_metaball_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
_animated_id_context_property = "meta_ball"
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
_context_path = "object.data"
_property_type = bpy.types.MetaBall
classes = (
DATA_PT_context_metaball,
DATA_PT_metaball,
DATA_PT_mball_texture_space,
DATA_PT_metaball_element,
DATA_PT_metaball_animation,
DATA_PT_custom_props_metaball,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)