When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup blenloader
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* \brief external `writefile.cc` function prototypes.
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*/
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#include "BLI_sys_types.h"
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struct BlendThumbnail;
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struct Main;
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struct MemFile;
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struct ReportList;
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/* -------------------------------------------------------------------- */
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/** \name BLO Write File API
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*
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* \see #BLO_read_from_file for file reading.
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* \{ */
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/**
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* Adjust paths when saving (kept unless #BlendFileWriteParams.use_save_as_copy is set).
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*/
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enum eBLO_WritePathRemap {
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/** No path manipulation. */
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BLO_WRITE_PATH_REMAP_NONE = 0,
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/** Remap existing relative paths (default). */
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BLO_WRITE_PATH_REMAP_RELATIVE = 1,
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/** Remap paths making all paths relative to the new location. */
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BLO_WRITE_PATH_REMAP_RELATIVE_ALL = 2,
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/** Make all paths absolute. */
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BLO_WRITE_PATH_REMAP_ABSOLUTE = 3,
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};
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/** Similar to #BlendFileReadParams. */
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struct BlendFileWriteParams {
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eBLO_WritePathRemap remap_mode;
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/** Save `.blend1`, `.blend2`... etc. */
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uint use_save_versions : 1;
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/** On write, restore paths after editing them (see #BLO_WRITE_PATH_REMAP_RELATIVE). */
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uint use_save_as_copy : 1;
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uint use_userdef : 1;
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const BlendThumbnail *thumb;
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};
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/**
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* \return Success.
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*/
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extern bool BLO_write_file(Main *mainvar,
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const char *filepath,
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int write_flags,
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const BlendFileWriteParams *params,
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ReportList *reports);
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/**
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* \return Success.
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*/
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extern bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags);
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/** \} */
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