Files
test/source/blender/editors/include/ED_node_preview.hh
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

63 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_map.hh"
#include "RE_pipeline.h"
#include "IMB_imbuf.hh"
#include "DNA_material_types.h"
struct ImBuf;
struct SpaceNode;
struct bContext;
struct bNode;
struct bNodeTree;
struct wmWindowManager;
struct Render;
namespace blender::ed::space_node {
struct NestedTreePreviews {
Render *previews_render = nullptr;
/** Use this map to keep track of the latest #ImBuf used (after freeing the render-result). */
blender::Map<int32_t, ImBuf *> previews_map;
int preview_size;
bool rendering = false;
bool restart_needed = false;
ePreviewType cached_preview_type = MA_FLAT;
ePreviewType rendering_preview_type = MA_FLAT;
uint32_t cached_previews_refresh_state = -1;
uint32_t rendering_previews_refresh_state = -1;
NestedTreePreviews(const int size) : preview_size(size) {}
~NestedTreePreviews()
{
if (this->previews_render) {
RE_FreeRender(this->previews_render);
}
for (ImBuf *ibuf : this->previews_map.values()) {
IMB_freeImBuf(ibuf);
}
}
};
void free_previews(wmWindowManager &wm, SpaceNode &snode);
/**
* \note #node_release_preview_ibuf should be called after this.
*/
ImBuf *node_preview_acquire_ibuf(bNodeTree &ntree,
NestedTreePreviews &tree_previews,
const bNode &node);
void node_release_preview_ibuf(NestedTreePreviews &tree_previews);
/**
* This function returns the `NestedTreePreviews *` for the node-tree shown in the #SpaceNode.
* This is the first function in charge of the previews by calling `ensure_nodetree_previews`.
*/
NestedTreePreviews *get_nested_previews(const bContext &C, SpaceNode &snode);
} // namespace blender::ed::space_node