Files
test/source/blender/editors/object/object_utils.cc
Christoph Lendenfeld a09d0cfd8c Anim: Move pose bone selection state to bPoseChannel
Move the selection flag for pose bones, from the (edit)bone to the
pose bone.

Previously having multiple instances of armatures in pose mode at the
same time caused issues because selecting a pose bone on one armature
would automatically select it on all instances of it.

This is now fixed since the selection state is stored on the pose bone
(Object level) Doing so breaks API compatibility with 4.5 since the
RNA property on the Bone no longer affects the pose bone. Instead,
there is a new property on the pose bone for that.

Due to this change, some runtime flags for the transform system also
had to be moved to the pose bone. This is due to the fact that these
flags are used by the transform system to pass information between
functions. If we keep the flag at the bone level, this wouldn't work
with armature instances. See `bPoseChannelRuntimeFlag`

Fixes #117892

Pull Request: https://projects.blender.org/blender/blender/pulls/146102
2025-10-07 19:59:36 +02:00

493 lines
15 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edobj
*/
#include <cstdlib>
#include <cstring>
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BKE_action.hh"
#include "BKE_armature.hh"
#include "BKE_editmesh.hh"
#include "BKE_lattice.hh"
#include "BKE_layer.hh"
#include "BKE_object.hh"
#include "BKE_scene.hh"
#include "DEG_depsgraph_query.hh"
#include "ED_curve.hh"
#include "ED_object.hh" /* own include */
#include "WM_api.hh"
#include "MEM_guardedalloc.h"
namespace blender::ed::object {
/* -------------------------------------------------------------------- */
/** \name Material Functions
* \{ */
bool material_active_index_set(Object *ob, const int index)
{
if (ob->totcol > 0) {
const short actcol_test = std::clamp(index + 1, 1, ob->totcol);
if (ob->actcol != actcol_test) {
ob->actcol = actcol_test;
WM_main_add_notifier(NC_MATERIAL | ND_SHADING_LINKS, nullptr);
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Active Element Center
* \{ */
bool calc_active_center_for_editmode(Object *obedit, const bool select_only, float r_center[3])
{
switch (obedit->type) {
case OB_MESH: {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMEditSelection ese;
if (BM_select_history_active_get(em->bm, &ese)) {
BM_editselection_center(&ese, r_center);
return true;
}
break;
}
case OB_ARMATURE: {
bArmature *arm = static_cast<bArmature *>(obedit->data);
EditBone *ebo = arm->act_edbone;
if (ebo && (!select_only || (ebo->flag & (BONE_SELECTED | BONE_ROOTSEL)))) {
copy_v3_v3(r_center, ebo->head);
return true;
}
break;
}
case OB_CURVES_LEGACY:
case OB_SURF: {
Curve *cu = static_cast<Curve *>(obedit->data);
if (ED_curve_active_center(cu, r_center)) {
return true;
}
break;
}
case OB_MBALL: {
MetaBall *mb = static_cast<MetaBall *>(obedit->data);
MetaElem *ml_act = mb->lastelem;
if (ml_act && (!select_only || (ml_act->flag & SELECT))) {
copy_v3_v3(r_center, &ml_act->x);
return true;
}
break;
}
case OB_LATTICE: {
BPoint *actbp = BKE_lattice_active_point_get(static_cast<Lattice *>(obedit->data));
if (actbp) {
copy_v3_v3(r_center, actbp->vec);
return true;
}
break;
}
case OB_GREASE_PENCIL: {
copy_v3_v3(r_center, obedit->loc);
mul_m4_v3(obedit->world_to_object().ptr(), r_center);
return true;
}
}
return false;
}
bool calc_active_center_for_posemode(Object *ob, const bool select_only, float r_center[3])
{
bPoseChannel *pchan = BKE_pose_channel_active_if_bonecoll_visible(ob);
if (pchan && (!select_only || (pchan->flag & POSE_SELECTED))) {
const bArmature *arm = static_cast<bArmature *>(ob->data);
BKE_pose_channel_transform_location(arm, pchan, r_center);
return true;
}
return false;
}
bool calc_active_center(Object *ob, const bool select_only, float r_center[3])
{
if (ob->mode & OB_MODE_EDIT) {
if (calc_active_center_for_editmode(ob, select_only, r_center)) {
mul_m4_v3(ob->object_to_world().ptr(), r_center);
return true;
}
return false;
}
if (ob->mode & OB_MODE_POSE) {
if (calc_active_center_for_posemode(ob, select_only, r_center)) {
mul_m4_v3(ob->object_to_world().ptr(), r_center);
return true;
}
return false;
}
if (!select_only || (ob->base_flag & BASE_SELECTED)) {
copy_v3_v3(r_center, ob->object_to_world().location());
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Child Skip
*
* Don't transform unselected children, this is done using the parent inverse matrix.
*
* \note The complex logic here is caused by mixed selection within a single selection chain,
* otherwise we only need #XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM for single objects.
*
* \{ */
struct XFormObjectSkipChild {
float obmat_orig[4][4] = {};
float parent_obmat_orig[4][4] = {};
float parent_obmat_inv_orig[4][4] = {};
float parent_recurse_obmat_orig[4][4] = {};
float parentinv_orig[4][4] = {};
Object *ob_parent_recurse = nullptr;
int mode = OB_MODE_OBJECT;
};
struct XFormObjectSkipChild_Container {
Map<Object *, std::unique_ptr<XFormObjectSkipChild>> obchild_in_obmode_map;
};
XFormObjectSkipChild_Container *xform_skip_child_container_create()
{
XFormObjectSkipChild_Container *xcs = MEM_new<XFormObjectSkipChild_Container>(__func__);
return xcs;
}
void xform_skip_child_container_item_ensure_from_array(XFormObjectSkipChild_Container *xcs,
const Scene *scene,
ViewLayer *view_layer,
Object **objects,
uint objects_len)
{
Set<Object *> objects_in_transdata(Span(objects, objects_len));
BKE_view_layer_synced_ensure(scene, view_layer);
ListBase *object_bases = BKE_view_layer_object_bases_get(view_layer);
LISTBASE_FOREACH (Base *, base, object_bases) {
Object *ob = base->object;
if (ob->parent != nullptr) {
if (!objects_in_transdata.contains(ob)) {
if (objects_in_transdata.contains(ob->parent)) {
object_xform_skip_child_container_item_ensure(
xcs, ob, nullptr, XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM);
}
}
else {
if (!objects_in_transdata.contains(ob->parent)) {
Object *ob_parent_recurse = ob->parent;
if (ob_parent_recurse != nullptr) {
while (ob_parent_recurse != nullptr) {
if (objects_in_transdata.contains(ob_parent_recurse)) {
break;
}
ob_parent_recurse = ob_parent_recurse->parent;
}
if (ob_parent_recurse) {
object_xform_skip_child_container_item_ensure(
xcs, ob, ob_parent_recurse, XFORM_OB_SKIP_CHILD_PARENT_APPLY);
}
}
}
}
}
}
LISTBASE_FOREACH (Base *, base, object_bases) {
Object *ob = base->object;
if (objects_in_transdata.contains(ob)) {
/* pass. */
}
else if (ob->parent != nullptr) {
if (objects_in_transdata.contains(ob->parent)) {
if (!objects_in_transdata.contains(ob)) {
object_xform_skip_child_container_item_ensure(
xcs, ob, nullptr, XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM);
}
}
}
}
}
void object_xform_skip_child_container_destroy(XFormObjectSkipChild_Container *xcs)
{
MEM_delete(xcs);
}
void object_xform_skip_child_container_item_ensure(XFormObjectSkipChild_Container *xcs,
Object *ob,
Object *ob_parent_recurse,
int mode)
{
xcs->obchild_in_obmode_map.lookup_or_add_cb(ob, [&]() {
std::unique_ptr<XFormObjectSkipChild> xf = std::make_unique<XFormObjectSkipChild>();
copy_m4_m4(xf->parentinv_orig, ob->parentinv);
copy_m4_m4(xf->obmat_orig, ob->object_to_world().ptr());
copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world().ptr());
invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world().ptr());
if (ob_parent_recurse) {
copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world().ptr());
}
xf->mode = mode;
xf->ob_parent_recurse = ob_parent_recurse;
return xf;
});
}
void object_xform_skip_child_container_update_all(XFormObjectSkipChild_Container *xcs,
Main *bmain,
Depsgraph *depsgraph)
{
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
for (auto item : xcs->obchild_in_obmode_map.items()) {
Object *ob = item.key;
XFormObjectSkipChild *xf = item.value.get();
/* The following blocks below assign 'dmat'. */
float dmat[4][4];
if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) {
/* Parent is transformed, this isn't so compensate. */
Object *ob_parent_eval = DEG_get_evaluated(depsgraph, ob->parent);
mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world().ptr());
invert_m4(dmat);
}
else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) {
/* Calculate parent matrix (from the root transform). */
Object *ob_parent_recurse_eval = DEG_get_evaluated(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world().ptr());
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float parent_obmat_calc[4][4];
mul_m4_m4m4(parent_obmat_calc, dmat, xf->parent_obmat_orig);
/* Apply to the parent inverse matrix. */
mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, parent_obmat_calc);
invert_m4(dmat);
}
else {
BLI_assert(xf->mode == XFORM_OB_SKIP_CHILD_PARENT_APPLY);
/* Transform this - without transform data. */
Object *ob_parent_recurse_eval = DEG_get_evaluated(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world().ptr());
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float obmat_calc[4][4];
mul_m4_m4m4(obmat_calc, dmat, xf->obmat_orig);
/* obmat_calc is just obmat. */
/* Get the matrices relative to the parent. */
float obmat_parent_relative_orig[4][4];
float obmat_parent_relative_calc[4][4];
float obmat_parent_relative_inv_orig[4][4];
mul_m4_m4m4(obmat_parent_relative_orig, xf->parent_obmat_inv_orig, xf->obmat_orig);
mul_m4_m4m4(obmat_parent_relative_calc, xf->parent_obmat_inv_orig, obmat_calc);
invert_m4_m4(obmat_parent_relative_inv_orig, obmat_parent_relative_orig);
/* Apply to the parent inverse matrix. */
mul_m4_m4m4(dmat, obmat_parent_relative_calc, obmat_parent_relative_inv_orig);
}
mul_m4_m4m4(ob->parentinv, dmat, xf->parentinv_orig);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Data Transform Container
*
* Use to implement 'Affect Only Origins' feature.
*
* \{ */
struct XFormObjectData_Container {
GHash *obdata_in_obmode_map = nullptr;
};
struct XFormObjectData_Extra {
Object *ob = nullptr;
float obmat_orig[4][4] = {};
std::unique_ptr<XFormObjectData> xod;
};
void data_xform_container_item_ensure(XFormObjectData_Container *xds, Object *ob)
{
if (xds->obdata_in_obmode_map == nullptr) {
xds->obdata_in_obmode_map = BLI_ghash_ptr_new(__func__);
}
void **xf_p;
if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) {
XFormObjectData_Extra *xf = MEM_new<XFormObjectData_Extra>(__func__);
copy_m4_m4(xf->obmat_orig, ob->object_to_world().ptr());
xf->ob = ob;
/* Result may be nullptr, that's OK. */
xf->xod = data_xform_create(static_cast<ID *>(ob->data));
*xf_p = xf;
}
}
void data_xform_container_update_all(XFormObjectData_Container *xds,
Main *bmain,
Depsgraph *depsgraph)
{
if (xds->obdata_in_obmode_map == nullptr) {
return;
}
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
GHashIterator gh_iter;
GHASH_ITER (gh_iter, xds->obdata_in_obmode_map) {
ID *id = static_cast<ID *>(BLI_ghashIterator_getKey(&gh_iter));
XFormObjectData_Extra *xf = static_cast<XFormObjectData_Extra *>(
BLI_ghashIterator_getValue(&gh_iter));
if (!xf->xod) {
continue;
}
Object *ob_eval = DEG_get_evaluated(depsgraph, xf->ob);
float4x4 imat, dmat;
invert_m4_m4(imat.ptr(), xf->obmat_orig);
mul_m4_m4m4(dmat.ptr(), imat.ptr(), ob_eval->object_to_world().ptr());
invert_m4(dmat.ptr());
data_xform_by_mat4(*xf->xod, dmat);
if (xf->ob->type == OB_ARMATURE) {
/* TODO: none of the current flags properly update armatures, needs investigation. */
DEG_id_tag_update(id, 0);
}
else {
DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
}
}
}
/** Callback for #GHash free. */
static void trans_obdata_in_obmode_free_elem(void *xf_p)
{
XFormObjectData_Extra *xf = static_cast<XFormObjectData_Extra *>(xf_p);
MEM_delete(xf);
}
XFormObjectData_Container *data_xform_container_create()
{
XFormObjectData_Container *xds = MEM_new<XFormObjectData_Container>(__func__);
xds->obdata_in_obmode_map = BLI_ghash_ptr_new(__func__);
return xds;
}
void data_xform_container_destroy(XFormObjectData_Container *xds)
{
BLI_ghash_free(xds->obdata_in_obmode_map, nullptr, trans_obdata_in_obmode_free_elem);
MEM_delete(xds);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Object Array
*
* Low level object transform function, transforming objects by `matrix`.
* Simple alternative to full transform logic.
* \{ */
static bool object_parent_in_set(const Set<Object *> &objects_set, Object *ob)
{
for (Object *parent = ob->parent; parent; parent = parent->parent) {
if (objects_set.contains(parent)) {
return true;
}
}
return false;
}
void object_xform_array_m4(Object **objects, uint objects_len, const float matrix[4][4])
{
/* Filter out objects that have parents in `objects_set`. */
{
Set<Object *> objects_set(Span(objects, objects_len));
for (uint i = 0; i < objects_len;) {
if (object_parent_in_set(objects_set, objects[i])) {
objects[i] = objects[--objects_len];
}
else {
i++;
}
}
}
/* Detect translation only matrix, prevent rotation/scale channels from being touched at all. */
bool is_translation_only;
{
float test_m4_a[4][4], test_m4_b[4][4];
unit_m4(test_m4_a);
copy_m4_m4(test_m4_b, matrix);
zero_v3(test_m4_b[3]);
is_translation_only = equals_m4m4(test_m4_a, test_m4_b);
}
if (is_translation_only) {
for (uint i = 0; i < objects_len; i++) {
Object *ob = objects[i];
add_v3_v3(ob->loc, matrix[3]);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
}
else {
for (uint i = 0; i < objects_len; i++) {
float m4[4][4];
Object *ob = objects[i];
BKE_object_to_mat4(ob, m4);
mul_m4_m4m4(m4, matrix, m4);
BKE_object_apply_mat4(ob, m4, true, true);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
}
}
/** \} */
} // namespace blender::ed::object