BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:
- Move it out into a separate BLI_enum_flags.hh header, instead of
"random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
bit value. This originally was added in a31a87f89 (2020 Oct), in
order to silence some UBSan warnings that were coming
from GPU related structures (looking at current GPU code, I don't
think this is happening anymore). However, that caused actual
user-visible bugs due to incorrectly specified max. enum bit value,
and today 14% of all usages have incorrect highest individual
bit value spelled out.
- I have reviewed all usages of operator ~ and none of them are
used for directly producing a DNA-serialized value; all the
usages are for masking out other bits for which the new ~
behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
that are set in C++ enum class cases; update existing cases to use
that instead of three other ways that were used.
Pull Request: https://projects.blender.org/blender/blender/pulls/148230
219 lines
8.0 KiB
C++
219 lines
8.0 KiB
C++
/* SPDX-FileCopyrightText: 2007 by Nicholas Bishop. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_array.hh"
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#include "BLI_enum_flags.hh"
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#include "BLI_math_matrix_types.hh"
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struct Depsgraph;
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struct MDisps;
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struct Mesh;
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struct ModifierData;
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struct MultiresModifierData;
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struct Object;
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struct Scene;
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struct SubdivCCG;
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namespace blender::bke::subdiv {
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struct Settings;
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struct ToMeshSettings;
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} // namespace blender::bke::subdiv
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enum MultiresModifiedFlags {
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/* indicates the grids have been sculpted on, so MDisps
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* have to be updated */
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MULTIRES_COORDS_MODIFIED = 1,
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/* indicates elements have been hidden or unhidden */
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MULTIRES_HIDDEN_MODIFIED = 2,
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};
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/**
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* Delete mesh mdisps and grid paint masks.
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*/
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void multires_customdata_delete(Mesh *mesh);
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void multires_set_tot_level(Object *ob, MultiresModifierData *mmd, int lvl);
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void multires_mark_as_modified(Depsgraph *depsgraph, Object *object, MultiresModifiedFlags flags);
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void multires_flush_sculpt_updates(Object *object);
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void multires_force_sculpt_rebuild(Object *object);
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void multires_force_external_reload(Object *object);
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/**
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* Reset the multi-res levels to match the number of mdisps.
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*/
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void multiresModifier_set_levels_from_disps(MultiresModifierData *mmd, Object *ob);
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enum class MultiresFlags : uint8_t {
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UseLocalMMD = 1,
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UseRenderParams = 2,
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AllocPaintMask = 4,
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IgnoreSimplify = 8,
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};
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ENUM_OPERATORS(MultiresFlags);
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MultiresModifierData *find_multires_modifier_before(Scene *scene, ModifierData *lastmd);
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/**
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* used for applying scale on mdisps layer and syncing subdivide levels when joining objects.
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* \param use_first: return first multi-res modifier if all multi-res'es are disabled.
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*/
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MultiresModifierData *get_multires_modifier(Scene *scene, Object *ob, bool use_first);
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int multires_get_level(const Scene *scene,
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const Object *ob,
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const MultiresModifierData *mmd,
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bool render,
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bool ignore_simplify);
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/**
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* Creates mesh with multi-res modifier applied on current object's deform mesh.
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*/
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Mesh *BKE_multires_create_mesh(Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd);
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/**
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* Get coordinates of a deformed base mesh which is an input to the given multi-res modifier.
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* \note The modifiers will be re-evaluated.
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*/
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blender::Array<blender::float3> BKE_multires_create_deformed_base_mesh_vert_coords(
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Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd);
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/**
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* \param direction: 1 for delete higher, 0 for lower (not implemented yet).
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*/
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void multiresModifier_del_levels(MultiresModifierData *mmd,
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Scene *scene,
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Object *object,
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int direction);
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enum class ApplyBaseMode : int8_t {
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Base,
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ForSubdivision,
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};
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void multiresModifier_base_apply(Depsgraph *depsgraph,
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Object *object,
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MultiresModifierData *mmd,
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ApplyBaseMode mode);
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int multiresModifier_rebuild_subdiv(Depsgraph *depsgraph,
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Object *object,
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MultiresModifierData *mmd,
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int rebuild_limit,
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bool switch_view_to_lower_level);
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/**
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* If `ob_src` and `ob_dst` both have multi-res modifiers,
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* synchronize them such that `ob_dst` has the same total number of levels as `ob_src`.
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*/
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void multiresModifier_sync_levels_ex(Object *ob_dst,
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const MultiresModifierData *mmd_src,
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MultiresModifierData *mmd_dst);
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void multires_stitch_grids(Object *);
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void multiresModifier_scale_disp(Depsgraph *depsgraph, Scene *scene, Object *ob);
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void multiresModifier_prepare_join(Depsgraph *depsgraph, Scene *scene, Object *ob, Object *to_ob);
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int multires_mdisp_corners(const MDisps *s);
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/**
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* Update multi-res data after topology changing.
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*/
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void multires_topology_changed(Mesh *mesh);
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/**
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* Makes sure data from an external file is fully read.
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*
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* Since the multi-res data files only contain displacement vectors without knowledge about
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* subdivision level some extra work is needed. Namely make is to all displacement grids have
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* proper level and number of displacement vectors set.
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*/
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void multires_ensure_external_read(Mesh *mesh, int top_level);
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void multiresModifier_ensure_external_read(Mesh *mesh, const MultiresModifierData *mmd);
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/**** interpolation stuff ****/
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/* Adapted from `sculptmode.c` */
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void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v);
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/* Reshaping, define in multires_reshape.cc */
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/**
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* Returns truth on success, false otherwise.
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*
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* This function might fail in cases like source and destination not having
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* matched amount of vertices.
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*/
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bool multiresModifier_reshapeFromObject(Depsgraph *depsgraph,
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MultiresModifierData *mmd,
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Object *dst,
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Object *src);
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bool multiresModifier_reshapeFromDeformModifier(Depsgraph *depsgraph,
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Object *ob,
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MultiresModifierData *mmd,
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ModifierData *deform_md);
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bool multiresModifier_reshapeFromCCG(int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg);
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/* Subdivide multi-res displacement once. */
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enum class MultiresSubdivideModeType : int8_t {
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CatmullClark,
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Simple,
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Linear,
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};
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void multiresModifier_subdivide(Object *object,
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MultiresModifierData *mmd,
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MultiresSubdivideModeType mode);
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void multires_subdivide_create_tangent_displacement_linear_grids(Object *object,
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MultiresModifierData *mmd);
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/**
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* Subdivide displacement to the given level.
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* If level is lower than the current top level nothing happens.
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*/
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void multiresModifier_subdivide_to_level(Object *object,
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MultiresModifierData *mmd,
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int top_level,
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MultiresSubdivideModeType mode);
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/* Subdivision integration, defined in multires_subdiv.cc */
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void BKE_multires_subdiv_settings_init(blender::bke::subdiv::Settings *settings,
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const MultiresModifierData *mmd);
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/* TODO(sergey): Replace this set of boolean flags with bitmask. */
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void BKE_multires_subdiv_mesh_settings_init(blender::bke::subdiv::ToMeshSettings *mesh_settings,
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const Scene *scene,
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const Object *object,
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const MultiresModifierData *mmd,
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bool use_render_params,
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bool ignore_simplify,
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bool ignore_control_edges);
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/* General helpers. */
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/**
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* For a given partial derivatives of a PTEX face get tangent matrix for displacement.
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*
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* Corner needs to be known to properly "rotate" partial derivatives when the
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* matrix is being constructed for quad. For non-quad the corner is to be set to 0.
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*/
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BLI_INLINE void BKE_multires_construct_tangent_matrix(blender::float3x3 &tangent_matrix,
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const blender::float3 &dPdu,
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const blender::float3 &dPdv,
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int corner);
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/* Versioning. */
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/**
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* Convert displacement which is stored for simply-subdivided mesh to a Catmull-Clark
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* subdivided mesh.
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*/
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void multires_do_versions_simple_to_catmull_clark(Object *object, MultiresModifierData *mmd);
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#include "intern/multires_inline.hh" // IWYU pragma: export
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