Move most code to `blender::bke::subdiv`. That helps organization and makes using C++ in subdiv code easier, which will be useful for removing the unnecessary opensubdiv C-API wrapper.
18 lines
289 B
C++
18 lines
289 B
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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namespace blender::bke::subdiv {
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struct Subdiv;
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int topology_num_fvar_layers_get(const Subdiv *subdiv);
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} // namespace blender::bke::subdiv
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