44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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struct Mesh;
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#include "BLI_virtual_array_fwd.hh"
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#include "BKE_attribute_filter.hh"
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namespace blender::bke {
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class CurvesGeometry;
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/**
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* Extrude all splines in the profile curve along the path of every spline in the curve input.
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* Transfer curve attributes to the mesh.
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*
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* \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
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* Although it would be a sensible decision to use the better topology information available while
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* generating the mesh to also generate the normals, that work may wasted if the output mesh is
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* changed anyway in a way that affects the normals. So currently this code uses the safer /
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* simpler solution of deferring normal calculation to the rest of Blender.
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*/
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Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
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const CurvesGeometry &profile,
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const VArray<float> &scales,
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bool fill_caps,
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const bke::AttributeFilter &attribute_filter = {});
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/**
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* Create a loose-edge mesh based on the evaluated path of the curve's splines.
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* Transfer curve attributes to the mesh.
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*/
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Mesh *curve_to_wire_mesh(const CurvesGeometry &curve,
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const bke::AttributeFilter &attribute_filter = {});
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} // namespace blender::bke
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