Files
test/source/blender/compositor/intern/conversion_operation.cc
Omar Emara 8d1e26865d Compositor: Support strings sockets
This patch adds support for String sockets in the compositor. The
sockets are not yet used anywhere, but are added to aid development.

Pull Request: https://projects.blender.org/blender/blender/pulls/144327
2025-08-12 08:54:13 +02:00

200 lines
6.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <fmt/format.h>
#include "BLI_color.hh"
#include "BLI_cpp_type.hh"
#include "BLI_generic_span.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_utildefines.h"
#include "GPU_shader.hh"
#include "IMB_colormanagement.hh"
#include "BKE_type_conversions.hh"
#include "COM_context.hh"
#include "COM_conversion_operation.hh"
#include "COM_input_descriptor.hh"
#include "COM_result.hh"
#include "COM_utilities.hh"
namespace blender::compositor {
ConversionOperation::ConversionOperation(Context &context,
const ResultType input_type,
const ResultType expected_type)
: SimpleOperation(context)
{
this->declare_input_descriptor(InputDescriptor{input_type});
this->populate_result(context.create_result(expected_type));
}
/* Returns true if conversion between the given from and to types is supported. This should be
* consistent and up to date with the compositor node tree's validate_link fallback. */
static bool is_conversion_supported(const ResultType from_type, const ResultType to_type)
{
switch (from_type) {
case ResultType::Float:
case ResultType::Float2:
case ResultType::Float3:
case ResultType::Float4:
case ResultType::Int:
case ResultType::Int2:
case ResultType::Color:
case ResultType::Bool:
switch (to_type) {
case ResultType::Float:
case ResultType::Float2:
case ResultType::Float3:
case ResultType::Float4:
case ResultType::Int:
case ResultType::Int2:
case ResultType::Color:
case ResultType::Bool:
return true;
case ResultType::Menu:
case ResultType::String:
return false;
}
break;
case ResultType::Menu:
case ResultType::String:
return to_type == from_type;
}
BLI_assert_unreachable();
return false;
}
void ConversionOperation::execute()
{
Result &result = this->get_result();
const Result &input = this->get_input();
if (!is_conversion_supported(input.type(), result.type())) {
result.allocate_invalid();
return;
}
if (input.is_single_value()) {
result.allocate_single_value();
this->execute_single(input, result);
return;
}
result.allocate_texture(input.domain());
if (this->context().use_gpu()) {
const std::string shader_name = fmt::format("compositor_convert_{}_to_{}",
Result::type_name(this->get_input().type()),
Result::type_name(this->get_result().type()));
gpu::Shader *shader = this->context().get_shader(shader_name.c_str());
GPU_shader_bind(shader);
if (this->get_input().type() == ResultType::Color &&
ELEM(this->get_result().type(), ResultType::Float, ResultType::Int, ResultType::Bool))
{
float luminance_coefficients[3];
IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
GPU_shader_uniform_3fv(shader, "luminance_coefficients_u", luminance_coefficients);
}
input.bind_as_texture(shader, "input_tx");
result.bind_as_image(shader, "output_img");
compute_dispatch_threads_at_least(shader, input.domain().size);
input.unbind_as_texture();
result.unbind_as_image();
GPU_shader_unbind();
}
else {
this->execute_cpu(input, result);
}
}
SimpleOperation *ConversionOperation::construct_if_needed(Context &context,
const Result &input_result,
const InputDescriptor &input_descriptor)
{
if (input_descriptor.skip_type_conversion) {
return nullptr;
}
const ResultType result_type = input_result.type();
const ResultType expected_type = input_descriptor.type;
if (result_type != expected_type) {
return new ConversionOperation(context, result_type, expected_type);
}
return nullptr;
}
/* Gets the single value of the given result as a single element GSpan. This calls the underlying
* single_value method to construct a GSpan from the GPointer, however, it has an exception for
* color types, since colors are stored as float4 internally, while their semantic type is
* ColorSceneLinear4f<eAlpha::Premultiplied> during conversion. */
static GSpan get_result_single_value(const Result &result)
{
if (result.type() == ResultType::Color) {
return GSpan(
CPPType::get<ColorSceneLinear4f<eAlpha::Premultiplied>>(), result.single_value().get(), 1);
}
return GSpan(result.single_value().type(), result.single_value().get(), 1);
}
static GMutableSpan get_result_single_value(Result &result)
{
if (result.type() == ResultType::Color) {
return GMutableSpan(
CPPType::get<ColorSceneLinear4f<eAlpha::Premultiplied>>(), result.single_value().get(), 1);
}
return GMutableSpan(result.single_value().type(), result.single_value().get(), 1);
}
void ConversionOperation::execute_single(const Result &input, Result &output)
{
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
conversions.convert_to_initialized_n(get_result_single_value(input),
get_result_single_value(output));
output.update_single_value_data();
}
/* Gets the CPU data of the given result as a GSpan. This calls the underlying cpu_data method,
* however, it has an exception for color types, since colors are stored as float4 internally,
* while their semantic type is ColorSceneLinear4f<eAlpha::Premultiplied> during conversion. */
static GSpan get_result_data(const Result &result)
{
if (result.type() == ResultType::Color) {
return GSpan(CPPType::get<ColorSceneLinear4f<eAlpha::Premultiplied>>(),
result.cpu_data().data(),
result.cpu_data().size());
}
return result.cpu_data();
}
/* Same as get_result_data but takes non-const result and returns a GMutableSpan. */
static GMutableSpan get_result_data(Result &result)
{
if (result.type() == ResultType::Color) {
return GMutableSpan(CPPType::get<ColorSceneLinear4f<eAlpha::Premultiplied>>(),
result.cpu_data().data(),
result.cpu_data().size());
}
return result.cpu_data();
}
void ConversionOperation::execute_cpu(const Result &input, Result &output)
{
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
conversions.convert_to_initialized_n(get_result_data(input), get_result_data(output));
}
} // namespace blender::compositor