Files
test/source/blender/draw/CMakeLists.txt
Clément Foucault e5f13a727a Refactor: EEVEE: Make surfel ray list stable and baking workload auto-adjust
This avoid putting too much work in only one thread for building very long surfel lists.

Instead of insertion sort, we use a prefix sum where all surfel scan the whole ray
list to know their position. Only the coplanar surfel patching is dispatched as
one thread per list.
This is currently a bruteforce approach and could be optimized further.

On top of this, we add a heuristic to scale the amount of work from the baking
depending on the scene complexity. Complex scene will have more overhead but
will remain responsive during baking, while simple scene will be faster to bake.
This avoids hitting TDR in most cases.

The update refresh is now limited to 1 per second to avoid the readback overhead.

Fix #142988

Pull Request: https://projects.blender.org/blender/blender/pulls/146848
2025-10-08 15:59:43 +02:00

940 lines
40 KiB
CMake

# SPDX-FileCopyrightText: 2016 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
PUBLIC .
intern
../editors/include
../editors/space_view3d
../gpu/intern
../makesrna
../render/intern
../compositor
../compositor/algorithms
../compositor/cached_resources
../compositor/derived_resources
../../../intern/opensubdiv
)
set(INC_SYS
)
set(SRC
intern/attribute_convert.cc
intern/draw_cache.cc
intern/draw_cache_extract_mesh.cc
intern/draw_cache_extract_mesh_render_data.cc
intern/mesh_extractors/extract_mesh.cc
intern/mesh_extractors/extract_mesh_ibo_edituv.cc
intern/mesh_extractors/extract_mesh_ibo_fdots.cc
intern/mesh_extractors/extract_mesh_ibo_lines.cc
intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
intern/mesh_extractors/extract_mesh_vbo_lnor.cc
intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
intern/mesh_extractors/extract_mesh_vbo_orco.cc
intern/mesh_extractors/extract_mesh_vbo_paint_overlay_flag.cc
intern/mesh_extractors/extract_mesh_vbo_pos.cc
intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
intern/mesh_extractors/extract_mesh_vbo_tan.cc
intern/mesh_extractors/extract_mesh_vbo_uv.cc
intern/mesh_extractors/extract_mesh_vbo_vnor.cc
intern/mesh_extractors/extract_mesh_vbo_weights.cc
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
intern/draw_cache_impl_grease_pencil.cc
intern/draw_cache_impl_lattice.cc
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_particles.cc
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.cc
intern/draw_color_management.cc
intern/draw_command.cc
intern/draw_context.cc
intern/draw_curves.cc
intern/draw_debug.cc
intern/draw_fluid.cc
intern/draw_gpu_context.cc
intern/draw_hair.cc
intern/draw_manager.cc
intern/draw_manager_text.cc
intern/draw_pbvh.cc
intern/draw_pointcloud.cc
intern/draw_resource.cc
intern/draw_sculpt.cc
intern/draw_select_buffer.cc
intern/draw_shader.cc
intern/draw_view.cc
intern/draw_view_c.cc
intern/draw_view_data.cc
intern/draw_volume.cc
engines/compositor/compositor_engine.cc
engines/image/image_drawing_mode.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_ambient_occlusion.cc
engines/eevee/eevee_camera.cc
engines/eevee/eevee_cryptomatte.cc
engines/eevee/eevee_depth_of_field.cc
engines/eevee/eevee_engine.cc
engines/eevee/eevee_film.cc
engines/eevee/eevee_hizbuffer.cc
engines/eevee/eevee_instance.cc
engines/eevee/eevee_light.cc
engines/eevee/eevee_lightcache.cc
engines/eevee/eevee_lightprobe.cc
engines/eevee/eevee_lightprobe_planar.cc
engines/eevee/eevee_lightprobe_sphere.cc
engines/eevee/eevee_lightprobe_volume.cc
engines/eevee/eevee_lookdev.cc
engines/eevee/eevee_lut.cc
engines/eevee/eevee_material.cc
engines/eevee/eevee_motion_blur.cc
engines/eevee/eevee_pipeline.cc
engines/eevee/eevee_precompute.cc
engines/eevee/eevee_raytrace.cc
engines/eevee/eevee_renderbuffers.cc
engines/eevee/eevee_sampling.cc
engines/eevee/eevee_shader.cc
engines/eevee/eevee_shadow.cc
engines/eevee/eevee_subsurface.cc
engines/eevee/eevee_sync.cc
engines/eevee/eevee_velocity.cc
engines/eevee/eevee_view.cc
engines/eevee/eevee_volume.cc
engines/eevee/eevee_world.cc
engines/workbench/workbench_effect_antialiasing.cc
engines/workbench/workbench_effect_cavity.cc
engines/workbench/workbench_effect_dof.cc
engines/workbench/workbench_effect_outline.cc
engines/workbench/workbench_engine.cc
engines/workbench/workbench_materials.cc
engines/workbench/workbench_mesh_passes.cc
engines/workbench/workbench_resources.cc
engines/workbench/workbench_shader_cache.cc
engines/workbench/workbench_shadow.cc
engines/workbench/workbench_state.cc
engines/workbench/workbench_volume.cc
engines/external/external_engine.cc
engines/gpencil/gpencil_antialiasing.cc
engines/gpencil/gpencil_cache_utils.cc
engines/gpencil/gpencil_draw_data.cc
engines/gpencil/gpencil_engine_c.cc
engines/gpencil/gpencil_render.cc
engines/gpencil/gpencil_shader_fx.cc
engines/select/select_engine.cc
engines/select/select_instance.cc
engines/overlay/overlay_armature.cc
engines/overlay/overlay_engine.cc
engines/overlay/overlay_instance.cc
engines/overlay/overlay_mode_transfer.cc
engines/overlay/overlay_shader.cc
engines/overlay/overlay_shape.cc
DRW_engine.hh
DRW_pbvh.hh
DRW_select_buffer.hh
intern/DRW_gpu_wrapper.hh
intern/DRW_render.hh
intern/attribute_convert.hh
intern/draw_attributes.hh
intern/draw_cache.hh
intern/draw_cache_extract.hh
intern/draw_cache_impl.hh
intern/draw_cache_inline.hh
intern/draw_color_management.hh
intern/draw_command.hh
intern/draw_common.hh
intern/draw_common_c.hh
intern/draw_context_private.hh
intern/draw_curves_private.hh
intern/draw_debug.hh
intern/draw_hair_private.hh
intern/draw_handle.hh
intern/draw_manager.hh
intern/draw_manager_text.hh
intern/draw_pass.hh
intern/draw_resource.hh
intern/draw_sculpt.hh
intern/draw_shader.hh
intern/draw_shader_shared.hh
intern/draw_state.hh
intern/draw_subdiv_defines.hh
intern/draw_subdiv_shader_shared.hh
intern/draw_subdivision.hh
intern/draw_view.hh
intern/draw_view_c.hh
intern/draw_view_data.hh
intern/mesh_extractors/extract_mesh.hh
engines/compositor/compositor_engine.h
engines/eevee/eevee_ambient_occlusion.hh
engines/eevee/eevee_camera.hh
engines/eevee/eevee_cryptomatte.hh
engines/eevee/eevee_depth_of_field.hh
engines/eevee/eevee_engine.h
engines/eevee/eevee_film.hh
engines/eevee/eevee_gbuffer.hh
engines/eevee/eevee_hizbuffer.hh
engines/eevee/eevee_instance.hh
engines/eevee/eevee_light.hh
engines/eevee/eevee_lightcache.hh
engines/eevee/eevee_lightprobe.hh
engines/eevee/eevee_lightprobe_planar.hh
engines/eevee/eevee_lightprobe_sphere.hh
engines/eevee/eevee_lightprobe_volume.hh
engines/eevee/eevee_lookdev.hh
engines/eevee/eevee_lut.hh
engines/eevee/eevee_material.hh
engines/eevee/eevee_motion_blur.hh
engines/eevee/eevee_pipeline.hh
engines/eevee/eevee_precompute.hh
engines/eevee/eevee_raytrace.hh
engines/eevee/eevee_renderbuffers.hh
engines/eevee/eevee_sampling.hh
engines/eevee/eevee_shader.hh
engines/eevee/eevee_shadow.hh
engines/eevee/eevee_subsurface.hh
engines/eevee/eevee_sync.hh
engines/eevee/eevee_velocity.hh
engines/eevee/eevee_view.hh
engines/eevee/eevee_volume.hh
engines/eevee/eevee_world.hh
engines/external/external_engine.h
engines/gpencil/gpencil_engine.hh
engines/gpencil/gpencil_engine_private.hh
engines/gpencil/gpencil_shader.hh
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_enums.hh
engines/image/image_instance.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
engines/image/image_shader.hh
engines/image/image_shader_params.hh
engines/image/image_space.hh
engines/image/image_space_image.hh
engines/image/image_space_node.hh
engines/image/image_state.hh
engines/image/image_texture_info.hh
engines/image/image_usage.hh
engines/overlay/overlay_antialiasing.hh
engines/overlay/overlay_armature.hh
engines/overlay/overlay_attribute_text.hh
engines/overlay/overlay_attribute_viewer.hh
engines/overlay/overlay_axes.hh
engines/overlay/overlay_background.hh
engines/overlay/overlay_base.hh
engines/overlay/overlay_bounds.hh
engines/overlay/overlay_camera.hh
engines/overlay/overlay_cursor.hh
engines/overlay/overlay_curve.hh
engines/overlay/overlay_empty.hh
engines/overlay/overlay_engine.h
engines/overlay/overlay_facing.hh
engines/overlay/overlay_fade.hh
engines/overlay/overlay_fluid.hh
engines/overlay/overlay_force_field.hh
engines/overlay/overlay_grease_pencil.hh
engines/overlay/overlay_grid.hh
engines/overlay/overlay_image.hh
engines/overlay/overlay_instance.hh
engines/overlay/overlay_lattice.hh
engines/overlay/overlay_light.hh
engines/overlay/overlay_lightprobe.hh
engines/overlay/overlay_mesh.hh
engines/overlay/overlay_metaball.hh
engines/overlay/overlay_mode_transfer.hh
engines/overlay/overlay_motion_path.hh
engines/overlay/overlay_name.hh
engines/overlay/overlay_origin.hh
engines/overlay/overlay_outline.hh
engines/overlay/overlay_paint.hh
engines/overlay/overlay_particle.hh
engines/overlay/overlay_pointcloud.hh
engines/overlay/overlay_prepass.hh
engines/overlay/overlay_private.hh
engines/overlay/overlay_relation.hh
engines/overlay/overlay_sculpt.hh
engines/overlay/overlay_speaker.hh
engines/overlay/overlay_text.hh
engines/overlay/overlay_wireframe.hh
engines/overlay/overlay_xray_fade.hh
engines/select/select_defines.hh
engines/select/select_engine.hh
engines/select/select_instance.hh
engines/workbench/workbench_defines.hh
engines/workbench/workbench_engine.h
engines/workbench/workbench_enums.hh
engines/workbench/workbench_private.hh
engines/workbench/workbench_shader_shared.hh
)
set(LIB
PRIVATE bf::blenfont
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blenloader
PRIVATE bf::blentranslation
PRIVATE bf::bmesh
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::functions
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::intern::clog
PRIVATE bf::intern::guardedalloc
bf_compositor
PRIVATE bf::nodes
PRIVATE bf::render
PRIVATE bf::windowmanager
PRIVATE bf::intern::atomic
PRIVATE bf::extern::fmtlib
)
set(GLSL_SRC
intern/shaders/draw_curves_infos.hh
intern/shaders/draw_debug_infos.hh
intern/shaders/draw_object_infos_infos.hh
intern/shaders/draw_view_infos.hh
intern/shaders/subdiv_infos.hh
engines/eevee/shaders/infos/eevee_ambient_occlusion_infos.hh
engines/eevee/shaders/infos/eevee_common_infos.hh
engines/eevee/shaders/infos/eevee_deferred_infos.hh
engines/eevee/shaders/infos/eevee_depth_of_field_infos.hh
engines/eevee/shaders/infos/eevee_film_infos.hh
engines/eevee/shaders/infos/eevee_hiz_infos.hh
engines/eevee/shaders/infos/eevee_light_culling_infos.hh
engines/eevee/shaders/infos/eevee_lightprobe_sphere_infos.hh
engines/eevee/shaders/infos/eevee_lightprobe_volume_infos.hh
engines/eevee/shaders/infos/eevee_lookdev_infos.hh
engines/eevee/shaders/infos/eevee_lut_infos.hh
engines/eevee/shaders/infos/eevee_material_infos.hh
engines/eevee/shaders/infos/eevee_motion_blur_infos.hh
engines/eevee/shaders/infos/eevee_shadow_infos.hh
engines/eevee/shaders/infos/eevee_subsurface_infos.hh
engines/eevee/shaders/infos/eevee_tracing_infos.hh
engines/eevee/shaders/infos/eevee_velocity_infos.hh
engines/eevee/shaders/infos/eevee_volume_infos.hh
engines/image/shaders/infos/engine_image_infos.hh
engines/gpencil/shaders/infos/gpencil_infos.hh
engines/gpencil/shaders/infos/gpencil_vfx_infos.hh
engines/overlay/shaders/infos/overlay_antialiasing_infos.hh
engines/overlay/shaders/infos/overlay_armature_infos.hh
engines/overlay/shaders/infos/overlay_background_infos.hh
engines/overlay/shaders/infos/overlay_common_infos.hh
engines/overlay/shaders/infos/overlay_edit_mode_infos.hh
engines/overlay/shaders/infos/overlay_extra_infos.hh
engines/overlay/shaders/infos/overlay_facing_infos.hh
engines/overlay/shaders/infos/overlay_grid_infos.hh
engines/overlay/shaders/infos/overlay_outline_infos.hh
engines/overlay/shaders/infos/overlay_paint_infos.hh
engines/overlay/shaders/infos/overlay_sculpt_curves_infos.hh
engines/overlay/shaders/infos/overlay_sculpt_infos.hh
engines/overlay/shaders/infos/overlay_viewer_attribute_infos.hh
engines/overlay/shaders/infos/overlay_volume_infos.hh
engines/overlay/shaders/infos/overlay_wireframe_infos.hh
engines/select/shaders/infos/select_id_infos.hh
engines/workbench/shaders/infos/workbench_composite_infos.hh
engines/workbench/shaders/infos/workbench_depth_infos.hh
engines/workbench/shaders/infos/workbench_effect_antialiasing_infos.hh
engines/workbench/shaders/infos/workbench_effect_dof_infos.hh
engines/workbench/shaders/infos/workbench_effect_outline_infos.hh
engines/workbench/shaders/infos/workbench_prepass_infos.hh
engines/workbench/shaders/infos/workbench_shadow_infos.hh
engines/workbench/shaders/infos/workbench_transparent_resolve_infos.hh
engines/workbench/shaders/infos/workbench_volume_infos.hh
engines/eevee/shaders/eevee_ambient_occlusion_lib.glsl
engines/eevee/shaders/eevee_ambient_occlusion_pass_comp.glsl
engines/eevee/shaders/eevee_attributes_curves_lib.glsl
engines/eevee/shaders/eevee_attributes_mesh_lib.glsl
engines/eevee/shaders/eevee_attributes_pointcloud_lib.glsl
engines/eevee/shaders/eevee_attributes_volume_lib.glsl
engines/eevee/shaders/eevee_attributes_world_lib.glsl
engines/eevee/shaders/eevee_bxdf_lib.glsl
engines/eevee/shaders/eevee_bxdf_microfacet_lib.glsl
engines/eevee/shaders/eevee_bxdf_diffuse_lib.glsl
engines/eevee/shaders/eevee_bxdf_sampling_lib.glsl
engines/eevee/shaders/eevee_camera_lib.glsl
engines/eevee/shaders/eevee_closure_lib.glsl
engines/eevee/shaders/eevee_colorspace_lib.glsl
engines/eevee/shaders/eevee_cryptomatte_lib.glsl
engines/eevee/shaders/eevee_debug_gbuffer_frag.glsl
engines/eevee/shaders/eevee_debug_surfels_vert.glsl
engines/eevee/shaders/eevee_debug_surfels_frag.glsl
engines/eevee/shaders/eevee_debug_irradiance_grid_vert.glsl
engines/eevee/shaders/eevee_debug_irradiance_grid_frag.glsl
engines/eevee/shaders/eevee_deferred_aov_clear_frag.glsl
engines/eevee/shaders/eevee_deferred_capture_frag.glsl
engines/eevee/shaders/eevee_deferred_combine_frag.glsl
engines/eevee/shaders/eevee_deferred_thickness_amend_frag.glsl
engines/eevee/shaders/eevee_deferred_light_frag.glsl
engines/eevee/shaders/eevee_deferred_planar_frag.glsl
engines/eevee/shaders/eevee_deferred_tile_classify_frag.glsl
engines/eevee/shaders/eevee_depth_of_field_accumulator_lib.glsl
engines/eevee/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_downsample_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_filter_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_gather_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_hole_fill_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_lib.glsl
engines/eevee/shaders/eevee_depth_of_field_reduce_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_resolve_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_scatter_frag.glsl
engines/eevee/shaders/eevee_depth_of_field_scatter_vert.glsl
engines/eevee/shaders/eevee_depth_of_field_setup_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_stabilize_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee/shaders/eevee_display_lightprobe_volume_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_volume_vert.glsl
engines/eevee/shaders/eevee_display_lightprobe_planar_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_planar_vert.glsl
engines/eevee/shaders/eevee_display_lightprobe_sphere_frag.glsl
engines/eevee/shaders/eevee_display_lightprobe_sphere_vert.glsl
engines/eevee/shaders/eevee_film_copy_frag.glsl
engines/eevee/shaders/eevee_film_comp.glsl
engines/eevee/shaders/eevee_film_cryptomatte_post_comp.glsl
engines/eevee/shaders/eevee_film_frag.glsl
engines/eevee/shaders/eevee_film_lib.glsl
engines/eevee/shaders/eevee_film_pass_convert_comp.glsl
engines/eevee/shaders/eevee_filter_lib.glsl
engines/eevee/shaders/eevee_forward_lib.glsl
engines/eevee/shaders/eevee_gbuffer_closure_test.glsl
engines/eevee/shaders/eevee_gbuffer_lib.glsl
engines/eevee/shaders/eevee_gbuffer_normal_test.glsl
engines/eevee/shaders/eevee_gbuffer_read_lib.glsl
engines/eevee/shaders/eevee_gbuffer_write_lib.glsl
engines/eevee/shaders/eevee_geom_curves_vert.glsl
engines/eevee/shaders/eevee_geom_mesh_vert.glsl
engines/eevee/shaders/eevee_geom_pointcloud_vert.glsl
engines/eevee/shaders/eevee_geom_types_lib.glsl
engines/eevee/shaders/eevee_geom_volume_vert.glsl
engines/eevee/shaders/eevee_geom_world_vert.glsl
engines/eevee/shaders/eevee_hiz_debug_frag.glsl
engines/eevee/shaders/eevee_hiz_update_comp.glsl
engines/eevee/shaders/eevee_horizon_denoise_comp.glsl
engines/eevee/shaders/eevee_horizon_resolve_comp.glsl
engines/eevee/shaders/eevee_horizon_scan_eval_lib.glsl
engines/eevee/shaders/eevee_horizon_scan_comp.glsl
engines/eevee/shaders/eevee_horizon_scan_lib.glsl
engines/eevee/shaders/eevee_horizon_scan_test.glsl
engines/eevee/shaders/eevee_horizon_setup_comp.glsl
engines/eevee/shaders/eevee_light_culling_debug_frag.glsl
engines/eevee/shaders/eevee_light_culling_select_comp.glsl
engines/eevee/shaders/eevee_light_culling_sort_comp.glsl
engines/eevee/shaders/eevee_light_culling_tile_comp.glsl
engines/eevee/shaders/eevee_light_culling_zbin_comp.glsl
engines/eevee/shaders/eevee_light_shadow_setup_comp.glsl
engines/eevee/shaders/eevee_light_eval_lib.glsl
engines/eevee/shaders/eevee_light_iter_lib.glsl
engines/eevee/shaders/eevee_light_lib.glsl
engines/eevee/shaders/eevee_lightprobe_eval_lib.glsl
engines/eevee/shaders/eevee_lightprobe_volume_bounds_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_ray_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_offset_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_load_comp.glsl
engines/eevee/shaders/eevee_lightprobe_volume_world_comp.glsl
engines/eevee/shaders/eevee_lightprobe_lib.glsl
engines/eevee/shaders/eevee_lightprobe_volume_eval_lib.glsl
engines/eevee/shaders/eevee_lookdev_display_frag.glsl
engines/eevee/shaders/eevee_lookdev_display_vert.glsl
engines/eevee/shaders/eevee_ltc_lib.glsl
engines/eevee/shaders/eevee_lut_comp.glsl
engines/eevee/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee/shaders/eevee_motion_blur_gather_comp.glsl
engines/eevee/shaders/eevee_motion_blur_lib.glsl
engines/eevee/shaders/eevee_nodetree_closures_lib.glsl
engines/eevee/shaders/eevee_nodetree_frag_lib.glsl
engines/eevee/shaders/eevee_nodetree_lib.glsl
engines/eevee/shaders/eevee_nodetree_vert_lib.glsl
engines/eevee/shaders/eevee_occupancy_convert_frag.glsl
engines/eevee/shaders/eevee_occupancy_lib.glsl
engines/eevee/shaders/eevee_occupancy_test.glsl
engines/eevee/shaders/eevee_octahedron_lib.glsl
engines/eevee/shaders/eevee_ray_denoise_bilateral_comp.glsl
engines/eevee/shaders/eevee_ray_denoise_spatial_comp.glsl
engines/eevee/shaders/eevee_ray_denoise_temporal_comp.glsl
engines/eevee/shaders/eevee_ray_generate_comp.glsl
engines/eevee/shaders/eevee_ray_generate_lib.glsl
engines/eevee/shaders/eevee_ray_tile_classify_comp.glsl
engines/eevee/shaders/eevee_ray_tile_compact_comp.glsl
engines/eevee/shaders/eevee_ray_trace_fallback_comp.glsl
engines/eevee/shaders/eevee_ray_trace_planar_comp.glsl
engines/eevee/shaders/eevee_ray_trace_screen_comp.glsl
engines/eevee/shaders/eevee_ray_trace_screen_lib.glsl
engines/eevee/shaders/eevee_ray_types_lib.glsl
engines/eevee/shaders/eevee_reverse_z_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_convolve_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_eval_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_irradiance_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_mapping_lib.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_remap_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_select_comp.glsl
engines/eevee/shaders/eevee_lightprobe_sphere_sunlight_comp.glsl
engines/eevee/shaders/eevee_renderpass_clear_frag.glsl
engines/eevee/shaders/eevee_renderpass_lib.glsl
engines/eevee/shaders/eevee_sampling_lib.glsl
engines/eevee/shaders/eevee_shadow_debug_frag.glsl
engines/eevee/shaders/eevee_shadow_lib.glsl
engines/eevee/shaders/eevee_shadow_tracing_lib.glsl
engines/eevee/shaders/eevee_shadow_clipmap_clear_comp.glsl
engines/eevee/shaders/eevee_shadow_page_allocate_comp.glsl
engines/eevee/shaders/eevee_shadow_page_clear_comp.glsl
engines/eevee/shaders/eevee_shadow_page_defrag_comp.glsl
engines/eevee/shaders/eevee_shadow_page_free_comp.glsl
engines/eevee/shaders/eevee_shadow_page_mask_comp.glsl
engines/eevee/shaders/eevee_shadow_page_ops_lib.glsl
engines/eevee/shaders/eevee_shadow_tag_update_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_frag.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_lib.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_surfels_comp.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_vert.glsl
engines/eevee/shaders/eevee_shadow_tag_usage_volume_comp.glsl
engines/eevee/shaders/eevee_shadow_test.glsl
engines/eevee/shaders/eevee_shadow_tilemap_amend_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_bounds_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_finalize_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_init_comp.glsl
engines/eevee/shaders/eevee_shadow_tilemap_lib.glsl
engines/eevee/shaders/eevee_shadow_tilemap_rendermap_comp.glsl
engines/eevee/shaders/eevee_shadow_visibility_comp.glsl
engines/eevee/shaders/eevee_spherical_harmonics_lib.glsl
engines/eevee/shaders/eevee_subsurface_convolve_comp.glsl
engines/eevee/shaders/eevee_subsurface_lib.glsl
engines/eevee/shaders/eevee_subsurface_setup_comp.glsl
engines/eevee/shaders/eevee_surf_capture_frag.glsl
engines/eevee/shaders/eevee_surf_deferred_frag.glsl
engines/eevee/shaders/eevee_surf_depth_frag.glsl
engines/eevee/shaders/eevee_surf_forward_frag.glsl
engines/eevee/shaders/eevee_surf_hybrid_frag.glsl
engines/eevee/shaders/eevee_surf_lib.glsl
engines/eevee/shaders/eevee_surf_occupancy_frag.glsl
engines/eevee/shaders/eevee_surf_shadow_frag.glsl
engines/eevee/shaders/eevee_surf_volume_frag.glsl
engines/eevee/shaders/eevee_shadow_page_tile_vert.glsl
engines/eevee/shaders/eevee_shadow_page_tile_frag.glsl
engines/eevee/shaders/eevee_surf_world_frag.glsl
engines/eevee/shaders/eevee_surfel_cluster_build_comp.glsl
engines/eevee/shaders/eevee_surfel_light_comp.glsl
engines/eevee/shaders/eevee_surfel_list_build_comp.glsl
engines/eevee/shaders/eevee_surfel_list_flatten_comp.glsl
engines/eevee/shaders/eevee_surfel_list_lib.glsl
engines/eevee/shaders/eevee_surfel_list_prefix_comp.glsl
engines/eevee/shaders/eevee_surfel_list_prepare_comp.glsl
engines/eevee/shaders/eevee_surfel_list_sort_comp.glsl
engines/eevee/shaders/eevee_surfel_ray_comp.glsl
engines/eevee/shaders/eevee_thickness_lib.glsl
engines/eevee/shaders/eevee_transparency_lib.glsl
engines/eevee/shaders/eevee_utility_tx_lib.glsl
engines/eevee/shaders/eevee_velocity_lib.glsl
engines/eevee/shaders/eevee_vertex_copy_comp.glsl
engines/eevee/shaders/eevee_volume_integration_comp.glsl
engines/eevee/shaders/eevee_volume_lib.glsl
engines/eevee/shaders/eevee_volume_resolve_frag.glsl
engines/eevee/shaders/eevee_volume_scatter_comp.glsl
engines/eevee/eevee_camera_shared.hh
engines/eevee/eevee_debug_shared.hh
engines/eevee/eevee_defines.hh
engines/eevee/eevee_depth_of_field_shared.hh
engines/eevee/eevee_film_shared.hh
engines/eevee/eevee_hizbuffer_shared.hh
engines/eevee/eevee_light_shared.hh
engines/eevee/eevee_lightprobe_shared.hh
engines/eevee/eevee_motion_blur_shared.hh
engines/eevee/eevee_precompute_shared.hh
engines/eevee/eevee_raytrace_shared.hh
engines/eevee/eevee_renderbuffers_shared.hh
engines/eevee/eevee_sampling_shared.hh
engines/eevee/eevee_shadow_shared.hh
engines/eevee/eevee_subsurface_shared.hh
engines/eevee/eevee_transform.hh
engines/eevee/eevee_uniform_shared.hh
engines/eevee/eevee_velocity_shared.hh
engines/eevee/eevee_volume_shared.hh
engines/workbench/shaders/workbench_cavity_lib.glsl
engines/workbench/shaders/workbench_common_lib.glsl
engines/workbench/shaders/workbench_composite_frag.glsl
engines/workbench/shaders/workbench_curvature_lib.glsl
engines/workbench/shaders/workbench_effect_dof_prepare_frag.glsl
engines/workbench/shaders/workbench_effect_dof_downsample_frag.glsl
engines/workbench/shaders/workbench_effect_dof_blur1_frag.glsl
engines/workbench/shaders/workbench_effect_dof_blur2_frag.glsl
engines/workbench/shaders/workbench_effect_dof_resolve_frag.glsl
engines/workbench/shaders/workbench_effect_dof_lib.glsl
engines/workbench/shaders/workbench_effect_outline_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
engines/workbench/shaders/workbench_effect_taa_frag.glsl
engines/workbench/shaders/workbench_image_lib.glsl
engines/workbench/shaders/workbench_matcap_lib.glsl
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_depth_frag.glsl
engines/workbench/shaders/workbench_overlay_depth_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
engines/workbench/shaders/workbench_prepass_vert.glsl
engines/workbench/shaders/workbench_shadow_caps_vert.glsl
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
engines/workbench/shaders/workbench_shadow_lib.glsl
engines/workbench/shaders/workbench_shadow_vert.glsl
engines/workbench/shaders/workbench_shadow_visibility_comp.glsl
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
engines/workbench/shaders/workbench_volume_frag.glsl
engines/workbench/shaders/workbench_volume_vert.glsl
engines/workbench/shaders/workbench_world_light_lib.glsl
engines/workbench/workbench_shader_shared.hh
intern/shaders/subdiv_custom_data_interp_comp.glsl
intern/shaders/subdiv_ibo_lines_comp.glsl
intern/shaders/subdiv_ibo_tris_comp.glsl
intern/shaders/subdiv_lib.glsl
intern/shaders/subdiv_normals_accumulate_comp.glsl
intern/shaders/subdiv_patch_evaluation_comp.glsl
intern/shaders/subdiv_vbo_edge_fac_comp.glsl
intern/shaders/subdiv_vbo_edituv_strech_angle_comp.glsl
intern/shaders/subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/subdiv_vbo_lnor_comp.glsl
intern/shaders/subdiv_vbo_paint_overlay_flag_comp.glsl
intern/shaders/subdiv_vbo_sculpt_data_comp.glsl
intern/shaders/draw_aabb_lib.glsl
intern/shaders/draw_colormanagement_lib.glsl
intern/shaders/draw_debug_draw_lib.glsl
intern/shaders/draw_debug_shape_lib.glsl
intern/shaders/draw_fxaa_lib.glsl
intern/shaders/draw_curves_interpolation_comp.glsl
intern/shaders/draw_curves_length_intercept_comp.glsl
intern/shaders/draw_curves_lib.glsl
intern/shaders/draw_curves_test.glsl
intern/shaders/draw_curves_topology_comp.glsl
intern/shaders/draw_shape_lib.glsl
intern/shaders/draw_command_generate_comp.glsl
intern/shaders/draw_debug_draw_display_frag.glsl
intern/shaders/draw_debug_draw_display_vert.glsl
intern/shaders/draw_grease_pencil_lib.glsl
intern/shaders/draw_intersect_lib.glsl
intern/shaders/draw_math_geom_lib.glsl
intern/shaders/draw_model_lib.glsl
intern/shaders/draw_object_infos_lib.glsl
intern/shaders/draw_pointcloud_lib.glsl
intern/shaders/draw_resource_finalize_comp.glsl
intern/shaders/draw_view_clipping_lib.glsl
intern/shaders/draw_view_finalize_comp.glsl
intern/shaders/draw_view_lib.glsl
intern/shaders/draw_view_reconstruction_lib.glsl
intern/shaders/draw_visibility_comp.glsl
intern/draw_attribute_shader_shared.hh
intern/draw_command_shared.hh
intern/draw_curves_defines.hh
intern/draw_defines.hh
intern/draw_pointcloud_private.hh
intern/draw_shader_shared.hh
intern/draw_subdiv_defines.hh
intern/draw_subdiv_shader_shared.hh
engines/gpencil/shaders/gpencil_frag.glsl
engines/gpencil/shaders/gpencil_vert.glsl
engines/gpencil/shaders/gpencil_antialiasing_accumulation_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
engines/gpencil/shaders/gpencil_common_lib.glsl
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
engines/gpencil/shaders/gpencil_vfx_frag.glsl
engines/gpencil/gpencil_defines.hh
engines/gpencil/gpencil_shader_shared.hh
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
engines/select/shaders/select_lib.glsl
engines/select/shaders/select_debug_frag.glsl
engines/select/select_shader_shared.hh
engines/overlay/shaders/overlay_antialiasing_frag.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
engines/overlay/shaders/overlay_armature_stick_frag.glsl
engines/overlay/shaders/overlay_armature_stick_vert.glsl
engines/overlay/shaders/overlay_armature_wire_frag.glsl
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_depth_only_curves_vert.glsl
engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_gpencil_frag.glsl
engines/overlay/shaders/overlay_depth_only_gpencil_vert.glsl
engines/overlay/shaders/overlay_depth_only_mesh_conservative_vert.glsl
engines/overlay/shaders/overlay_depth_only_pointcloud_vert.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
engines/overlay/shaders/overlay_edit_curve_normals_vert.glsl
engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
engines/overlay/shaders/overlay_edit_curves_handle_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_edge_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_pointcloud_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
engines/overlay/shaders/overlay_facing_vert.glsl
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_wire_vert.glsl
engines/overlay/shaders/overlay_paint_face_vert.glsl
engines/overlay/shaders/overlay_paint_point_vert.glsl
engines/overlay/shaders/overlay_paint_texture_frag.glsl
engines/overlay/shaders/overlay_paint_texture_vert.glsl
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_particle_hair_vert.glsl
engines/overlay/shaders/overlay_particle_shape_vert.glsl
engines/overlay/shaders/overlay_particle_shape_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
engines/overlay/shaders/overlay_uniform_color_frag.glsl
engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_frag.glsl
engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.hh
engines/image/shaders/image_engine_color_frag.glsl
engines/image/shaders/image_engine_color_vert.glsl
engines/image/shaders/image_engine_depth_frag.glsl
engines/image/shaders/image_engine_depth_vert.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
blender_set_target_unity_build(bf_draw_shaders 10)
list(APPEND LIB
PRIVATE bf::animrig
bf_draw_shaders
)
set(GLSL_SOURCE_CONTENT "")
set(GLSL_METADATA_CONTENT "")
set(GLSL_INFOS_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
string(APPEND GLSL_METADATA_CONTENT "#include \"${GLSL_FILE}.hh\"\n")
string(APPEND GLSL_INFOS_CONTENT "#include \"${GLSL_FILE}.info\"\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
set(glsl_metadata_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_metadata_list.hh")
file(GENERATE OUTPUT ${glsl_metadata_list_file} CONTENT "${GLSL_METADATA_CONTENT}")
list(APPEND SRC ${glsl_metadata_list_file})
set(glsl_infos_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_infos_list.hh")
file(GENERATE OUTPUT ${glsl_infos_list_file} CONTENT "${GLSL_INFOS_CONTENT}")
list(APPEND SRC ${glsl_infos_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
list(APPEND INC
)
if(WITH_DRAW_DEBUG)
list(APPEND SRC
engines/select/select_debug_engine.cc
)
add_definitions(-DWITH_DRAW_DEBUG)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
)
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GTESTS)
if(WITH_GPU_DRAW_TESTS)
add_definitions(-DWITH_GPU_DRAW_TESTS)
if(WITH_OPENGL_BACKEND)
add_definitions(-DWITH_OPENGL_BACKEND)
endif()
if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
list(APPEND INC_SYS
PUBLIC ${VULKAN_INCLUDE_DIRS}
)
endif()
endif()
endif()
if(WITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the STL versions.
add_definitions(-DNOMINMAX)
endif()
endif()
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
add_library(bf::draw ALIAS bf_draw)
if(WITH_GTESTS)
if(WITH_GPU_DRAW_TESTS)
set(TEST_SRC
tests/draw_curves_test.cc
tests/draw_pass_test.cc
tests/draw_testing.cc
tests/eevee_test.cc
tests/draw_testing.hh
)
set(TEST_INC
../../../intern/ghost
../gpu/tests
)
set(TEST_LIB
gpu_tests
)
blender_add_test_suite_lib(draw "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()