Since [0], removing degenerate points at the beginning of the hull
would re-order points so the last were moved to the beginning.
While this isn't an error, having the resulting hull *sometimes*
re-ordering it's result based on internal error correction isn't ideal.
Document that the first point in the hull has the lowest Y value and
update tests to ensure this.
Also correct the doc-string regarding the hulls cross-product
and tests this is working as documented.
[0]: 87f9fd8fb3
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_math_vector_types.hh"
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#include "BLI_span.hh"
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/** \file
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* \ingroup bli
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*/
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/**
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* Extract 2D convex hull.
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*
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* \param points: An array of 2D points.
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* \param points_num: The number of points in points.
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* \param r_points: An array of the convex hull vertex indices (max is `points_num`).
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* - Points are ordered counter clockwise.
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* - The first point in `r_points` will be the lowest Y value
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* (lowest (X, Y) when there are multiple Y aligned vertices).
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* - The polygons cross product is always positive (or zero).
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*
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* \return The number of indices in `r_points`.
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*
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* \note Performance is `O(points_num.log(points_num))`, same as `qsort`.
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*/
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int BLI_convexhull_2d(blender::Span<blender::float2> points, int r_points[/*points_num*/]);
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/**
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* \return The best angle for fitting the points to an axis aligned bounding box.
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*
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* \note We could return the index of the best edge too if its needed.
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*
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* \param points: Arbitrary 2D points.
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*/
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float BLI_convexhull_aabb_fit_points_2d(blender::Span<blender::float2> points);
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