Files
test/source/blender/blenlib/intern/bit_bool_conversion.cc
2025-03-29 15:18:50 +11:00

96 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include "BLI_bit_bool_conversion.hh"
#include "BLI_simd.hh"
namespace blender::bits {
template<typename ByteToBit>
bool or_bytes_into_bits(const Span<char> bytes,
MutableBitSpan r_bits,
const int64_t allowed_overshoot,
const ByteToBit &byte_to_bit)
{
BLI_assert(r_bits.size() >= bytes.size());
if (bytes.is_empty()) {
return false;
}
int64_t byte_i = 0;
const char *bytes_ = bytes.data();
bool any_true = false;
/* Conversion from bytes to bits can be way faster with intrinsics. That's because instead of
* processing one element at a time, we can process 16 at once. */
#if BLI_HAVE_SSE2
int64_t iteration_end = bytes.size();
if (iteration_end % 16 > 0) {
if (allowed_overshoot >= 16) {
iteration_end = (iteration_end + 16) & ~15;
}
}
/* Iterate over chunks of bytes. */
for (; byte_i + 16 <= iteration_end; byte_i += 16) {
/* Load 16 bytes at once. */
const __m128i group = _mm_loadu_si128(reinterpret_cast<const __m128i *>(bytes_ + byte_i));
const uint16_t is_true_mask = byte_to_bit.see2_chunk(group);
any_true |= is_true_mask != 0;
const int start_bit_in_int = (r_bits.bit_range().start() + byte_i) & BitIndexMask;
BitInt *start_bit_int = int_containing_bit(r_bits.data(), r_bits.bit_range().start() + byte_i);
*start_bit_int |= BitInt(is_true_mask) << start_bit_in_int;
if (start_bit_in_int > BitsPerInt - 16) {
/* It's possible that the bits need inserted in two consecutive integers. */
start_bit_int[1] |= BitInt(is_true_mask) >> (64 - start_bit_in_int);
}
}
#endif
/* Process remaining bytes. */
for (; byte_i < bytes.size(); byte_i++) {
if (byte_to_bit.single(bytes_[byte_i])) {
r_bits[byte_i].set();
any_true = true;
}
}
return any_true;
}
struct BoolToBit {
static bool single(const char c)
{
return bool(c);
}
#if BLI_HAVE_SSE2
static uint16_t see2_chunk(const __m128i chunk)
{
const __m128i zero_bytes = _mm_set1_epi8(0);
/* Compare them all against zero. The result is a mask of the form [0x00, 0xff, 0xff, ...]. */
const __m128i is_false_byte_mask = _mm_cmpeq_epi8(chunk, zero_bytes);
/* Compress the byte-mask into a bit mask. This takes one bit from each byte. */
const uint16_t is_false_mask = _mm_movemask_epi8(is_false_byte_mask);
/* Now we have a bit mask where each bit corresponds to an input byte. */
const uint16_t is_true_mask = ~is_false_mask;
return is_true_mask;
}
#endif
};
bool or_bools_into_bits(const Span<bool> bools,
MutableBitSpan r_bits,
const int64_t allowed_overshoot)
{
return or_bytes_into_bits(bools.cast<char>(), r_bits, allowed_overshoot, BoolToBit());
}
} // namespace blender::bits