Files
test/source/blender/editors/mesh/editmesh_loopcut.cc
Campbell Barton 62d72bd0b5 UV: initial implementation of UV sync select
Support sync selection in the UV editor, with face-corner selection,
so it's possible to select individual UV vertices/edges in the UV editor
without UV's attached to the same underlying edge also becoming selected.

There is limited support for maintaining the UV selection when selecting
from the 3D viewport, common operations such as picking &
box/circle/lasso select support this, however other selection operations
such as "Select Random" or "Select Similar" will clear this data,
causing all UV's connected to selected mesh elements to become selected.
We may add support for additional operators as needed.

Details:

- UV Sync Selection is now enabled by default.
- In edit-mode the UV selection is stored in BMLoop/BMFace which are
  written to custom-data layers when converted to a Mesh.
- To avoid unnecessary overhead - this data is created on demand.
  Operators may clear this data - selecting all or none do so,
  as there is no reason to store this data for a uniform selection.
- The Python API includes functions to synchronize the selection to/from
  UV's as well as flushing based on the mode.
- Python scripts that manipulate the selection will either need to clear
  this synchronized state or maintain it.

See:
- Design task: #78393.
- Implementation task: #131642.

Ref !138197
2025-10-07 01:41:16 +00:00

801 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*/
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math_vector.h"
#include "BLI_string_utf8.h"
#include "BLT_translation.hh"
#include "BKE_context.hh"
#include "BKE_editmesh.hh"
#include "BKE_layer.hh"
#include "BKE_modifier.hh"
#include "BKE_report.hh"
#include "BKE_screen.hh"
#include "BKE_unit.hh"
#include "UI_interface.hh"
#include "ED_mesh.hh"
#include "ED_numinput.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "ED_view3d.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "mesh_intern.hh" /* own include */
using blender::Array;
using blender::float3;
using blender::Span;
using blender::Vector;
#define SUBD_SMOOTH_MAX 4.0f
#define SUBD_CUTS_MAX 500
/* ringsel operator */
struct MeshCoordsCache {
bool is_init;
Array<float3> allocated_vert_positions;
Span<float3> vert_positions;
};
/* struct for properties used while drawing */
struct RingSelOpData {
ARegion *region; /* region that ringsel was activated in */
void *draw_handle; /* for drawing preview loop */
EditMesh_PreSelEdgeRing *presel_edgering;
ViewContext vc;
Depsgraph *depsgraph;
Vector<Base *> bases;
Array<MeshCoordsCache> geom_cache;
/* These values switch objects based on the object under the cursor. */
uint base_index;
Object *ob;
BMEditMesh *em;
BMEdge *eed;
NumInput num;
bool extend;
bool do_cut;
float cuts; /* cuts as float so smooth mouse pan works in small increments */
float smoothness;
};
/* modal loop selection drawing callback */
static void ringsel_draw(const bContext * /*C*/, ARegion * /*region*/, void *arg)
{
RingSelOpData *lcd = static_cast<RingSelOpData *>(arg);
if (lcd->ob != nullptr) {
EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world().ptr());
}
}
static void edgering_select(RingSelOpData *lcd)
{
if (!lcd->eed) {
return;
}
if (!lcd->extend) {
for (Base *base : lcd->bases) {
Object *ob_iter = base->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
DEG_id_tag_update(static_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, ob_iter->data);
}
}
BMEditMesh *em = lcd->em;
BMEdge *eed_start = lcd->eed;
BMWalker walker;
BMEdge *eed;
BMW_init(&walker,
em->bm,
BMW_EDGERING,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
for (eed = static_cast<BMEdge *>(BMW_begin(&walker, eed_start)); eed;
eed = static_cast<BMEdge *>(BMW_step(&walker)))
{
BM_edge_select_set(em->bm, eed, true);
}
BMW_end(&walker);
}
static void ringsel_find_edge(RingSelOpData *lcd, const int previewlines)
{
if (lcd->eed) {
MeshCoordsCache *gcache = &lcd->geom_cache[lcd->base_index];
if (gcache->is_init == false) {
Scene *scene_eval = DEG_get_evaluated(lcd->vc.depsgraph, lcd->vc.scene);
Object *ob_eval = DEG_get_evaluated(lcd->vc.depsgraph, lcd->ob);
BMEditMesh *em_eval = BKE_editmesh_from_object(ob_eval);
gcache->vert_positions = BKE_editmesh_vert_coords_when_deformed(
lcd->vc.depsgraph, em_eval, scene_eval, ob_eval, gcache->allocated_vert_positions);
gcache->is_init = true;
}
EDBM_preselect_edgering_update_from_edge(
lcd->presel_edgering, lcd->em->bm, lcd->eed, previewlines, gcache->vert_positions);
}
else {
EDBM_preselect_edgering_clear(lcd->presel_edgering);
}
}
static void ringsel_finish(bContext *C, wmOperator *op)
{
RingSelOpData *lcd = static_cast<RingSelOpData *>(op->customdata);
const int cuts = RNA_int_get(op->ptr, "number_cuts");
const float smoothness = RNA_float_get(op->ptr, "smoothness");
const int smooth_falloff = RNA_enum_get(op->ptr, "falloff");
#ifdef BMW_EDGERING_NGON
const bool use_only_quads = false;
#else
const bool use_only_quads = false;
#endif
if (lcd->eed) {
BMEditMesh *em = lcd->em;
BMVert *v_eed_orig[2] = {lcd->eed->v1, lcd->eed->v2};
edgering_select(lcd);
if (lcd->do_cut) {
const bool is_macro = (op->opm != nullptr);
/* a single edge (rare, but better support) */
const bool is_edge_wire = BM_edge_is_wire(lcd->eed);
const bool is_single = is_edge_wire || !BM_edge_is_any_face_len_test(lcd->eed, 4);
const int seltype = is_edge_wire ? SUBDIV_SELECT_INNER :
is_single ? SUBDIV_SELECT_NONE :
SUBDIV_SELECT_LOOPCUT;
/* Enable grid-fill, so that intersecting loop-cut works as one would expect.
* Note though that it will break edge-slide in this specific case.
* See #31939. */
BM_mesh_esubdivide(em->bm,
BM_ELEM_SELECT,
smoothness,
smooth_falloff,
true,
0.0f,
0.0f,
cuts,
seltype,
SUBD_CORNER_PATH,
0,
true,
use_only_quads,
0);
/* When used in a macro the tessellation will be recalculated anyway,
* this is needed here because modifiers depend on updated tessellation, see #45920 */
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = false;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(lcd->ob->data), &params);
if (is_single) {
/* de-select endpoints */
BM_vert_select_set(em->bm, v_eed_orig[0], false);
BM_vert_select_set(em->bm, v_eed_orig[1], false);
EDBM_selectmode_flush_ex(lcd->em, SCE_SELECT_VERTEX);
}
/* We can't slide multiple edges in vertex select mode, force edge select mode. Do this for
* all meshes in multi-object editmode so their selectmode is in sync for following
* operators. */
else if (is_macro && (cuts > 1) && (em->selectmode & SCE_SELECT_VERTEX)) {
EDBM_selectmode_disable_multi(C, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
}
/* Force edge slide to edge select mode in face select mode. Do this for all meshes in
* multi-object editmode so their selectmode is in sync for following operators. */
else if (EDBM_selectmode_disable_multi(C, SCE_SELECT_FACE, SCE_SELECT_EDGE)) {
/* pass, the change will flush selection */
}
else {
/* else flush explicitly */
EDBM_selectmode_flush(lcd->em);
}
}
else {
/* XXX Is this piece of code ever used now? Simple loop select is now
* in editmesh_select.cc (around line 1000)... */
/* sets as active, useful for other tools */
if (em->selectmode & SCE_SELECT_VERTEX) {
/* low priority TODO: get vertex close to mouse. */
BM_select_history_store(em->bm, lcd->eed->v1);
}
if (em->selectmode & SCE_SELECT_EDGE) {
BM_select_history_store(em->bm, lcd->eed);
}
EDBM_selectmode_flush(lcd->em);
DEG_id_tag_update(static_cast<ID *>(lcd->ob->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, lcd->ob->data);
}
EDBM_uvselect_clear(em);
}
}
/* called when modal loop selection is done... */
static void ringsel_exit(bContext * /*C*/, wmOperator *op)
{
RingSelOpData *lcd = static_cast<RingSelOpData *>(op->customdata);
/* Type can be null in background mode. */
if (lcd->region->runtime->type) {
/* deactivate the extra drawing stuff in 3D-View */
ED_region_draw_cb_exit(lcd->region->runtime->type, lcd->draw_handle);
}
EDBM_preselect_edgering_destroy(lcd->presel_edgering);
ED_region_tag_redraw(lcd->region);
MEM_delete(lcd);
op->customdata = nullptr;
}
/* called when modal loop selection gets set up... */
static int ringsel_init(bContext *C, wmOperator *op, bool do_cut)
{
Scene *scene = CTX_data_scene(C);
/* alloc new customdata */
RingSelOpData *lcd = MEM_new<RingSelOpData>(__func__);
op->customdata = lcd;
lcd->vc = em_setup_viewcontext(C);
lcd->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
/* assign the drawing handle for drawing preview line... */
lcd->region = CTX_wm_region(C);
/* Type can be null in background mode. */
if (lcd->region->runtime->type) {
lcd->draw_handle = ED_region_draw_cb_activate(
lcd->region->runtime->type, ringsel_draw, lcd, REGION_DRAW_POST_VIEW);
}
lcd->presel_edgering = EDBM_preselect_edgering_create();
/* Initialize once the cursor is over a mesh. */
lcd->ob = nullptr;
lcd->em = nullptr;
lcd->extend = do_cut ? false : RNA_boolean_get(op->ptr, "extend");
lcd->do_cut = do_cut;
lcd->cuts = RNA_int_get(op->ptr, "number_cuts");
lcd->smoothness = RNA_float_get(op->ptr, "smoothness");
initNumInput(&lcd->num);
lcd->num.idx_max = 1;
lcd->num.val_flag[0] |= NUM_NO_NEGATIVE | NUM_NO_FRACTION;
/* No specific flags for smoothness. */
lcd->num.unit_sys = scene->unit.system;
lcd->num.unit_type[0] = B_UNIT_NONE;
lcd->num.unit_type[1] = B_UNIT_NONE;
ED_region_tag_redraw(lcd->region);
return 1;
}
static void ringcut_cancel(bContext *C, wmOperator *op)
{
/* this is just a wrapper around exit() */
ringsel_exit(C, op);
}
static void loopcut_update_edge(RingSelOpData *lcd,
uint base_index,
BMEdge *e,
const int previewlines)
{
if (e != lcd->eed) {
lcd->eed = e;
lcd->ob = lcd->vc.obedit;
lcd->base_index = base_index;
lcd->em = lcd->vc.em;
ringsel_find_edge(lcd, previewlines);
}
else if (e == nullptr) {
lcd->ob = nullptr;
lcd->em = nullptr;
lcd->base_index = UINT_MAX;
}
}
static void loopcut_mouse_move(RingSelOpData *lcd, const int previewlines)
{
struct {
Object *ob;
BMEdge *eed;
float dist;
int base_index;
} best{};
best.dist = ED_view3d_select_dist_px();
uint base_index;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
&lcd->vc, &best.dist, nullptr, false, false, nullptr, lcd->bases, &base_index);
if (eed_test) {
best.ob = lcd->bases[base_index]->object;
best.eed = eed_test;
best.base_index = base_index;
}
if (best.eed) {
ED_view3d_viewcontext_init_object(&lcd->vc, best.ob);
}
loopcut_update_edge(lcd, best.base_index, best.eed, previewlines);
}
/* called by both init() and exec() */
static wmOperatorStatus loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
{
/* Check whether both `rv3d` and `event` is present, this way we allow the loopcut operator to
* run non-interactively no matter whether the graphical UI is present or not (e.g. from scripts
* with UI running, or entirely in the background with `blender -b`). */
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const bool is_interactive = (rv3d != nullptr) && (event != nullptr);
/* Use for redo - intentionally wrap int to uint. */
struct {
uint base_index;
uint e_index;
} exec_data{};
exec_data.base_index = uint(RNA_int_get(op->ptr, "object_index"));
exec_data.e_index = uint(RNA_int_get(op->ptr, "edge_index"));
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Base *> bases = BKE_view_layer_array_from_bases_in_edit_mode(
scene, view_layer, CTX_wm_view3d(C));
if (is_interactive) {
for (Base *base : bases) {
Object *ob_iter = base->object;
if (BKE_modifiers_is_deformed_by_lattice(ob_iter) ||
BKE_modifiers_is_deformed_by_armature(ob_iter))
{
BKE_report(
op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
break;
}
}
}
if (is_interactive) {
view3d_operator_needs_gpu(C);
}
/* for re-execution, check edge index is in range before we setup ringsel */
bool ok = true;
if (is_interactive == false) {
if (exec_data.base_index >= bases.size()) {
ok = false;
}
else {
Object *ob_iter = bases[exec_data.base_index]->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
if (exec_data.e_index >= em->bm->totedge) {
ok = false;
}
}
}
if (!ok || !ringsel_init(C, op, true)) {
return OPERATOR_CANCELLED;
}
/* add a modal handler for this operator - handles loop selection */
if (is_interactive) {
op->flag |= OP_IS_MODAL_CURSOR_REGION;
WM_event_add_modal_handler(C, op);
}
RingSelOpData *lcd = static_cast<RingSelOpData *>(op->customdata);
lcd->bases = std::move(bases);
lcd->geom_cache.reinitialize(lcd->bases.size());
if (is_interactive) {
copy_v2_v2_int(lcd->vc.mval, event->mval);
loopcut_mouse_move(lcd, is_interactive ? 1 : 0);
}
else {
Object *ob_iter = lcd->bases[exec_data.base_index]->object;
ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
BMEdge *e;
BM_mesh_elem_table_ensure(lcd->vc.em->bm, BM_EDGE);
e = BM_edge_at_index(lcd->vc.em->bm, exec_data.e_index);
loopcut_update_edge(lcd, exec_data.base_index, e, 0);
}
#ifdef USE_LOOPSLIDE_HACK
/* for use in macro so we can restore, HACK */
{
ToolSettings *settings = scene->toolsettings;
const bool mesh_select_mode[3] = {
(settings->selectmode & SCE_SELECT_VERTEX) != 0,
(settings->selectmode & SCE_SELECT_EDGE) != 0,
(settings->selectmode & SCE_SELECT_FACE) != 0,
};
RNA_boolean_set_array(op->ptr, "mesh_select_mode_init", mesh_select_mode);
}
#endif
if (is_interactive) {
char buf[UI_MAX_DRAW_STR];
char str_rep[NUM_STR_REP_LEN * 2];
if (hasNumInput(&lcd->num)) {
outputNumInput(&lcd->num, str_rep, scene->unit);
}
else {
BLI_snprintf_utf8(str_rep, NUM_STR_REP_LEN, "%d", int(lcd->cuts));
BLI_snprintf_utf8(str_rep + NUM_STR_REP_LEN, NUM_STR_REP_LEN, "%.2f", lcd->smoothness);
}
SNPRINTF_UTF8(buf, IFACE_("Cuts: %s, Smoothness: %s"), str_rep, str_rep + NUM_STR_REP_LEN);
ED_area_status_text(CTX_wm_area(C), buf);
WorkspaceStatus status(C);
status.item(IFACE_("Confirm"), ICON_MOUSE_LMB);
status.item(IFACE_("Cancel"), ICON_MOUSE_RMB);
status.item(IFACE_("Select Ring"), ICON_MOUSE_MOVE);
status.item("", ICON_MOUSE_MMB);
status.item(IFACE_("Number of Cuts"), ICON_EVENT_PAGEUP, ICON_EVENT_PAGEDOWN);
status.item(IFACE_("Smoothness"), ICON_EVENT_ALT, ICON_MOUSE_MMB);
return OPERATOR_RUNNING_MODAL;
}
ringsel_finish(C, op);
ringsel_exit(C, op);
return OPERATOR_FINISHED;
}
static wmOperatorStatus ringcut_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* When accessed as a tool, get the active edge from the pre-selection gizmo. */
{
ARegion *region = CTX_wm_region(C);
wmGizmoMap *gzmap = region->runtime->gizmo_map;
wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap,
"VIEW3D_GGT_mesh_preselect_edgering") :
nullptr;
if ((gzgroup != nullptr) && gzgroup->gizmos.first) {
wmGizmo *gz = static_cast<wmGizmo *>(gzgroup->gizmos.first);
const int object_index = RNA_int_get(gz->ptr, "object_index");
const int edge_index = RNA_int_get(gz->ptr, "edge_index");
if (object_index != -1 && edge_index != -1) {
RNA_int_set(op->ptr, "object_index", object_index);
RNA_int_set(op->ptr, "edge_index", edge_index);
return loopcut_init(C, op, nullptr);
}
return OPERATOR_CANCELLED;
}
}
return loopcut_init(C, op, event);
}
static wmOperatorStatus loopcut_exec(bContext *C, wmOperator *op)
{
return loopcut_init(C, op, nullptr);
}
static wmOperatorStatus loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
{
/* finish */
ED_region_tag_redraw(lcd->region);
ED_workspace_status_text(C, nullptr);
ED_area_status_text(CTX_wm_area(C), nullptr);
if (lcd->eed) {
/* set for redo */
BM_mesh_elem_index_ensure(lcd->em->bm, BM_EDGE);
RNA_int_set(op->ptr, "object_index", lcd->base_index);
RNA_int_set(op->ptr, "edge_index", BM_elem_index_get(lcd->eed));
/* execute */
ringsel_finish(C, op);
ringsel_exit(C, op);
}
else {
ringcut_cancel(C, op);
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
static wmOperatorStatus loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
if (event->type == NDOF_MOTION) {
return OPERATOR_PASS_THROUGH;
}
RingSelOpData *lcd = static_cast<RingSelOpData *>(op->customdata);
float cuts = lcd->cuts;
float smoothness = lcd->smoothness;
bool show_cuts = false;
const bool has_numinput = hasNumInput(&lcd->num);
lcd->vc = em_setup_viewcontext(C);
lcd->region = lcd->vc.region;
view3d_operator_needs_gpu(C);
/* using the keyboard to input the number of cuts */
/* Modal numinput active, try to handle numeric inputs first... */
if (event->val == KM_PRESS && has_numinput && handleNumInput(C, &lcd->num, event)) {
float values[2] = {cuts, smoothness};
applyNumInput(&lcd->num, values);
cuts = values[0];
smoothness = values[1];
}
else {
bool handled = false;
switch (event->type) {
case EVT_RETKEY:
case EVT_PADENTER:
case LEFTMOUSE: /* confirm */ /* XXX hardcoded */
if (event->val == KM_PRESS) {
return loopcut_finish(lcd, C, op);
}
ED_region_tag_redraw(lcd->region);
handled = true;
break;
case RIGHTMOUSE: /* abort */ /* XXX hardcoded */
ED_region_tag_redraw(lcd->region);
ringsel_exit(C, op);
ED_workspace_status_text(C, nullptr);
ED_area_status_text(CTX_wm_area(C), nullptr);
return OPERATOR_CANCELLED;
case EVT_ESCKEY:
if (event->val == KM_RELEASE) {
/* cancel */
ED_region_tag_redraw(lcd->region);
ED_workspace_status_text(C, nullptr);
ED_area_status_text(CTX_wm_area(C), nullptr);
ringcut_cancel(C, op);
return OPERATOR_CANCELLED;
}
ED_region_tag_redraw(lcd->region);
handled = true;
break;
case MOUSEPAN:
if ((event->modifier & KM_ALT) == 0) {
cuts += 0.02f * (event->xy[1] - event->prev_xy[1]);
if (cuts < 1 && lcd->cuts >= 1) {
cuts = 1;
}
}
else {
smoothness += 0.002f * (event->xy[1] - event->prev_xy[1]);
}
handled = true;
break;
case EVT_PADPLUSKEY:
case EVT_PAGEUPKEY:
case WHEELUPMOUSE: /* change number of cuts */
if (event->val == KM_RELEASE) {
break;
}
if ((event->modifier & KM_ALT) == 0) {
cuts += 1;
}
else {
smoothness += 0.05f;
}
handled = true;
break;
case EVT_PADMINUS:
case EVT_PAGEDOWNKEY:
case WHEELDOWNMOUSE: /* change number of cuts */
if (event->val == KM_RELEASE) {
break;
}
if ((event->modifier & KM_ALT) == 0) {
cuts = max_ff(cuts - 1, 1);
}
else {
smoothness -= 0.05f;
}
handled = true;
break;
case MOUSEMOVE: {
/* mouse moved somewhere to select another loop */
/* This is normally disabled for all modal operators.
* This is an exception since mouse movement doesn't relate to numeric input.
*
* If numeric input changes we'll need to add this back see: D2973 */
#if 0
if (!has_numinput)
#endif
{
lcd->vc.mval[0] = event->mval[0];
lcd->vc.mval[1] = event->mval[1];
loopcut_mouse_move(lcd, int(lcd->cuts));
ED_region_tag_redraw(lcd->region);
handled = true;
}
break;
}
default: {
break;
}
}
/* Modal numinput inactive, try to handle numeric inputs last... */
if (!handled && event->val == KM_PRESS && handleNumInput(C, &lcd->num, event)) {
float values[2] = {cuts, smoothness};
applyNumInput(&lcd->num, values);
cuts = values[0];
smoothness = values[1];
}
}
if (cuts != lcd->cuts) {
/* allow zero so you can backspace and type in a value
* otherwise 1 as minimum would make more sense */
lcd->cuts = clamp_f(cuts, 0, SUBD_CUTS_MAX);
RNA_int_set(op->ptr, "number_cuts", int(lcd->cuts));
ringsel_find_edge(lcd, int(lcd->cuts));
show_cuts = true;
ED_region_tag_redraw(lcd->region);
}
if (smoothness != lcd->smoothness) {
lcd->smoothness = clamp_f(smoothness, -SUBD_SMOOTH_MAX, SUBD_SMOOTH_MAX);
RNA_float_set(op->ptr, "smoothness", lcd->smoothness);
show_cuts = true;
ED_region_tag_redraw(lcd->region);
}
if (show_cuts) {
Scene *sce = CTX_data_scene(C);
char buf[UI_MAX_DRAW_STR];
char str_rep[NUM_STR_REP_LEN * 2];
if (hasNumInput(&lcd->num)) {
outputNumInput(&lcd->num, str_rep, sce->unit);
}
else {
BLI_snprintf_utf8(str_rep, NUM_STR_REP_LEN, "%d", int(lcd->cuts));
BLI_snprintf_utf8(str_rep + NUM_STR_REP_LEN, NUM_STR_REP_LEN, "%.2f", smoothness);
}
SNPRINTF_UTF8(buf, IFACE_("Cuts: %s, Smoothness: %s"), str_rep, str_rep + NUM_STR_REP_LEN);
ED_area_status_text(CTX_wm_area(C), buf);
}
/* keep going until the user confirms */
return OPERATOR_RUNNING_MODAL;
}
/* for bmesh this tool is in bmesh_select.c */
#if 0
void MESH_OT_edgering_select(wmOperatorType *ot)
{
/* description */
ot->name = "Edge Ring Select";
ot->idname = "MESH_OT_edgering_select";
ot->description = "Select an edge ring";
/* callbacks */
ot->invoke = ringsel_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
}
#endif
void MESH_OT_loopcut(wmOperatorType *ot)
{
PropertyRNA *prop;
/* description */
ot->name = "Loop Cut";
ot->idname = "MESH_OT_loopcut";
ot->description = "Add a new loop between existing loops";
/* callbacks */
ot->invoke = ringcut_invoke;
ot->exec = loopcut_exec;
ot->modal = loopcut_modal;
ot->cancel = ringcut_cancel;
/* Note the #RegionView3D is needed for interactive use, the operator must check this. */
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
/* properties */
prop = RNA_def_int(ot->srna, "number_cuts", 1, 1, 1000000, "Number of Cuts", "", 1, 100);
/* avoid re-using last var because it can cause
* _very_ high poly meshes and annoy users (or worse crash) */
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_float(ot->srna,
"smoothness",
0.0f,
-1e3f,
1e3f,
"Smoothness",
"Smoothness factor",
-SUBD_SMOOTH_MAX,
SUBD_SMOOTH_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
WM_operatortype_props_advanced_begin(ot);
prop = RNA_def_property(ot->srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_proportional_falloff_curve_only_items);
RNA_def_property_enum_default(prop, PROP_INVSQUARE);
RNA_def_property_ui_text(prop, "Falloff", "Falloff type of the feather");
RNA_def_property_translation_context(prop,
BLT_I18NCONTEXT_ID_CURVE_LEGACY); /* Abusing id_curve :/ */
/* For redo only. */
prop = RNA_def_int(ot->srna, "object_index", -1, -1, INT_MAX, "Object Index", "", 0, INT_MAX);
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_MESH);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_int(ot->srna, "edge_index", -1, -1, INT_MAX, "Edge Index", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
#ifdef USE_LOOPSLIDE_HACK
prop = RNA_def_boolean_array(ot->srna, "mesh_select_mode_init", 3, nullptr, "", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
#endif
}