Files
test/source/blender/blenkernel/intern/node_enum_definition.cc

41 lines
922 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "DNA_array_utils.hh"
#include "DNA_node_types.h"
#include "BKE_node_enum.hh"
using blender::bke::NodeSocketValueMenuRuntimeFlag;
bool bNodeSocketValueMenu::has_conflict() const
{
return this->runtime_flag & NodeSocketValueMenuRuntimeFlag::NODE_MENU_ITEMS_CONFLICT;
}
blender::Span<NodeEnumItem> NodeEnumDefinition::items() const
{
return {this->items_array, this->items_num};
}
blender::MutableSpan<NodeEnumItem> NodeEnumDefinition::items()
{
return {this->items_array, this->items_num};
}
namespace blender::bke {
const RuntimeNodeEnumItem *RuntimeNodeEnumItems::find_item_by_identifier(
const int identifier) const
{
for (const RuntimeNodeEnumItem &item : this->items) {
if (item.identifier == identifier) {
return &item;
}
}
return nullptr;
}
} // namespace blender::bke