Files
test/source/blender/blenkernel/BKE_subdiv.hh
Sean Kim c84b81003f Refactor: Use container types for Subdiv face_ptex_offset
This commit changes the face_ptex_offset from a manually managed int
array to a blender::Array. This required a number of changes:

* The `Subdiv` struct is no longer trivial, so MEM_new and MEM_delete
  need to be used
* The Draw module API has an overloaded set of `origindex_buffer`
  methods created to take in a Span instead of an int pointer and size

Pull Request: https://projects.blender.org/blender/blender/pulls/141702
2025-08-29 21:52:19 +02:00

366 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_array.hh"
#include "BLI_compiler_compat.h"
#include "BLI_math_vector_types.hh"
struct Mesh;
struct MultiresModifierData;
struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
namespace blender::opensubdiv {
class TopologyRefinerImpl;
}
namespace blender::bke::subdiv {
enum VtxBoundaryInterpolation {
/** Do not interpolate boundaries. */
SUBDIV_VTX_BOUNDARY_NONE,
/** Sharpen edges. */
SUBDIV_VTX_BOUNDARY_EDGE_ONLY,
/** Sharpen edges and corners. */
SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER,
};
enum FVarLinearInterpolation {
SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
};
struct Settings {
/**
* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled, the
* subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface.
*
* On an OpenSubdiv implementation level this translates to a subdivision scheme:
* when is_simple is true OSD_SCHEME_BILINEAR is used, otherwise OSD_SCHEME_CATMARK.
*/
bool is_simple;
/**
* This refers to an adaptive isolation when creating patches for the subdivided surface.
*
* When is set to false (aka uniform subdivision) fixed depth of isolation is used, which
* allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision
* level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit
* surface.
*
* Adaptive isolation generates patches at a limit surface (aka as if infinite number of uniform
* subdivisions have been applied). This setting allows to have matches normal and tangent space
* the same independent of number of subdivisions set in modifier settings.
*/
bool is_adaptive;
/**
* Corresponds to Quality option in modifier settings: higher values means the final surface
* will be more accurately represented by patches.
*
* On an OpenSubdiv implementation level this is an isolation level.
*/
int level;
bool use_creases;
VtxBoundaryInterpolation vtx_boundary_interpolation;
FVarLinearInterpolation fvar_linear_interpolation;
};
/**
* \note Order of enumerators MUST match order of values in SubdivStats.
*/
enum StatsValue {
SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
SUBDIV_STATS_SUBDIV_TO_MESH,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
SUBDIV_STATS_EVALUATOR_CREATE,
SUBDIV_STATS_EVALUATOR_REFINE,
SUBDIV_STATS_SUBDIV_TO_CCG,
SUBDIV_STATS_SUBDIV_TO_CCG_ELEMENTS,
SUBDIV_STATS_TOPOLOGY_COMPARE,
NUM_SUBDIV_STATS_VALUES,
};
struct SubdivStats {
union {
struct {
/**
* Time spent on creating topology refiner, which includes time
* spend on conversion from Blender data to OpenSubdiv data, and
* time spent on topology orientation on OpenSubdiv C-API side.
*/
double topology_refiner_creation_time;
/** Total time spent in #blender::bke::subdiv::subdiv_to_mesh(). */
double subdiv_to_mesh_time;
/** Geometry (mesh vertices) creation time during SUBDIV_TO_MESH. */
double subdiv_to_mesh_geometry_time;
/** Time spent on evaluator creation from topology refiner. */
double evaluator_creation_time;
/** Time spent on evaluator->refine(). */
double evaluator_refine_time;
/** Total time spent on whole CCG creation. */
double subdiv_to_ccg_time;
/** Time spent on CCG elements evaluation/initialization. */
double subdiv_to_ccg_elements_time;
/** Time spent on CCG elements evaluation/initialization. */
double topology_compare_time;
};
double values_[NUM_SUBDIV_STATS_VALUES];
};
/**
* Per-value timestamp on when corresponding stats_begin() was
* called.
*/
double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
};
/** Functor which evaluates displacement at a given (u, v) of given ptex face. */
struct Displacement {
/**
* Initialize displacement evaluator.
*
* Is called right before evaluation is actually needed. This allows to do
* some lazy initialization, like allocate evaluator from a main thread but
* then do actual evaluation from background job.
*/
void (*initialize)(Displacement *displacement);
/**
* Return displacement which is to be added to the original coordinate.
*
* \note This function is supposed to return "continuous" displacement for
* each pf PTex faces created for special (non-quad) face. This means,
* if displacement is stored on per-corner manner (like MDisps for multires)
* this is up the displacement implementation to average boundaries of the
* displacement grids if needed.
*
* Averaging of displacement for vertices created for over coarse vertices
* and edges is done by subdiv code.
*/
void (*eval_displacement)(Displacement *displacement,
int ptex_face_index,
float u,
float v,
const float3 &dPdu,
const float3 &dPdv,
float3 &r_D);
/** Free the data, not the evaluator itself. */
void (*free)(Displacement *displacement);
void *user_data;
};
/**
* This structure contains everything needed to construct subdivided surface.
* It does not specify storage, memory layout or anything else.
* It is possible to create different storage's (like, grid based CPU side
* buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
* Subdiv structure.
*/
struct Subdiv {
/**
* Settings this subdivision surface is created for.
*
* It is read-only after assignment in `BKE_subdiv_new_from_FOO()`.
*/
Settings settings;
/**
* Topology refiner includes all the glue logic to feed Blender side
* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh drawer.
*/
blender::opensubdiv::TopologyRefinerImpl *topology_refiner;
/** CPU side evaluator. */
OpenSubdiv_Evaluator *evaluator;
/** Optional displacement evaluator. */
Displacement *displacement_evaluator;
/** Statistics for debugging. */
SubdivStats stats;
/** Cached values, are not supposed to be accessed directly. */
struct {
/**
* Indexed by base face index, element indicates total number of ptex
* faces created for preceding base faces. This also stores the final
* ptex offset (the total number of PTex faces) at the end of the array
* so that algorithms can compute the number of ptex faces for a given
* face by computing the delta with the offset for the next face without
* using a separate data structure, e.g.:
*
* `const int num_face_ptex_faces = face_ptex_offset[i + 1] - face_ptex_offset[i];`
*
* In total this array has a size of `num base faces + 1`.
*/
blender::Array<int> face_ptex_offset;
} cache_;
};
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
/* (De)initialize the entire subdivision surface module. */
void init();
void exit();
/** \} */
/* -------------------------------------------------------------------- */
/** \name Conversion helpers.
* \{ */
/**
* \note uv_smooth is #eSubsurfUVSmooth.
*/
FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth);
VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Statistics
* \{ */
void stats_init(SubdivStats *stats);
void stats_begin(SubdivStats *stats, StatsValue value);
void stats_end(SubdivStats *stats, StatsValue value);
void stats_reset(SubdivStats *stats, StatsValue value);
void stats_print(const SubdivStats *stats);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Settings
* \{ */
bool settings_equal(const Settings *settings_a, const Settings *settings_b);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Construction
* \{ */
/**
* Construct new subdivision surface descriptor, from scratch, using given
* settings and topology.
*/
Subdiv *new_from_converter(const Settings *settings, OpenSubdiv_Converter *converter);
Subdiv *new_from_mesh(const Settings *settings, const Mesh *mesh);
/**
* Similar to above, but will not re-create descriptor if it was created for the
* same settings and topology.
* If settings or topology did change, the existing descriptor is freed and a
* new one is created from scratch.
*
* \note It is allowed to pass NULL as an existing subdivision surface
* descriptor. This will create a new descriptor without any extra checks.
*/
Subdiv *update_from_converter(Subdiv *subdiv,
const Settings *settings,
OpenSubdiv_Converter *converter);
Subdiv *update_from_mesh(Subdiv *subdiv, const Settings *settings, const Mesh *mesh);
void free(Subdiv *subdiv);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Displacement API
* \{ */
void displacement_attach_from_multires(Subdiv *subdiv,
const Mesh *mesh,
const MultiresModifierData *mmd);
void displacement_detach(Subdiv *subdiv);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Topology helpers
* \{ */
/**
* For each element in the array, this stores the total number of ptex faces up to that element,
* with the total number of ptex faces being the last element in the array. The array is of length
* `base face count + 1`.
*/
Span<int> face_ptex_offset_get(Subdiv *subdiv);
/** \} */
/* -------------------------------------------------------------------- */
/** \name PTex faces and grids
* \{ */
/**
* For a given (ptex_u, ptex_v) within a ptex face get corresponding
* (grid_u, grid_v) within a grid.
*/
BLI_INLINE void ptex_face_uv_to_grid_uv(float ptex_u,
float ptex_v,
float *r_grid_u,
float *r_grid_v);
BLI_INLINE float2 ptex_face_uv_to_grid_uv(const float2 &ptex_uv);
/** Inverse of above. */
BLI_INLINE void grid_uv_to_ptex_face_uv(float grid_u,
float grid_v,
float *r_ptex_u,
float *r_ptex_v);
/**
* For a given subdivision level (which is NOT refinement level) get size of
* CCG grid (number of grid points on a side).
*/
BLI_INLINE int grid_size_from_level(int level);
/**
* Find per-corner coordinate with given per-face UV coord.
* Only handles quad and works in normalized coordinates.
*
* \note Output coordinates are in ptex coordinates.
*/
BLI_INLINE int rotate_quad_to_corner(float quad_u,
float quad_v,
float *r_corner_u,
float *r_corner_v);
BLI_INLINE float2 rotate_quad_to_corner(int corner, const float2 &quad);
/**
* Converts (u, v) coordinate from within a grid to a quad coordinate in
* normalized ptex coordinates.
*/
BLI_INLINE void rotate_grid_to_quad(
int corner, float grid_u, float grid_v, float *r_quad_u, float *r_quad_v);
/** Convert Blender edge crease value to OpenSubdiv sharpness. */
BLI_INLINE float crease_to_sharpness(float crease);
BLI_INLINE float sharpness_to_crease(float sharpness);
/** \} */
} // namespace blender::bke::subdiv
#include "intern/subdiv_inline.hh" // IWYU pragma: export