Files
Aras Pranckevicius facb17b0e3 Cleanup: BLI ENUM_OPERATORS cleanup/robustness
BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:

- Move it out into a separate BLI_enum_flags.hh header, instead of
  "random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
  bit value. This originally was added in a31a87f89 (2020 Oct), in
  order to silence some UBSan warnings that were coming
  from GPU related structures (looking at current GPU code, I don't
  think this is happening anymore). However, that caused actual
  user-visible bugs due to incorrectly specified max. enum bit value,
  and today 14% of all usages have incorrect highest individual
  bit value spelled out.
    - I have reviewed all usages of operator ~ and none of them are
      used for directly producing a DNA-serialized value; all the
      usages are for masking out other bits for which the new ~
      behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
  that are set in C++ enum class cases; update existing cases to use
  that instead of three other ways that were used.

Pull Request: https://projects.blender.org/blender/blender/pulls/148230
2025-10-17 12:57:50 +02:00

4999 lines
171 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
* \brief higher level node drawing for the node editor.
*/
#include <iomanip>
#include "BKE_idprop.hh"
#include "MEM_guardedalloc.h"
#include "DNA_light_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_text_types.h"
#include "DNA_world_types.h"
#include "BLI_array.hh"
#include "BLI_bounds.hh"
#include "BLI_convexhull_2d.hh"
#include "BLI_function_ref.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_math_color.h"
#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_string_utf8.h"
#include "BLI_vector.hh"
#include "BLT_translation.hh"
#include "BKE_compute_context_cache.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_context.hh"
#include "BKE_curves.hh"
#include "BKE_global.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_library.hh"
#include "BKE_main.hh"
#include "BKE_main_invariants.hh"
#include "BKE_node.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_node_tree_zones.hh"
#include "BKE_object.hh"
#include "BKE_scene.hh"
#include "BKE_scene_runtime.hh"
#include "BKE_screen.hh"
#include "IMB_imbuf.hh"
#include "DEG_depsgraph.hh"
#include "BLF_api.hh"
#include "BIF_glutil.hh"
#include "GPU_framebuffer.hh"
#include "GPU_immediate.hh"
#include "GPU_immediate_util.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "GPU_viewport.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_gpencil_legacy.hh"
#include "ED_node.hh"
#include "ED_node_preview.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "ED_viewer_path.hh"
#include "UI_interface.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "NOD_geometry_nodes_gizmos.hh"
#include "NOD_geometry_nodes_log.hh"
#include "NOD_node_declaration.hh"
#include "NOD_node_extra_info.hh"
#include "NOD_sync_sockets.hh"
#include "NOD_trace_values.hh"
#include "GEO_fillet_curves.hh"
#include "node_intern.hh" /* own include */
#include <fmt/format.h>
#include <sstream>
namespace geo_log = blender::nodes::geo_eval_log;
using blender::bke::bNodeTreeZone;
using blender::bke::bNodeTreeZones;
using blender::ed::space_node::NestedTreePreviews;
using blender::nodes::NodeExtraInfoRow;
namespace blender::ed::space_node {
#define NODE_ZONE_PADDING UI_UNIT_X
#define ZONE_ZONE_PADDING 0.3f * UI_UNIT_X
#define EXTRA_INFO_ROW_HEIGHT (20.0f * UI_SCALE_FAC)
/**
* This is passed to many functions which draw the node editor.
*/
struct TreeDrawContext {
Main *bmain;
wmWindow *window;
Scene *scene;
ARegion *region;
Depsgraph *depsgraph;
/**
* Whether a viewer node is active in geometry nodes can not be determined by a flag on the node
* alone. That's because if the node group with the viewer is used multiple times, it's only
* active in one of these cases.
* The active node is cached here to avoid doing the more expensive check for every viewer node
* in the tree.
*/
const bNode *active_geometry_nodes_viewer = nullptr;
/**
* Geometry nodes logs various data during execution. The logged data that corresponds to the
* currently drawn node tree can be retrieved from the log below.
*/
geo_log::ContextualGeoTreeLogs tree_logs;
NestedTreePreviews *nested_group_infos = nullptr;
Map<bNodeInstanceKey, timeit::Nanoseconds> *compositor_per_node_execution_time = nullptr;
/**
* Label for reroute nodes that is derived from upstream reroute nodes.
*/
Map<const bNode *, StringRef> reroute_auto_labels;
/**
* Index Switch nodes can draw labels retrieved from a connected menu switch node. The
* corresponding node pairs are preprocessed to avoid the overhead of having to detect them while
* drawing individual sockets.
*/
Map<const bNode *, const bNode *> menu_switch_source_by_index_switch;
/**
* Precomputed extra info rows for each node. This avoids having to compute them multiple times
* during drawing. The array is indexed by `bNode::index()`.
*/
Array<Vector<NodeExtraInfoRow>> extra_info_rows_per_node;
Map<int32_t, VectorSet<std::string>> shader_node_errors;
~TreeDrawContext()
{
for (MutableSpan<NodeExtraInfoRow> rows : this->extra_info_rows_per_node) {
for (NodeExtraInfoRow &row : rows) {
if (row.tooltip_fn_free_arg) {
BLI_assert(row.tooltip_fn_copy_arg);
row.tooltip_fn_free_arg(row.tooltip_fn_arg);
}
}
}
}
};
float grid_size_get()
{
return NODE_GRID_STEP_SIZE;
}
void tree_update(const bContext *C)
{
SpaceNode *snode = CTX_wm_space_node(C);
if (snode) {
snode_set_context(*C);
if (snode->nodetree) {
id_us_ensure_real(&snode->nodetree->id);
}
}
}
/* id is supposed to contain a node tree */
static bNodeTree *node_tree_from_ID(ID *id)
{
if (id) {
if (GS(id->name) == ID_NT) {
return (bNodeTree *)id;
}
return bke::node_tree_from_id(id);
}
return nullptr;
}
void tag_update_id(ID *id)
{
bNodeTree *ntree = node_tree_from_ID(id);
if (id == nullptr || ntree == nullptr) {
return;
}
/* TODO(sergey): With the new dependency graph it should be just enough to only tag ntree itself.
* All the users of this tree will have update flushed from the tree. */
DEG_id_tag_update(&ntree->id, 0);
if (ntree->type == NTREE_SHADER) {
DEG_id_tag_update(id, 0);
if (GS(id->name) == ID_MA) {
WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
}
else if (GS(id->name) == ID_LA) {
WM_main_add_notifier(NC_LAMP | ND_LIGHTING, id);
}
else if (GS(id->name) == ID_WO) {
WM_main_add_notifier(NC_WORLD | ND_WORLD, id);
}
}
else if (ntree->type == NTREE_COMPOSIT) {
WM_main_add_notifier(NC_SCENE | ND_NODES, id);
}
else if (ntree->type == NTREE_TEXTURE) {
DEG_id_tag_update(id, 0);
WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
}
else if (ntree->type == NTREE_GEOMETRY) {
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, id);
}
else if (id == &ntree->id) {
/* Node groups. */
DEG_id_tag_update(id, 0);
}
}
static void node_socket_add_tooltip_in_node_editor(const bNodeSocket &sock, uiLayout &layout);
/** Return true when \a a should be behind \a b and false otherwise. */
static bool compare_node_depth(const bNode *a, const bNode *b)
{
/* These tell if either the node or any of the parent nodes is selected.
* A selected parent means an unselected node is also in foreground! */
bool a_select = (a->flag & NODE_SELECT) != 0, b_select = (b->flag & NODE_SELECT) != 0;
bool a_active = (a->flag & NODE_ACTIVE) != 0, b_active = (b->flag & NODE_ACTIVE) != 0;
/* If one is an ancestor of the other. */
/* XXX there might be a better sorting algorithm for stable topological sort,
* this is O(n^2) worst case. */
for (bNode *parent = a->parent; parent; parent = parent->parent) {
/* If B is an ancestor, it is always behind A. */
if (parent == b) {
return false;
}
/* Any selected ancestor moves the node forward. */
if (parent->flag & NODE_ACTIVE) {
a_active = true;
}
if (parent->flag & NODE_SELECT) {
a_select = true;
}
}
for (bNode *parent = b->parent; parent; parent = parent->parent) {
/* If A is an ancestor, it is always behind B. */
if (parent == a) {
return true;
}
/* Any selected ancestor moves the node forward. */
if (parent->flag & NODE_ACTIVE) {
b_active = true;
}
if (parent->flag & NODE_SELECT) {
b_select = true;
}
}
/* One of the nodes is in the background and the other not. */
if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND)) {
return true;
}
if ((b->flag & NODE_BACKGROUND) && !(a->flag & NODE_BACKGROUND)) {
return false;
}
/* One has a higher selection state (active > selected > nothing). */
if (a_active && !b_active) {
return false;
}
if (b_active && !a_active) {
return true;
}
if (!b_select && (a_active || a_select)) {
return false;
}
if (!a_select && (b_active || b_select)) {
return true;
}
return false;
}
void tree_draw_order_update(bNodeTree &ntree)
{
Array<bNode *> sort_nodes = ntree.all_nodes();
std::sort(sort_nodes.begin(), sort_nodes.end(), [](bNode *a, bNode *b) {
return a->ui_order < b->ui_order;
});
std::stable_sort(sort_nodes.begin(), sort_nodes.end(), compare_node_depth);
for (const int i : sort_nodes.index_range()) {
sort_nodes[i]->ui_order = i;
}
}
Array<bNode *> tree_draw_order_calc_nodes(bNodeTree &ntree)
{
Array<bNode *> nodes = ntree.all_nodes();
if (nodes.is_empty()) {
return {};
}
std::sort(nodes.begin(), nodes.end(), [](const bNode *a, const bNode *b) {
return a->ui_order < b->ui_order;
});
return nodes;
}
Array<bNode *> tree_draw_order_calc_nodes_reversed(bNodeTree &ntree)
{
Array<bNode *> nodes = ntree.all_nodes();
if (nodes.is_empty()) {
return {};
}
std::sort(nodes.begin(), nodes.end(), [](const bNode *a, const bNode *b) {
return a->ui_order > b->ui_order;
});
return nodes;
}
static Array<uiBlock *> node_uiblocks_init(const bContext &C, const Span<bNode *> nodes)
{
Array<uiBlock *> blocks(nodes.size());
/* Add node uiBlocks in drawing order - prevents events going to overlapping nodes. */
Scene *scene = CTX_data_scene(&C);
wmWindow *window = CTX_wm_window(&C);
ARegion *region = CTX_wm_region(&C);
for (const int i : nodes.index_range()) {
const bNode &node = *nodes[i];
std::string block_name = "node_" + std::string(node.name);
uiBlock *block = UI_block_begin(
&C, scene, window, region, std::move(block_name), ui::EmbossType::Emboss);
blocks[node.index()] = block;
/* This cancels events for background nodes. */
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
}
return blocks;
}
float2 node_to_view(const float2 &co)
{
return co * UI_SCALE_FAC;
}
static rctf node_to_rect(const bNode &node)
{
rctf rect{};
rect.xmin = node.location[0];
rect.ymin = node.location[1] - node.height;
rect.xmax = node.location[0] + node.width;
rect.ymax = node.location[1];
return rect;
}
void node_to_updated_rect(const bNode &node, rctf &r_rect)
{
r_rect = node_to_rect(node);
BLI_rctf_mul(&r_rect, UI_SCALE_FAC);
}
float2 node_from_view(const float2 &co)
{
return co / UI_SCALE_FAC;
}
static bool is_node_panels_supported(const bNode &node)
{
return node.declaration() && node.declaration()->use_custom_socket_order;
}
/* Draw UI for options, buttons, and previews. */
static bool node_update_basis_buttons(const bContext &C,
bNodeTree &ntree,
bNode &node,
blender::FunctionRef<nodes::DrawNodeLayoutFn> draw_buttons,
uiBlock &block,
int &dy)
{
/* Buttons rect? */
const bool node_options = draw_buttons && (node.flag & NODE_OPTIONS);
if (!node_options) {
return false;
}
PointerRNA nodeptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
dy -= NODE_DYS / 4;
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
loc.x + NODE_DYS,
dy,
NODE_WIDTH(node) - NODE_DY,
0,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
if (!ID_IS_EDITABLE(&ntree.id)) {
layout.enabled_set(false);
}
layout.context_ptr_set("node", &nodeptr);
draw_buttons(&layout, (bContext *)&C, &nodeptr);
UI_block_align_end(&block);
const int buty = ui::block_layout_resolve(&block).y;
dy = buty - NODE_DYS / 4;
return true;
}
const char *node_socket_get_label(const bNodeSocket *socket, const char *panel_label)
{
/* Get the short label if possible. This is used when grouping sockets under panels,
* to avoid redundancy in the label. */
const std::optional<StringRefNull> socket_short_label = bke::node_socket_short_label(*socket);
const char *socket_translation_context = bke::node_socket_translation_context(*socket);
if (socket_short_label.has_value()) {
return CTX_IFACE_(socket_translation_context, socket_short_label->c_str());
}
const StringRefNull socket_label = bke::node_socket_label(*socket);
const char *translated_socket_label = CTX_IFACE_(socket_translation_context,
socket_label.c_str());
/* Shorten socket label if it begins with the panel label. */
if (panel_label) {
const int len_prefix = strlen(panel_label);
if (STREQLEN(translated_socket_label, panel_label, len_prefix) &&
translated_socket_label[len_prefix] == ' ')
{
return translated_socket_label + len_prefix + 1;
}
}
/* Full label. */
return translated_socket_label;
}
static void draw_socket_layout(TreeDrawContext &tree_draw_ctx,
const bContext &C,
uiLayout &layout,
bNodeSocket &socket,
bNodeTree &ntree,
bNode &node,
PointerRNA &node_ptr,
PointerRNA &socket_ptr,
const char *panel_label)
{
const nodes::SocketDeclaration *socket_decl = socket.runtime->declaration;
const StringRefNull label = node_socket_get_label(&socket, panel_label);
nodes::CustomSocketDrawParams params{C,
layout,
ntree,
node,
socket,
node_ptr,
socket_ptr,
label,
&tree_draw_ctx.menu_switch_source_by_index_switch};
if (socket_decl) {
if (socket_decl->custom_draw_fn) {
(*socket_decl->custom_draw_fn)(params);
return;
}
}
params.draw_standard(layout);
}
static bool node_update_basis_socket(TreeDrawContext &tree_draw_ctx,
const bContext &C,
bNodeTree &ntree,
bNode &node,
const char *panel_label,
bNodeSocket *input_socket,
bNodeSocket *output_socket,
uiBlock &block,
const int &locx,
int &locy)
{
if ((!input_socket || !input_socket->is_visible()) &&
(!output_socket || !output_socket->is_visible()))
{
return false;
}
const int topy = locy;
/* Add the half the height of a multi-input socket to cursor Y
* to account for the increased height of the taller sockets. */
const bool is_multi_input = (input_socket ? input_socket->flag & SOCK_MULTI_INPUT : false);
const float multi_input_socket_offset = is_multi_input ?
std::max(input_socket->runtime->total_inputs - 2,
0) *
NODE_MULTI_INPUT_LINK_GAP :
0.0f;
locy -= multi_input_socket_offset * 0.5f;
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
locx + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
if (!ID_IS_EDITABLE(&ntree.id)) {
layout.enabled_set(false);
}
uiLayout *row = &layout.row(true);
PointerRNA nodeptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
row->context_ptr_set("node", &nodeptr);
if (input_socket) {
/* Context pointers for current node and socket. */
PointerRNA sockptr = RNA_pointer_create_discrete(&ntree.id, &RNA_NodeSocket, input_socket);
row->context_ptr_set("socket", &sockptr);
row->alignment_set(ui::LayoutAlign::Expand);
draw_socket_layout(
tree_draw_ctx, C, *row, *input_socket, ntree, node, nodeptr, sockptr, panel_label);
}
else {
/* Context pointers for current node and socket. */
PointerRNA sockptr = RNA_pointer_create_discrete(&ntree.id, &RNA_NodeSocket, output_socket);
row->context_ptr_set("socket", &sockptr);
/* Align output buttons to the right. */
row->alignment_set(ui::LayoutAlign::Right);
draw_socket_layout(
tree_draw_ctx, C, *row, *output_socket, ntree, node, nodeptr, sockptr, panel_label);
}
if (input_socket) {
/* Round the socket location to stop it from jiggling. */
input_socket->runtime->location = float2(round(locx), round(locy - NODE_DYS));
}
if (output_socket) {
/* Round the socket location to stop it from jiggling. */
output_socket->runtime->location = float2(round(locx + NODE_WIDTH(node)),
round(locy - NODE_DYS));
}
/* Prioritize tooltip for inputs if available. The tooltip for the output is still accessible
* when hovering exactly over the output socket. */
if (input_socket) {
node_socket_add_tooltip_in_node_editor(*input_socket, *row);
}
else if (output_socket) {
node_socket_add_tooltip_in_node_editor(*output_socket, *row);
}
UI_block_align_end(&block);
int buty = ui::block_layout_resolve(&block).y;
/* Ensure minimum socket height in case layout is empty. */
buty = min_ii(buty, topy - NODE_DY);
locy = buty - multi_input_socket_offset * 0.5;
return true;
}
namespace flat_item {
enum class Type {
Socket,
Separator,
Layout,
PanelHeader,
PanelContentBegin,
PanelContentEnd,
};
struct Socket {
static constexpr Type type = Type::Socket;
bNodeSocket *input = nullptr;
bNodeSocket *output = nullptr;
const nodes::PanelDeclaration *panel_decl = nullptr;
};
struct Separator {
static constexpr Type type = Type::Separator;
};
struct PanelHeader {
static constexpr Type type = Type::PanelHeader;
const nodes::PanelDeclaration *decl;
/** Optional input that is drawn in the header. */
bNodeSocket *input = nullptr;
};
struct PanelContentBegin {
static constexpr Type type = Type::PanelContentBegin;
const nodes::PanelDeclaration *decl;
};
struct PanelContentEnd {
static constexpr Type type = Type::PanelContentEnd;
const nodes::PanelDeclaration *decl;
};
struct Layout {
static constexpr Type type = Type::Layout;
const nodes::LayoutDeclaration *decl;
};
} // namespace flat_item
struct FlatNodeItem {
std::variant<flat_item::Socket,
flat_item::Separator,
flat_item::PanelHeader,
flat_item::PanelContentBegin,
flat_item::PanelContentEnd,
flat_item::Layout>
item;
flat_item::Type type() const
{
return std::visit([](auto &&item) { return item.type; }, this->item);
}
};
static void determine_potentially_visible_panels_recursive(
const bNode &node, const nodes::PanelDeclaration &panel_decl, MutableSpan<bool> r_result)
{
bool potentially_visible = false;
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
const bNodeSocket &socket = node.socket_by_decl(*socket_decl);
potentially_visible |= socket.is_visible();
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
determine_potentially_visible_panels_recursive(node, *sub_panel_decl, r_result);
potentially_visible |= r_result[sub_panel_decl->index];
}
}
r_result[panel_decl.index] = potentially_visible;
}
/**
* A panel is potentially visible if it contains any socket that is available and not hidden.
*/
static void determine_potentially_visible_panels(const bNode &node, MutableSpan<bool> r_result)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_potentially_visible_panels_recursive(node, *panel_decl, r_result);
}
}
}
static void determine_visible_panels_impl_recursive(const bNode &node,
const nodes::PanelDeclaration &panel_decl,
const Span<bool> potentially_visible_states,
MutableSpan<bool> r_result)
{
if (!potentially_visible_states[panel_decl.index]) {
/* This panel does not contain any visible sockets. */
return;
}
r_result[panel_decl.index] = true;
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
/* The sub-panels can't be visible if this panel is collapsed. */
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_visible_panels_impl_recursive(
node, *sub_panel_decl, potentially_visible_states, r_result);
}
}
}
static void determine_visible_panels_impl(const bNode &node,
const Span<bool> potentially_visible_states,
MutableSpan<bool> r_result)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_visible_panels_impl_recursive(
node, *panel_decl, potentially_visible_states, r_result);
}
}
}
/**
* A panel is visible if all of the following are true:
* - All parent panels are visible and not collapsed.
* - The panel contains any visible sockets.
*/
static void determine_visible_panels(const bNode &node, MutableSpan<bool> r_visibility_states)
{
Array<bool> potentially_visible_states(r_visibility_states.size(), false);
determine_potentially_visible_panels(node, potentially_visible_states);
determine_visible_panels_impl(node, potentially_visible_states, r_visibility_states);
}
static void add_flat_items_for_socket(bNode &node,
const nodes::SocketDeclaration &socket_decl,
const nodes::PanelDeclaration *panel_decl,
const nodes::SocketDeclaration *prev_socket_decl,
Vector<FlatNodeItem> &r_items)
{
bNodeSocket &socket = node.socket_by_decl(socket_decl);
if (!socket.is_visible()) {
return;
}
if (socket_decl.align_with_previous_socket) {
if (!prev_socket_decl || !node.socket_by_decl(*prev_socket_decl).is_visible()) {
r_items.append({flat_item::Socket()});
}
}
else {
r_items.append({flat_item::Socket()});
}
flat_item::Socket &item = std::get<flat_item::Socket>(r_items.last().item);
if (socket_decl.in_out == SOCK_IN) {
BLI_assert(!item.input);
item.input = &socket;
}
else {
BLI_assert(!item.output);
item.output = &socket;
}
item.panel_decl = panel_decl;
}
static void add_flat_items_for_separator(Vector<FlatNodeItem> &r_items)
{
r_items.append({flat_item::Separator()});
}
static void add_flat_items_for_layout(const bNode &node,
const nodes::LayoutDeclaration &layout_decl,
Vector<FlatNodeItem> &r_items)
{
if (!(node.flag & NODE_OPTIONS)) {
return;
}
r_items.append({flat_item::Layout{&layout_decl}});
}
static void add_flat_items_for_panel(bNode &node,
const nodes::PanelDeclaration &panel_decl,
const Span<bool> panel_visibility,
Vector<FlatNodeItem> &r_items)
{
if (!panel_visibility[panel_decl.index]) {
return;
}
flat_item::PanelHeader header_item;
header_item.decl = &panel_decl;
const nodes::SocketDeclaration *panel_input_decl = panel_decl.panel_input_decl();
if (panel_input_decl) {
header_item.input = &node.socket_by_decl(*panel_input_decl);
}
r_items.append({header_item});
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
return;
}
r_items.append({flat_item::PanelContentBegin{&panel_decl}});
const nodes::SocketDeclaration *prev_socket_decl = nullptr;
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (item_decl == panel_input_decl) {
continue;
}
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
add_flat_items_for_socket(node, *socket_decl, &panel_decl, prev_socket_decl, r_items);
prev_socket_decl = socket_decl;
}
else {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
add_flat_items_for_panel(node, *sub_panel_decl, panel_visibility, r_items);
}
else if (dynamic_cast<const nodes::SeparatorDeclaration *>(item_decl)) {
add_flat_items_for_separator(r_items);
}
else if (const auto *layout_decl = dynamic_cast<const nodes::LayoutDeclaration *>(item_decl))
{
add_flat_items_for_layout(node, *layout_decl, r_items);
}
prev_socket_decl = nullptr;
}
}
r_items.append({flat_item::PanelContentEnd{&panel_decl}});
}
/**
* Flattens the visible panels, sockets etc. of the node into a list that is then used to draw it.
*/
static Vector<FlatNodeItem> make_flat_node_items(bNode &node)
{
BLI_assert(is_node_panels_supported(node));
BLI_assert(node.runtime->panels.size() == node.num_panel_states);
const int panels_num = node.num_panel_states;
Array<bool> panel_visibility(panels_num, false);
determine_visible_panels(node, panel_visibility);
const nodes::SocketDeclaration *prev_socket_decl = nullptr;
Vector<FlatNodeItem> items;
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
add_flat_items_for_socket(node, *socket_decl, nullptr, prev_socket_decl, items);
prev_socket_decl = socket_decl;
}
else {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
add_flat_items_for_panel(node, *panel_decl, panel_visibility, items);
}
else if (dynamic_cast<const nodes::SeparatorDeclaration *>(item_decl)) {
add_flat_items_for_separator(items);
}
else if (const auto *layout_decl = dynamic_cast<const nodes::LayoutDeclaration *>(item_decl))
{
add_flat_items_for_layout(node, *layout_decl, items);
}
prev_socket_decl = nullptr;
}
}
return items;
}
/** Get the height of an empty node body. */
static float get_margin_empty()
{
return NODE_DYS;
}
/** Get the margin between the node header and the first item. */
static float get_margin_from_top(const Span<FlatNodeItem> items)
{
const FlatNodeItem &first_item = items[0];
const flat_item::Type first_item_type = first_item.type();
switch (first_item_type) {
case flat_item::Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case flat_item::Type::Separator:
return NODE_ITEM_SPACING_Y / 2;
case flat_item::Type::Layout:
return 3 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelHeader:
return 4 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelContentBegin:
case flat_item::Type::PanelContentEnd:
break;
}
BLI_assert_unreachable();
return 0;
}
/** Get the margin between the last item and the node bottom. */
static float get_margin_to_bottom(const Span<FlatNodeItem> items)
{
const FlatNodeItem &last_item = items.last();
const flat_item::Type last_item_type = last_item.type();
switch (last_item_type) {
case flat_item::Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case flat_item::Type::Separator:
return NODE_ITEM_SPACING_Y;
case flat_item::Type::Layout:
return 5 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelHeader:
return 4 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelContentBegin:
break;
case flat_item::Type::PanelContentEnd:
return 1 * NODE_ITEM_SPACING_Y;
}
BLI_assert_unreachable();
return 0;
}
/** Get the margin between two consecutive items. */
static float get_margin_between_elements(const Span<FlatNodeItem> items, const int next_index)
{
BLI_assert(next_index >= 1);
const FlatNodeItem &prev = items[next_index - 1];
const FlatNodeItem &next = items[next_index];
using flat_item::Type;
const Type prev_type = prev.type();
const Type next_type = next.type();
/* Handle all cases explicitly. This simplifies modifying the margins for specific cases
* without breaking other cases significantly. */
switch (prev_type) {
case Type::Socket: {
switch (next_type) {
case Type::Socket:
return NODE_ITEM_SPACING_Y;
case Type::Separator:
return 0;
case Type::Layout:
return 2 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 2 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::Layout: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return 0;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 2 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::Separator: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelHeader: {
switch (next_type) {
case Type::Socket:
return 4 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return 3 * NODE_ITEM_SPACING_Y;
case Type::Layout:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 5 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentEnd:
return 3 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelContentBegin: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return 2 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelContentEnd: {
switch (next_type) {
case Type::Socket:
return NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 0;
}
break;
}
}
BLI_assert_unreachable();
return 0.0f;
}
/** Tags all the sockets in the panel as collapsed and updates their positions. */
static void mark_sockets_collapsed_recursive(bNode &node,
const int node_left_x,
const nodes::PanelDeclaration &visible_panel_decl,
const nodes::PanelDeclaration &panel_decl)
{
const bke::bNodePanelRuntime &visible_panel_runtime =
node.runtime->panels[visible_panel_decl.index];
/* If the panel runtime is not initialized, then it is not visible. */
if (!visible_panel_runtime.header_center_y.has_value()) {
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
bNodeSocket &socket = node.socket_by_decl(*socket_decl);
const int socket_x = socket.in_out == SOCK_IN ? node_left_x : node_left_x + NODE_WIDTH(node);
socket.runtime->location = math::round(
float2(socket_x, *visible_panel_runtime.header_center_y));
socket.flag |= SOCK_PANEL_COLLAPSED;
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
mark_sockets_collapsed_recursive(node, node_left_x, visible_panel_decl, *sub_panel_decl);
}
}
}
static void update_collapsed_sockets_recursive(bNode &node,
const int node_left_x,
const nodes::PanelDeclaration &panel_decl)
{
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
mark_sockets_collapsed_recursive(node, node_left_x, panel_decl, panel_decl);
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
update_collapsed_sockets_recursive(node, node_left_x, *sub_panel_decl);
}
}
}
/**
* Finds all collapsed sockets and updates them based on the visible parent panel that contains
* them.
*/
static void update_collapsed_sockets(bNode &node, const int node_left_x)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
update_collapsed_sockets_recursive(node, node_left_x, *panel_decl);
}
}
}
/**
* Tag the innermost panel that goes to the very end of the node. The background color of that
* panel is extended to fill the entire rest of the node.
*/
static void tag_final_panel(bNode &node, const Span<FlatNodeItem> items)
{
const flat_item::PanelContentEnd *final_panel = nullptr;
for (int item_i = items.size() - 1; item_i >= 0; item_i--) {
const FlatNodeItem &item = items[item_i];
if (const auto *panel_item = std::get_if<flat_item::PanelContentEnd>(&item.item)) {
final_panel = panel_item;
}
else {
break;
}
}
if (final_panel) {
bke::bNodePanelRuntime &final_panel_runtime = node.runtime->panels[final_panel->decl->index];
final_panel_runtime.content_extent->fill_node_end = true;
}
}
/* Advanced drawing with panels and arbitrary input/output ordering. */
static void node_update_basis_from_declaration(TreeDrawContext &tree_draw_ctx,
const bContext &C,
bNodeTree &ntree,
bNode &node,
uiBlock &block,
const int locx,
int &locy)
{
BLI_assert(is_node_panels_supported(node));
BLI_assert(node.runtime->panels.size() == node.num_panel_states);
/* Reset states. */
for (bke::bNodePanelRuntime &panel_runtime : node.runtime->panels) {
panel_runtime.header_center_y.reset();
panel_runtime.content_extent.reset();
panel_runtime.input_socket = nullptr;
}
for (bNodeSocket *socket : node.input_sockets()) {
socket->flag &= ~SOCK_PANEL_COLLAPSED;
}
for (bNodeSocket *socket : node.output_sockets()) {
socket->flag &= ~SOCK_PANEL_COLLAPSED;
}
/* Gather flattened list of items in the node. */
const Vector<FlatNodeItem> flat_items = make_flat_node_items(node);
if (flat_items.is_empty()) {
const float margin = get_margin_empty();
locy -= margin;
return;
}
for (const int item_i : flat_items.index_range()) {
/* Apply margins. This should be the only place that applies margins between elements so that
* it is easy change later on. */
if (item_i == 0) {
const float margin = get_margin_from_top(flat_items);
locy -= margin;
}
else {
const float margin = get_margin_between_elements(flat_items, item_i);
locy -= margin;
}
const FlatNodeItem &item_variant = flat_items[item_i];
std::visit(
[&](const auto &item) {
using ItemT = std::decay_t<decltype(item)>;
if constexpr (std::is_same_v<ItemT, flat_item::Socket>) {
bNodeSocket *input_socket = item.input;
bNodeSocket *output_socket = item.output;
const nodes::PanelDeclaration *panel_decl = item.panel_decl;
const char *parent_label = panel_decl ? panel_decl->name.c_str() : "";
node_update_basis_socket(tree_draw_ctx,
C,
ntree,
node,
parent_label,
input_socket,
output_socket,
block,
locx,
locy);
}
else if constexpr (std::is_same_v<ItemT, flat_item::Layout>) {
const nodes::LayoutDeclaration &decl = *item.decl;
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
loc.x + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
0,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
if (!ID_IS_EDITABLE(&ntree.id)) {
layout.enabled_set(false);
}
PointerRNA node_ptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
layout.context_ptr_set("node", &node_ptr);
decl.draw(&layout, const_cast<bContext *>(&C), &node_ptr);
UI_block_align_end(&block);
locy = ui::block_layout_resolve(&block).y;
}
else if constexpr (std::is_same_v<ItemT, flat_item::Separator>) {
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
locx + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get_dpi());
layout.separator(1.0, LayoutSeparatorType::Line);
ui::block_layout_resolve(&block);
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelHeader>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
const float panel_header_height = NODE_DYS;
locy -= panel_header_height / 2;
panel_runtime.header_center_y = locy;
locy -= panel_header_height / 2;
bNodeSocket *input_socket = item.input;
if (input_socket) {
panel_runtime.input_socket = input_socket;
input_socket->runtime->location = float2(locx, *panel_runtime.header_center_y);
}
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelContentBegin>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
panel_runtime.content_extent.emplace();
panel_runtime.content_extent->max_y = locy;
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelContentEnd>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
panel_runtime.content_extent->min_y = locy;
}
},
item_variant.item);
}
const float bottom_margin = get_margin_to_bottom(flat_items);
locy -= bottom_margin;
update_collapsed_sockets(node, locx);
tag_final_panel(node, flat_items);
}
/* Conventional drawing in outputs/buttons/inputs order. */
static void node_update_basis_from_socket_lists(TreeDrawContext &tree_draw_ctx,
const bContext &C,
bNodeTree &ntree,
bNode &node,
uiBlock &block,
const int locx,
int &locy)
{
/* Space at the top. */
locy -= NODE_DYS / 2;
/* Output sockets. */
bool add_output_space = false;
for (bNodeSocket *socket : node.output_sockets()) {
/* Clear flag, conventional drawing does not support panels. */
socket->flag &= ~SOCK_PANEL_COLLAPSED;
if (node_update_basis_socket(
tree_draw_ctx, C, ntree, node, nullptr, nullptr, socket, block, locx, locy))
{
if (socket->next) {
locy -= NODE_ITEM_SPACING_Y;
}
add_output_space = true;
}
}
if (add_output_space) {
locy -= NODE_DY / 4;
}
const bool add_button_space = node_update_basis_buttons(
C, ntree, node, node.typeinfo->draw_buttons, block, locy);
bool add_input_space = false;
/* Input sockets. */
for (bNodeSocket *socket : node.input_sockets()) {
/* Clear flag, conventional drawing does not support panels. */
socket->flag &= ~SOCK_PANEL_COLLAPSED;
if (node_update_basis_socket(
tree_draw_ctx, C, ntree, node, nullptr, socket, nullptr, block, locx, locy))
{
if (socket->next) {
locy -= NODE_ITEM_SPACING_Y;
}
add_input_space = true;
}
}
/* Little bit of padding at the bottom. */
if (add_input_space || add_button_space) {
locy -= NODE_DYS / 2;
}
}
/**
* Based on settings and sockets in node, set drawing rect info.
*/
static void node_update_basis(const bContext &C,
TreeDrawContext &tree_draw_ctx,
bNodeTree &ntree,
bNode &node,
uiBlock &block)
{
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
int dy = loc.y;
/* Header. */
dy -= NODE_DY;
if (is_node_panels_supported(node)) {
node_update_basis_from_declaration(tree_draw_ctx, C, ntree, node, block, loc.x, dy);
}
else {
node_update_basis_from_socket_lists(tree_draw_ctx, C, ntree, node, block, loc.x, dy);
}
node.runtime->draw_bounds.xmin = loc.x;
node.runtime->draw_bounds.xmax = loc.x + NODE_WIDTH(node);
node.runtime->draw_bounds.ymax = loc.y;
node.runtime->draw_bounds.ymin = min_ff(dy, loc.y - 2 * NODE_DY);
/* Set the block bounds to clip mouse events from underlying nodes.
* Add a margin for sockets on each side. */
UI_block_bounds_set_explicit(&block,
node.runtime->draw_bounds.xmin - NODE_SOCKSIZE,
node.runtime->draw_bounds.ymin,
node.runtime->draw_bounds.xmax + NODE_SOCKSIZE,
node.runtime->draw_bounds.ymax);
}
/**
* Based on settings in node, sets drawing rect info.
*/
static void node_update_collapsed(bNode &node, uiBlock &block)
{
int totin = 0, totout = 0;
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
/* Calculate minimal radius. */
for (const bNodeSocket *socket : node.input_sockets()) {
if (socket->is_visible()) {
totin++;
}
}
for (const bNodeSocket *socket : node.output_sockets()) {
if (socket->is_visible()) {
totout++;
}
}
const float dy = NODE_DY * 0.5f;
const float height = dy * std::max({totin, totout, 2}) + BASIS_RAD * 2.0f;
/* This offset for Y values keeps the text in the same spot as in non-collapsed nodes. */
const float offset = NODE_DY * -0.5f;
node.runtime->draw_bounds.xmin = loc.x;
node.runtime->draw_bounds.xmax = loc.x + NODE_WIDTH(node);
node.runtime->draw_bounds.ymax = loc.y + height * 0.5f + offset;
node.runtime->draw_bounds.ymin = loc.y - height * 0.5f + offset;
/* Output sockets. */
{
const float x = node.runtime->draw_bounds.xmax;
float y = loc.y + dy * float(totout - 1) * 0.5f + offset;
for (bNodeSocket *socket : node.output_sockets()) {
if (socket->is_visible()) {
socket->runtime->location = {x, y};
y -= dy;
}
}
}
/* Input sockets. */
{
const float x = node.runtime->draw_bounds.xmin;
float y = loc.y + dy * float(totin - 1) * 0.5f + offset;
for (bNodeSocket *socket : node.input_sockets()) {
if (socket->is_visible()) {
socket->runtime->location = {x, y};
y -= dy;
}
}
}
/* Set the block bounds to clip mouse events from underlying nodes.
* Add a margin for sockets on each side. */
UI_block_bounds_set_explicit(&block,
node.runtime->draw_bounds.xmin - NODE_SOCKSIZE,
node.runtime->draw_bounds.ymin,
node.runtime->draw_bounds.xmax + NODE_SOCKSIZE,
node.runtime->draw_bounds.ymax);
}
static int node_get_colorid(TreeDrawContext &tree_draw_ctx, const bNode &node)
{
const int nclass = (node.typeinfo->ui_class == nullptr) ? node.typeinfo->nclass :
node.typeinfo->ui_class(&node);
switch (nclass) {
case NODE_CLASS_INPUT:
return TH_NODE_INPUT;
case NODE_CLASS_OUTPUT: {
if (node.type_legacy == GEO_NODE_VIEWER) {
return &node == tree_draw_ctx.active_geometry_nodes_viewer ? TH_NODE_OUTPUT : TH_NODE;
}
const bool is_output_node = (node.flag & NODE_DO_OUTPUT) ||
(node.type_legacy == CMP_NODE_OUTPUT_FILE);
return is_output_node ? TH_NODE_OUTPUT : TH_NODE;
}
case NODE_CLASS_CONVERTER:
return TH_NODE_CONVERTER;
case NODE_CLASS_OP_COLOR:
return TH_NODE_COLOR;
case NODE_CLASS_OP_VECTOR:
return TH_NODE_VECTOR;
case NODE_CLASS_OP_FILTER:
return TH_NODE_FILTER;
case NODE_CLASS_GROUP:
return TH_NODE_GROUP;
case NODE_CLASS_INTERFACE:
return TH_NODE_INTERFACE;
case NODE_CLASS_MATTE:
return TH_NODE_MATTE;
case NODE_CLASS_DISTORT:
return TH_NODE_DISTORT;
case NODE_CLASS_TEXTURE:
return TH_NODE_TEXTURE;
case NODE_CLASS_SHADER:
return TH_NODE_SHADER;
case NODE_CLASS_SCRIPT:
return TH_NODE_SCRIPT;
case NODE_CLASS_GEOMETRY:
return TH_NODE_GEOMETRY;
case NODE_CLASS_ATTRIBUTE:
return TH_NODE_ATTRIBUTE;
default:
return TH_NODE;
}
}
static void node_draw_mute_line(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNode &node)
{
GPU_blend(GPU_BLEND_ALPHA);
for (const bNodeLink &link : node.internal_links()) {
if (!bke::node_link_is_hidden(link)) {
node_draw_link_bezier(C, v2d, snode, link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
}
}
GPU_blend(GPU_BLEND_NONE);
}
static void node_socket_tooltip_set(uiBlock &block,
const int socket_index_in_tree,
const float2 location,
const float2 size)
{
/* Ideally sockets themselves should be buttons, but they aren't currently. So add an invisible
* button on top of them for the tooltip. */
uiBut *but = uiDefIconBut(&block,
ButType::Label,
0,
ICON_NONE,
location.x - size.x / 2.0f,
location.y - size.y / 2.0f,
size.x,
size.y,
nullptr,
0,
0,
std::nullopt);
UI_but_func_tooltip_custom_set(
but,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(socket_index_in_tree),
nullptr);
}
static const float virtual_node_socket_outline_color[4] = {0.5, 0.5, 0.5, 1.0};
static void node_socket_outline_color_get(const bool selected,
const int socket_type,
float r_outline_color[4])
{
/* Explicitly use the node editor theme for the outline color to ensure consistency even when
* sockets are drawn in other editors.
*/
if (selected) {
UI_GetThemeColorType4fv(TH_ACTIVE, SPACE_NODE, r_outline_color);
}
else if (socket_type == SOCK_CUSTOM) {
/* Until there is a better place for per socket color,
* the outline color for virtual sockets is set here. */
copy_v4_v4(r_outline_color, virtual_node_socket_outline_color);
}
else {
UI_GetThemeColorType4fv(TH_WIRE, SPACE_NODE, r_outline_color);
r_outline_color[3] = 1.0f;
}
}
void node_socket_color_get(const bContext &C,
const bNodeTree &ntree,
PointerRNA &node_ptr,
const bNodeSocket &sock,
float r_color[4])
{
if (!sock.typeinfo->draw_color) {
/* Fall back to the simple variant. If not defined either, fall back to a magenta color. */
if (sock.typeinfo->draw_color_simple) {
sock.typeinfo->draw_color_simple(sock.typeinfo, r_color);
}
else {
copy_v4_v4(r_color, float4(1.0f, 0.0f, 1.0f, 1.0f));
}
return;
}
BLI_assert(RNA_struct_is_a(node_ptr.type, &RNA_Node));
PointerRNA ptr = RNA_pointer_create_discrete(
&const_cast<ID &>(ntree.id), &RNA_NodeSocket, &const_cast<bNodeSocket &>(sock));
sock.typeinfo->draw_color((bContext *)&C, &ptr, &node_ptr, r_color);
}
static void node_socket_add_tooltip_in_node_editor(const bNodeSocket &sock, uiLayout &layout)
{
uiLayoutSetTooltipCustomFunc(
&layout,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(sock.index_in_tree()),
nullptr,
nullptr);
}
void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout)
{
struct SocketTooltipData {
const bNodeTree *ntree;
const bNodeSocket *socket;
};
SocketTooltipData *data = MEM_callocN<SocketTooltipData>(__func__);
data->ntree = &ntree;
data->socket = &sock;
uiLayoutSetTooltipCustomFunc(
&layout,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
SocketTooltipData *data = static_cast<SocketTooltipData *>(argN);
build_socket_tooltip(tip, C, but, *data->ntree, *data->socket);
},
data,
MEM_dupallocN,
MEM_freeN);
}
#define NODE_SOCKET_OUTLINE U.pixelsize
void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale)
{
const float radius = NODE_SOCKSIZE * scale;
const float2 center = {BLI_rcti_cent_x_fl(rect), BLI_rcti_cent_y_fl(rect)};
const rctf draw_rect = {
center.x - radius,
center.x + radius,
center.y - radius,
center.y + radius,
};
ColorTheme4f outline_color;
node_socket_outline_color_get(sock->flag & SELECT, sock->type, outline_color);
node_draw_nodesocket(&draw_rect,
color,
outline_color,
NODE_SOCKET_OUTLINE * scale,
sock->display_shape,
1.0 / scale);
}
/** Some elements of the node UI are hidden, when they get too small. */
#define NODE_TREE_SCALE_SMALL 0.2f
/** The node tree scales both with the view and with the UI. */
static float node_tree_view_scale(const SpaceNode &snode)
{
return (1.0f / snode.runtime->aspect) * UI_SCALE_FAC;
}
/* Some elements of the node tree like labels or node sockets are hardly visible when zoomed
* out and can slow down the drawing quite a bit.
* This function can be used to check if it's worth to draw those details and return
* early. */
static bool draw_node_details(const SpaceNode &snode)
{
return node_tree_view_scale(snode) > NODE_TREE_SCALE_SMALL * UI_INV_SCALE_FAC;
}
static void node_draw_preview_background(rctf *rect)
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
/* Drawing the checkerboard. */
const float checker_dark = UI_ALPHA_CHECKER_DARK / 255.0f;
const float checker_light = UI_ALPHA_CHECKER_LIGHT / 255.0f;
immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f);
immUniform4f("color2", checker_light, checker_light, checker_light, 1.0f);
immUniform1i("size", 8);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
}
/* Not a callback. */
static void node_draw_preview(const Scene *scene, ImBuf *preview, const rctf *prv)
{
float xrect = BLI_rctf_size_x(prv);
float yrect = BLI_rctf_size_y(prv);
float xscale = xrect / float(preview->x);
float yscale = yrect / float(preview->y);
float scale;
/* Uniform scale and offset. */
rctf draw_rect = *prv;
if (xscale < yscale) {
float offset = 0.5f * (yrect - float(preview->y) * xscale);
draw_rect.ymin += offset;
draw_rect.ymax -= offset;
scale = xscale;
}
else {
float offset = 0.5f * (xrect - float(preview->x) * yscale);
draw_rect.xmin += offset;
draw_rect.xmax -= offset;
scale = yscale;
}
node_draw_preview_background(&draw_rect);
GPU_blend(GPU_BLEND_ALPHA);
/* Pre-multiply graphics. */
GPU_blend(GPU_BLEND_ALPHA);
ED_draw_imbuf(preview,
draw_rect.xmin,
draw_rect.ymin,
false,
&scene->view_settings,
&scene->display_settings,
scale,
scale);
GPU_blend(GPU_BLEND_NONE);
float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
const float outline_width = 1.0f;
draw_rect.xmin -= outline_width;
draw_rect.xmax += outline_width;
draw_rect.ymin -= outline_width;
draw_rect.ymax += outline_width;
UI_draw_roundbox_4fv(&draw_rect, false, BASIS_RAD / 2, black);
}
/* Common handle function for operator buttons that need to select the node first. */
static void node_toggle_button_cb(bContext *C, void *node_argv, void *op_argv)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
bNode &node = *node_tree.node_by_id(POINTER_AS_INT(node_argv));
const char *opname = (const char *)op_argv;
/* Select & activate only the button's node. */
node_select_single(*C, node);
WM_operator_name_call(C, opname, wm::OpCallContext::InvokeDefault, nullptr, nullptr);
}
static void node_draw_shadow(const SpaceNode &snode,
const bNode &node,
const float radius,
const float alpha)
{
const rctf &rct = node.runtime->draw_bounds;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
const float shadow_width = 0.4f * U.widget_unit;
const float shadow_alpha = 0.2f * alpha;
ui_draw_dropshadow(&rct, radius, shadow_width, snode.runtime->aspect, shadow_alpha);
/* Outline emphasis. Slight darkening _inside_ the outline. */
const float color[4] = {0.0f, 0.0f, 0.0f, 0.4f};
rctf rect{};
rect.xmin = rct.xmin - 0.5f;
rect.xmax = rct.xmax + 0.5f;
rect.ymin = rct.ymin - 0.5f;
rect.ymax = rct.ymax + 0.5f;
UI_draw_roundbox_4fv(&rect, false, radius + 0.5f, color);
}
/* Node groups draw two "copies" of the node body underneath, just narrower and dimmer. */
static void node_draw_node_group_indicator(const SpaceNode &snode,
const bNode &node,
const rctf &rect,
const float radius,
const float color[4],
const bool is_selected)
{
if (node.type_legacy != NODE_GROUP) {
return;
}
/* How far it extends down and narrows. */
const float offset = 2.8f * UI_SCALE_FAC;
const float alpha_selected = is_selected ? .33f : .0f;
const float shadow_width = 0.25f * U.widget_unit;
const float shadow_alpha = 0.15f;
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
/* Start with the last copy. */
{
const rctf rect_group_copy = {
rect.xmin + offset * 4,
rect.xmax - offset * 4,
rect.ymin - offset * 2,
rect.ymin - offset,
};
ui_draw_dropshadow(
&rect_group_copy, radius, shadow_width, snode.runtime->aspect, shadow_alpha);
/* Use the node (or header) color but slightly transparent. */
float color_copy[4];
copy_v4_v4(color_copy, color);
color_copy[3] *= 0.2f + alpha_selected;
UI_draw_roundbox_4fv(&rect_group_copy, true, radius * 0.66f, color_copy);
}
/* Draw the first copy in the front. */
{
const rctf rect_group_copy = {
rect.xmin + offset * 2,
rect.xmax - offset * 2,
rect.ymin - offset,
rect.ymin,
};
ui_draw_dropshadow(
&rect_group_copy, radius, shadow_width, snode.runtime->aspect, shadow_alpha);
float color_copy[4];
copy_v4_v4(color_copy, color);
color_copy[3] *= 0.5f + alpha_selected;
UI_draw_roundbox_4fv(&rect_group_copy, true, radius * 0.66f, color_copy);
}
/* Draw highlight lines. */
{
const uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
const float padding = 4.0f * U.pixelsize;
/* Use the body color as base, and lighten it a bit. */
uchar color_line[4];
rgba_float_to_uchar(color_line, color);
color_line[0] = min_ii(color_line[0] + 40, 255);
color_line[1] = min_ii(color_line[1] + 40, 255);
color_line[2] = min_ii(color_line[2] + 40, 255);
GPU_blend(GPU_BLEND_ALPHA);
GPU_line_width(1.0f);
immBegin(GPU_PRIM_LINES, 6);
/* Bottom-most lines. */
/* Draw the lines three times, each with slightly less wide, for a fade effect. */
immUniformColor3ubvAlpha(color_line, 40);
immVertex2f(pos, rect.xmin + offset * 6, rect.ymin - offset * 2);
immVertex2f(pos, rect.xmax - offset * 6, rect.ymin - offset * 2);
immVertex2f(pos, rect.xmin + offset * 6 + padding, rect.ymin - offset * 2);
immVertex2f(pos, rect.xmax - offset * 6 - padding, rect.ymin - offset * 2);
immVertex2f(pos, rect.xmin + offset * 6 + padding * 2, rect.ymin - offset * 2);
immVertex2f(pos, rect.xmax - offset * 6 - padding * 2, rect.ymin - offset * 2);
immEnd();
/* Middle lines. */
immBegin(GPU_PRIM_LINES, 6);
immUniformColor3ubvAlpha(color_line, 50);
immVertex2f(pos, rect.xmin + offset * 4, rect.ymin - offset);
immVertex2f(pos, rect.xmax - offset * 4, rect.ymin - offset);
immVertex2f(pos, rect.xmin + offset * 4 + padding, rect.ymin - offset);
immVertex2f(pos, rect.xmax - offset * 4 - padding, rect.ymin - offset);
immVertex2f(pos, rect.xmin + offset * 4 + padding * 2, rect.ymin - offset);
immVertex2f(pos, rect.xmax - offset * 4 - padding * 2, rect.ymin - offset);
immEnd();
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
}
static void node_draw_socket(const bContext &C,
const bNodeTree &ntree,
const bNode &node,
PointerRNA &node_ptr,
uiBlock &block,
const bNodeSocket &sock,
const float outline_thickness,
const bool selected,
const float aspect)
{
const float half_width = NODE_SOCKSIZE;
const bool multi_socket = (sock.flag & SOCK_MULTI_INPUT) && !(node.flag & NODE_COLLAPSED);
float half_height = multi_socket ? node_socket_calculate_height(sock) : half_width;
ColorTheme4f socket_color;
ColorTheme4f outline_color;
node_socket_color_get(C, ntree, node_ptr, sock, socket_color);
node_socket_outline_color_get(selected, sock.type, outline_color);
const float2 socket_location = sock.runtime->location;
const rctf rect = {
socket_location.x - half_width,
socket_location.x + half_width,
socket_location.y - half_height,
socket_location.y + half_height,
};
node_draw_nodesocket(
&rect, socket_color, outline_color, outline_thickness, sock.display_shape, aspect);
node_socket_tooltip_set(
block, sock.index_in_tree(), socket_location, float2(2.0f * half_width, 2.0f * half_height));
}
static void node_draw_sockets(const bContext &C,
uiBlock &block,
const SpaceNode &snode,
const bNodeTree &ntree,
const bNode &node)
{
if (!draw_node_details(snode)) {
return;
}
if (node.input_sockets().is_empty() && node.output_sockets().is_empty()) {
return;
}
PointerRNA nodeptr = RNA_pointer_create_discrete(
const_cast<ID *>(&ntree.id), &RNA_Node, const_cast<bNode *>(&node));
const float outline_thickness = NODE_SOCKET_OUTLINE;
nodesocket_batch_start();
/* Input sockets. */
for (const bNodeSocket *sock : node.input_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const bool selected = (sock->flag & SELECT);
node_draw_socket(
C, ntree, node, nodeptr, block, *sock, outline_thickness, selected, snode.runtime->aspect);
}
/* Output sockets. */
for (const bNodeSocket *sock : node.output_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const bool selected = (sock->flag & SELECT);
node_draw_socket(
C, ntree, node, nodeptr, block, *sock, outline_thickness, selected, snode.runtime->aspect);
}
nodesocket_batch_end();
}
static void node_panel_toggle_button_cb(bContext *C, void *panel_state_argv, void *ntree_argv)
{
Main *bmain = CTX_data_main(C);
bNodePanelState *panel_state = static_cast<bNodePanelState *>(panel_state_argv);
bNodeTree *ntree = static_cast<bNodeTree *>(ntree_argv);
panel_state->flag ^= NODE_PANEL_COLLAPSED;
BKE_main_ensure_invariants(*bmain, ntree->id);
}
/* Draw panel backgrounds first, so other node elements can be rendered on top. */
static void node_draw_panels_background(const bNode &node)
{
BLI_assert(is_node_panels_supported(node));
float panel_color[4];
UI_GetThemeColor4fv(TH_PANEL_SUB_BACK, panel_color);
/* Increase contrast in nodes a bit. */
panel_color[3] *= 1.5f;
const rctf &draw_bounds = node.runtime->draw_bounds;
const nodes::PanelDeclaration *final_panel_decl = nullptr;
const nodes::NodeDeclaration &node_decl = *node.declaration();
for (const int panel_i : node_decl.panels.index_range()) {
const nodes::PanelDeclaration &panel_decl = *node_decl.panels[panel_i];
const bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[panel_i];
if (!panel_runtime.content_extent.has_value()) {
continue;
}
const rctf content_rect = {draw_bounds.xmin,
draw_bounds.xmax,
panel_runtime.content_extent->min_y,
panel_runtime.content_extent->max_y};
UI_draw_roundbox_corner_set(UI_CNR_NONE);
UI_draw_roundbox_4fv(&content_rect, true, BASIS_RAD, panel_color);
if (panel_runtime.content_extent->fill_node_end) {
final_panel_decl = &panel_decl;
}
}
if (final_panel_decl) {
const bke::bNodePanelRuntime &final_panel_runtime =
node.runtime->panels[final_panel_decl->index];
const rctf content_rect = {draw_bounds.xmin,
draw_bounds.xmax,
draw_bounds.ymin,
final_panel_runtime.content_extent->min_y};
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
const int repeats = final_panel_decl->depth() + 1;
for ([[maybe_unused]] const int i : IndexRange(repeats)) {
UI_draw_roundbox_4fv(&content_rect, true, BASIS_RAD, panel_color);
}
}
}
/**
* Note that this is different from #panel_has_input_affecting_node_output in how it treats output
* sockets. Within the node UI, the panel should not be grayed out if it has an output socket.
* However, the sidebar only shows inputs, so output sockets should be ignored.
*/
static bool panel_has_only_inactive_inputs(const bNode &node,
const nodes::PanelDeclaration &panel_decl)
{
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
if (socket_decl->in_out == SOCK_OUT) {
return false;
}
const bNodeSocket &socket = node.socket_by_decl(*socket_decl);
if (!socket.is_inactive()) {
return false;
}
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
if (!panel_has_only_inactive_inputs(node, *sub_panel_decl)) {
return false;
}
}
}
return true;
}
static void node_draw_panels(bNodeTree &ntree, const bNode &node, uiBlock &block)
{
BLI_assert(is_node_panels_supported(node));
const rctf &draw_bounds = node.runtime->draw_bounds;
const nodes::NodeDeclaration &node_decl = *node.declaration();
for (const int panel_i : node_decl.panels.index_range()) {
const nodes::PanelDeclaration &panel_decl = *node_decl.panels[panel_i];
const bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[panel_i];
bNodeSocket *input_socket = panel_runtime.input_socket;
const bNodePanelState &panel_state = node.panel_states_array[panel_i];
if (!panel_runtime.header_center_y.has_value()) {
continue;
}
const bool only_inactive_inputs = panel_has_only_inactive_inputs(node, panel_decl);
const bool panel_is_inactive = node.is_muted() || only_inactive_inputs;
const rctf header_rect = {draw_bounds.xmin,
draw_bounds.xmax,
*panel_runtime.header_center_y - NODE_DYS,
*panel_runtime.header_center_y + NODE_DYS};
UI_block_emboss_set(&block, ui::EmbossType::None);
/* Invisible button covering the entire header for collapsing/expanding. */
const int header_but_margin = NODE_MARGIN_X / 3;
uiBut *toggle_action_but = uiDefIconBut(
&block,
ButType::ButToggle,
0,
ICON_NONE,
header_rect.xmin + header_but_margin,
header_rect.ymin,
std::max(int(header_rect.xmax - header_rect.xmin - 2 * header_but_margin), 0),
header_rect.ymax - header_rect.ymin,
nullptr,
0.0f,
0.0f,
panel_decl.description.c_str());
UI_but_func_pushed_state_set(
toggle_action_but, [&panel_state](const uiBut &) { return panel_state.is_collapsed(); });
UI_but_func_set(toggle_action_but,
node_panel_toggle_button_cb,
const_cast<bNodePanelState *>(&panel_state),
&ntree);
/* Collapse/expand icon. */
const int but_size = U.widget_unit * 0.8f;
const int but_padding = NODE_MARGIN_X / 4;
int offsetx = draw_bounds.xmin + (NODE_MARGIN_X / 3);
uiDefIconBut(&block,
ButType::Label,
0,
panel_state.is_collapsed() ? ICON_RIGHTARROW : ICON_DOWNARROW_HLT,
offsetx,
*panel_runtime.header_center_y - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
offsetx += but_size + but_padding;
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
/* Panel toggle. */
if (input_socket && !input_socket->is_logically_linked()) {
PointerRNA socket_ptr = RNA_pointer_create_discrete(
&ntree.id, &RNA_NodeSocket, input_socket);
uiBut *panel_toggle_but = uiDefButR(&block,
ButType::Checkbox,
-1,
"",
offsetx,
int(*panel_runtime.header_center_y - NODE_DYS),
UI_UNIT_X,
NODE_DY,
&socket_ptr,
"default_value",
0,
0,
0,
"");
UI_but_func_tooltip_custom_set(
panel_toggle_but,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(input_socket->index_in_tree()),
nullptr);
if (panel_is_inactive) {
UI_but_flag_enable(panel_toggle_but, UI_BUT_INACTIVE);
}
offsetx += UI_UNIT_X;
}
/* Panel label. */
const char *panel_translation_context = (panel_decl.translation_context.has_value() ?
panel_decl.translation_context->c_str() :
nullptr);
uiBut *label_but = uiDefBut(
&block,
ButType::Label,
0,
CTX_IFACE_(panel_translation_context, panel_decl.name),
offsetx,
int(*panel_runtime.header_center_y - NODE_DYS),
short(draw_bounds.xmax - draw_bounds.xmin - (30.0f * UI_SCALE_FAC)),
NODE_DY,
nullptr,
0,
0,
"");
if (panel_is_inactive) {
UI_but_flag_enable(label_but, UI_BUT_INACTIVE);
}
}
}
static nodes::NodeWarningType node_error_highest_priority(Span<geo_log::NodeWarning> warnings)
{
int highest_priority = 0;
nodes::NodeWarningType highest_priority_type = nodes::NodeWarningType::Info;
for (const geo_log::NodeWarning &warning : warnings) {
const int priority = node_warning_type_severity(warning.type);
if (priority > highest_priority) {
highest_priority = priority;
highest_priority_type = warning.type;
}
}
return highest_priority_type;
}
static std::string node_errors_tooltip_fn(const Span<geo_log::NodeWarning> warnings)
{
std::string complete_string;
for (const geo_log::NodeWarning &warning : warnings.drop_back(1)) {
complete_string += warning.message;
/* Adding the period is not ideal for multi-line messages, but it is consistent
* with other tooltip implementations in Blender, so it is added here. */
complete_string += '.';
complete_string += '\n';
}
/* Let the tooltip system automatically add the last period. */
complete_string += warnings.last().message;
return complete_string;
}
#define NODE_HEADER_ICON_SIZE (0.8f * U.widget_unit)
static uiBut *add_error_message_button(uiBlock &block,
const rctf &rect,
const int icon,
float &icon_offset,
const char *tooltip = nullptr)
{
icon_offset -= NODE_HEADER_ICON_SIZE;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
icon,
icon_offset,
rect.ymax - NODE_DY,
NODE_HEADER_ICON_SIZE,
UI_UNIT_Y,
nullptr,
0,
0,
tooltip);
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
return but;
}
static void node_add_error_message_button(const TreeDrawContext &tree_draw_ctx,
const bNodeTree &ntree,
const bNode &node,
uiBlock &block,
const rctf &rect,
float &icon_offset)
{
if (ntree.type == NTREE_GEOMETRY) {
geo_log::GeoTreeLog *geo_tree_log = [&]() -> geo_log::GeoTreeLog * {
const bNodeTreeZones *zones = node.owner_tree().zones();
if (!zones) {
return nullptr;
}
const bNodeTreeZone *zone = zones->get_zone_by_node(node.identifier);
if (zone && ELEM(node.identifier, zone->input_node_id, zone->output_node_id)) {
zone = zone->parent_zone;
}
return tree_draw_ctx.tree_logs.get_main_tree_log(zone);
}();
Span<geo_log::NodeWarning> warnings;
if (geo_tree_log) {
geo_log::GeoNodeLog *node_log = geo_tree_log->nodes.lookup_ptr(node.identifier);
if (node_log != nullptr) {
warnings = node_log->warnings;
}
}
if (warnings.is_empty()) {
return;
}
const nodes::NodeWarningType display_type = node_error_highest_priority(warnings);
uiBut *but = add_error_message_button(
block, rect, nodes::node_warning_type_icon(display_type), icon_offset);
UI_but_func_quick_tooltip_set(
but, [warnings = Array<geo_log::NodeWarning>(warnings)](const uiBut * /*but*/) {
return node_errors_tooltip_fn(warnings);
});
return;
}
if (ntree.type == NTREE_SHADER) {
const VectorSet<std::string> *errors = tree_draw_ctx.shader_node_errors.lookup_ptr(
node.identifier);
if (!errors) {
return;
}
if (errors->is_empty()) {
return;
}
uiBut *but = add_error_message_button(block, rect, ICON_ERROR, icon_offset);
UI_but_func_quick_tooltip_set(but, [errors = *errors](const uiBut * /*but*/) {
std::string tooltip;
for (const int i : errors.index_range()) {
const StringRefNull error = errors[i];
tooltip += error.c_str();
if (i + 1 < errors.size()) {
tooltip += ".\n";
}
}
return tooltip;
});
}
}
static std::optional<std::chrono::nanoseconds> geo_node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
const bNodeTree &ntree = *snode.edittree;
geo_log::GeoTreeLog *tree_log = [&]() -> geo_log::GeoTreeLog * {
const bNodeTreeZones *zones = ntree.zones();
if (!zones) {
return nullptr;
}
const bNodeTreeZone *zone = zones->get_zone_by_node(node.identifier);
if (zone && ELEM(node.identifier, zone->input_node_id, zone->output_node_id)) {
zone = zone->parent_zone;
}
return tree_draw_ctx.tree_logs.get_main_tree_log(zone);
}();
if (tree_log == nullptr) {
return std::nullopt;
}
if (node.is_group_output()) {
return tree_log->execution_time;
}
if (node.is_frame()) {
/* Could be cached in the future if this recursive code turns out to be slow. */
std::chrono::nanoseconds run_time{0};
bool found_node = false;
for (const bNode *tnode : node.direct_children_in_frame()) {
if (tnode->is_frame()) {
std::optional<std::chrono::nanoseconds> sub_frame_run_time = geo_node_get_execution_time(
tree_draw_ctx, snode, *tnode);
if (sub_frame_run_time.has_value()) {
run_time += *sub_frame_run_time;
found_node = true;
}
}
else {
if (const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr_as(tnode->identifier))
{
found_node = true;
run_time += node_log->execution_time;
}
}
}
if (found_node) {
return run_time;
}
return std::nullopt;
}
if (const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr(node.identifier)) {
return node_log->execution_time;
}
return std::nullopt;
}
/* Create node key instance, assuming the node comes from the currently edited node tree. */
static bNodeInstanceKey current_node_instance_key(const SpaceNode &snode, const bNode &node)
{
const bNodeTreePath *path = static_cast<const bNodeTreePath *>(snode.treepath.last);
/* Some code in this file checks for the non-null elements of the tree path. However, if we did
* iterate into a node it is expected that there is a tree, and it should be in the path.
* Otherwise something else went wrong. */
BLI_assert(path);
/* Assume that the currently editing tree is the last in the path. */
BLI_assert(snode.edittree == path->nodetree);
return bke::node_instance_key(path->parent_key, snode.edittree, &node);
}
static std::optional<std::chrono::nanoseconds> compositor_accumulate_frame_node_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
BLI_assert(tree_draw_ctx.compositor_per_node_execution_time);
timeit::Nanoseconds frame_execution_time(0);
bool has_any_execution_time = false;
for (const bNode *current_node : node.direct_children_in_frame()) {
const bNodeInstanceKey key = current_node_instance_key(snode, *current_node);
if (const timeit::Nanoseconds *node_execution_time =
tree_draw_ctx.compositor_per_node_execution_time->lookup_ptr(key))
{
frame_execution_time += *node_execution_time;
has_any_execution_time = true;
}
}
if (!has_any_execution_time) {
return std::nullopt;
}
return frame_execution_time;
}
static std::optional<std::chrono::nanoseconds> compositor_node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
BLI_assert(tree_draw_ctx.compositor_per_node_execution_time);
/* For the frame nodes accumulate execution time of its children. */
if (node.is_frame()) {
return compositor_accumulate_frame_node_execution_time(tree_draw_ctx, snode, node);
}
/* For other nodes simply lookup execution time.
* The group node instances have their own entries in the execution times map. */
const bNodeInstanceKey key = current_node_instance_key(snode, node);
if (const timeit::Nanoseconds *execution_time =
tree_draw_ctx.compositor_per_node_execution_time->lookup_ptr(key))
{
if (execution_time->count() == 0) {
return std::nullopt;
}
return *execution_time;
}
return std::nullopt;
}
static std::optional<std::chrono::nanoseconds> node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
switch (snode.edittree->type) {
case NTREE_GEOMETRY:
return geo_node_get_execution_time(tree_draw_ctx, snode, node);
case NTREE_COMPOSIT:
return compositor_node_get_execution_time(tree_draw_ctx, snode, node);
default:
return std::nullopt;
}
}
static std::string node_get_execution_time_label(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node)
{
const std::optional<std::chrono::nanoseconds> exec_time = node_get_execution_time(
tree_draw_ctx, snode, node);
if (!exec_time.has_value()) {
return std::string("");
}
const uint64_t exec_time_us =
std::chrono::duration_cast<std::chrono::microseconds>(*exec_time).count();
/* Don't show time if execution time is 0 microseconds. */
if (exec_time_us == 0) {
return std::string("-");
}
if (exec_time_us < 100) {
return std::string("< 0.1 ms");
}
int precision = 0;
/* Show decimal if value is below 1ms */
if (exec_time_us < 1000) {
precision = 2;
}
else if (exec_time_us < 10000) {
precision = 1;
}
std::stringstream stream;
stream << std::fixed << std::setprecision(precision) << (exec_time_us / 1000.0f);
return stream.str() + " ms";
}
struct NamedAttributeTooltipArg {
Map<StringRefNull, geo_log::NamedAttributeUsage> usage_by_attribute;
};
static std::string named_attribute_tooltip(bContext * /*C*/, void *argN, const StringRef /*tip*/)
{
NamedAttributeTooltipArg &arg = *static_cast<NamedAttributeTooltipArg *>(argN);
fmt::memory_buffer buf;
fmt::format_to(fmt::appender(buf), "{}", TIP_("Accessed named attributes:"));
fmt::format_to(fmt::appender(buf), "\n");
struct NameWithUsage {
StringRefNull name;
geo_log::NamedAttributeUsage usage;
};
Vector<NameWithUsage> sorted_used_attribute;
for (auto &&item : arg.usage_by_attribute.items()) {
sorted_used_attribute.append({item.key, item.value});
}
std::sort(sorted_used_attribute.begin(),
sorted_used_attribute.end(),
[](const NameWithUsage &a, const NameWithUsage &b) {
return BLI_strcasecmp_natural(a.name.c_str(), b.name.c_str()) < 0;
});
for (const NameWithUsage &attribute : sorted_used_attribute) {
const StringRefNull name = attribute.name;
const geo_log::NamedAttributeUsage usage = attribute.usage;
fmt::format_to(fmt::appender(buf), fmt::runtime(TIP_(" \u2022 \"{}\": ")), name);
Vector<std::string> usages;
if (flag_is_set(usage, geo_log::NamedAttributeUsage::Read)) {
usages.append(TIP_("read"));
}
if (flag_is_set(usage, geo_log::NamedAttributeUsage::Write)) {
usages.append(TIP_("write"));
}
if (flag_is_set(usage, geo_log::NamedAttributeUsage::Remove)) {
usages.append(TIP_("remove"));
}
for (const int i : usages.index_range()) {
fmt::format_to(fmt::appender(buf), "{}", usages[i]);
if (i < usages.size() - 1) {
fmt::format_to(fmt::appender(buf), ", ");
}
}
fmt::format_to(fmt::appender(buf), "\n");
}
fmt::format_to(fmt::appender(buf), "\n");
fmt::format_to(
fmt::appender(buf),
fmt::runtime(TIP_("Attributes with these names used within the group may conflict with "
"existing attributes")));
return fmt::to_string(buf);
}
static NodeExtraInfoRow row_from_used_named_attribute(
const Map<StringRefNull, geo_log::NamedAttributeUsage> &usage_by_attribute_name)
{
const int attributes_num = usage_by_attribute_name.size();
NodeExtraInfoRow row;
row.text = std::to_string(attributes_num) +
(attributes_num == 1 ? RPT_(" Named Attribute") : RPT_(" Named Attributes"));
row.icon = ICON_SPREADSHEET;
row.tooltip_fn = named_attribute_tooltip;
row.tooltip_fn_arg = new NamedAttributeTooltipArg{usage_by_attribute_name};
row.tooltip_fn_free_arg = [](void *arg) { delete static_cast<NamedAttributeTooltipArg *>(arg); };
row.tooltip_fn_copy_arg = [](void *arg) -> void * {
return new NamedAttributeTooltipArg(*static_cast<NamedAttributeTooltipArg *>(arg));
};
return row;
}
static std::optional<NodeExtraInfoRow> node_get_accessed_attributes_row(
TreeDrawContext &tree_draw_ctx, const bNode &node)
{
geo_log::GeoTreeLog *geo_tree_log = tree_draw_ctx.tree_logs.get_main_tree_log(node);
if (geo_tree_log == nullptr) {
return std::nullopt;
}
if (ELEM(node.type_legacy,
GEO_NODE_STORE_NAMED_ATTRIBUTE,
GEO_NODE_REMOVE_ATTRIBUTE,
GEO_NODE_INPUT_NAMED_ATTRIBUTE))
{
/* Only show the overlay when the name is passed in from somewhere else. */
for (const bNodeSocket *socket : node.input_sockets()) {
if (STREQ(socket->name, "Name")) {
if (!socket->is_directly_linked()) {
return std::nullopt;
}
}
}
}
geo_tree_log->ensure_used_named_attributes();
geo_log::GeoNodeLog *node_log = geo_tree_log->nodes.lookup_ptr(node.identifier);
if (node_log == nullptr) {
return std::nullopt;
}
if (node_log->used_named_attributes.is_empty()) {
return std::nullopt;
}
return row_from_used_named_attribute(node_log->used_named_attributes);
}
static std::optional<NodeExtraInfoRow> node_get_execution_time_label_row(
TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
NodeExtraInfoRow row;
row.text = node_get_execution_time_label(tree_draw_ctx, snode, node);
if (row.text.empty()) {
return std::nullopt;
}
row.tooltip = TIP_(
"The execution time from the node tree's latest evaluation. For frame and group "
"nodes, the time for all sub-nodes");
row.icon = ICON_PREVIEW_RANGE;
return row;
}
static void node_get_compositor_extra_info(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
Vector<NodeExtraInfoRow> &rows)
{
if (snode.overlay.flag & SN_OVERLAY_SHOW_TIMINGS) {
std::optional<NodeExtraInfoRow> row = node_get_execution_time_label_row(
tree_draw_ctx, snode, node);
if (row.has_value()) {
rows.append(std::move(*row));
}
}
}
static Vector<NodeExtraInfoRow> node_get_extra_info(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node)
{
Vector<NodeExtraInfoRow> rows;
if (node.typeinfo->get_extra_info) {
nodes::NodeExtraInfoParams params{rows, *snode.edittree, node, C};
node.typeinfo->get_extra_info(params);
}
if (node.typeinfo->deprecation_notice) {
NodeExtraInfoRow row;
row.text = IFACE_("Deprecated");
row.icon = ICON_INFO;
row.tooltip = TIP_(node.typeinfo->deprecation_notice);
rows.append(std::move(row));
}
if (snode.edittree->type == NTREE_COMPOSIT) {
node_get_compositor_extra_info(tree_draw_ctx, snode, node, rows);
return rows;
}
if (!(snode.edittree->type == NTREE_GEOMETRY)) {
/* Currently geometry and compositor nodes are the only nodes to have extra info per nodes. */
return rows;
}
if (snode.overlay.flag & SN_OVERLAY_SHOW_NAMED_ATTRIBUTES) {
if (std::optional<NodeExtraInfoRow> row = node_get_accessed_attributes_row(tree_draw_ctx,
node))
{
rows.append(std::move(*row));
}
}
if (snode.overlay.flag & SN_OVERLAY_SHOW_TIMINGS &&
(ELEM(node.typeinfo->nclass, NODE_CLASS_GEOMETRY, NODE_CLASS_GROUP, NODE_CLASS_ATTRIBUTE) ||
ELEM(node.type_legacy,
NODE_FRAME,
NODE_GROUP_OUTPUT,
GEO_NODE_SIMULATION_OUTPUT,
GEO_NODE_REPEAT_OUTPUT,
GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT,
NODE_EVALUATE_CLOSURE) ||
StringRef(node.idname).startswith("GeometryNodeImport")))
{
std::optional<NodeExtraInfoRow> row = node_get_execution_time_label_row(
tree_draw_ctx, snode, node);
if (row.has_value()) {
rows.append(std::move(*row));
}
}
geo_log::GeoTreeLog *tree_log = tree_draw_ctx.tree_logs.get_main_tree_log(node);
if (tree_log) {
tree_log->ensure_debug_messages();
const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr(node.identifier);
if (node_log != nullptr) {
for (const StringRef message : node_log->debug_messages) {
NodeExtraInfoRow row;
row.text = message;
row.icon = ICON_INFO;
rows.append(std::move(row));
}
}
}
return rows;
}
static void node_draw_extra_info_row(const bNode &node,
uiBlock &block,
const rctf &rect,
const int row,
const NodeExtraInfoRow &extra_info_row)
{
const float but_icon_left = rect.xmin + 6.0f * UI_SCALE_FAC;
const float but_icon_width = NODE_HEADER_ICON_SIZE * 0.8f;
const float but_icon_right = but_icon_left + but_icon_width;
void *tooltip_arg = extra_info_row.tooltip_fn_arg;
if (tooltip_arg && extra_info_row.tooltip_fn_free_arg) {
BLI_assert(extra_info_row.tooltip_fn_copy_arg);
tooltip_arg = extra_info_row.tooltip_fn_copy_arg(tooltip_arg);
}
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but_icon = uiDefIconBut(&block,
ButType::But,
0,
extra_info_row.icon,
int(but_icon_left),
int(rect.ymin + row * EXTRA_INFO_ROW_HEIGHT),
but_icon_width,
UI_UNIT_Y,
nullptr,
0,
0,
extra_info_row.tooltip);
if (extra_info_row.set_execute_fn) {
extra_info_row.set_execute_fn(*but_icon);
}
if (extra_info_row.tooltip_fn != nullptr) {
UI_but_func_tooltip_set(
but_icon, extra_info_row.tooltip_fn, tooltip_arg, extra_info_row.tooltip_fn_free_arg);
}
const float but_text_left = but_icon_right + 6.0f * UI_SCALE_FAC;
const float but_text_right = rect.xmax;
const float but_text_width = but_text_right - but_text_left;
uiBut *but_text = uiDefBut(&block,
extra_info_row.set_execute_fn ? ButType::But : ButType::Label,
0,
extra_info_row.text.c_str(),
int(but_text_left),
int(rect.ymin + row * EXTRA_INFO_ROW_HEIGHT),
short(but_text_width),
NODE_DY,
nullptr,
0,
0,
extra_info_row.tooltip);
UI_but_drawflag_enable(but_text, UI_BUT_TEXT_LEFT);
if (extra_info_row.set_execute_fn) {
extra_info_row.set_execute_fn(*but_text);
}
if (extra_info_row.tooltip_fn != nullptr) {
/* Don't pass tooltip free function because it's already used on the uiBut above. */
UI_but_func_tooltip_set(but_text, extra_info_row.tooltip_fn, tooltip_arg, nullptr);
}
if (node.is_muted()) {
UI_but_flag_enable(but_text, UI_BUT_INACTIVE);
UI_but_flag_enable(but_icon, UI_BUT_INACTIVE);
}
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
static void node_draw_extra_info_panel_back(const bNode &node, const rctf &extra_info_rect)
{
rctf panel_back_rect = extra_info_rect;
ColorTheme4f color;
if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.2f, color);
}
else {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.75f, color);
}
color.a -= 0.35f;
ColorTheme4f color_outline;
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
const float outline_width = U.pixelsize;
BLI_rctf_pad(&panel_back_rect, outline_width, outline_width);
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv_ex(
&panel_back_rect, color, nullptr, 0.0f, color_outline, outline_width, BASIS_RAD);
}
static void node_draw_extra_info_panel(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
ImBuf *preview,
uiBlock &block)
{
const Scene *scene = CTX_data_scene(&C);
if (!(snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS)) {
return;
}
if (preview && !(preview->x > 0 && preview->y > 0)) {
/* If the preview has an non-drawable size, just don't draw it. */
preview = nullptr;
}
const Span<NodeExtraInfoRow> extra_info_rows =
tree_draw_ctx.extra_info_rows_per_node[node.index()];
if (extra_info_rows.is_empty() && !preview) {
return;
}
const rctf &rct = node.runtime->draw_bounds;
rctf extra_info_rect;
if (node.is_frame()) {
extra_info_rect.xmin = rct.xmin;
extra_info_rect.xmax = rct.xmin + 95.0f * UI_SCALE_FAC;
extra_info_rect.ymin = rct.ymin + 2.0f * UI_SCALE_FAC;
extra_info_rect.ymax = rct.ymin + 2.0f * UI_SCALE_FAC;
}
else {
const float padding = 3.0f * UI_SCALE_FAC;
extra_info_rect.xmin = rct.xmin + padding;
extra_info_rect.xmax = rct.xmax - padding;
extra_info_rect.ymin = rct.ymax;
extra_info_rect.ymax = rct.ymax + extra_info_rows.size() * EXTRA_INFO_ROW_HEIGHT;
float preview_height = 0.0f;
rctf preview_rect;
if (preview) {
const float width = BLI_rctf_size_x(&extra_info_rect);
if (preview->x > preview->y) {
preview_height = (width - 2.0f * padding) * float(preview->y) / float(preview->x) +
2.0f * padding;
preview_rect.ymin = extra_info_rect.ymin + padding;
preview_rect.ymax = extra_info_rect.ymin + preview_height - padding;
preview_rect.xmin = extra_info_rect.xmin + padding;
preview_rect.xmax = extra_info_rect.xmax - padding;
extra_info_rect.ymax += preview_height;
}
else {
preview_height = width;
const float preview_width = (width - 2.0f * padding) * float(preview->x) /
float(preview->y) +
2.0f * padding;
preview_rect.ymin = extra_info_rect.ymin + padding;
preview_rect.ymax = extra_info_rect.ymin + preview_height - padding;
preview_rect.xmin = extra_info_rect.xmin + padding + (width - preview_width) / 2;
preview_rect.xmax = extra_info_rect.xmax - padding - (width - preview_width) / 2;
extra_info_rect.ymax += preview_height;
}
}
node_draw_extra_info_panel_back(node, extra_info_rect);
if (preview) {
node_draw_preview(scene, preview, &preview_rect);
}
/* Resize the rect to draw the textual infos on top of the preview. */
extra_info_rect.ymin += preview_height;
}
for (int row : extra_info_rows.index_range()) {
node_draw_extra_info_row(node, block, extra_info_rect, row, extra_info_rows[row]);
}
}
static short get_viewer_shortcut_icon(const bNode &node)
{
BLI_assert(node.is_type("CompositorNodeViewer") || node.is_type("GeometryNodeViewer"));
switch (node.custom1) {
case NODE_VIEWER_SHORTCUT_NONE:
/* No change by default. */
return node.typeinfo->ui_icon;
case NODE_VIEWER_SHORCTUT_SLOT_1:
return ICON_EVENT_ONEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_2:
return ICON_EVENT_TWOKEY;
case NODE_VIEWER_SHORCTUT_SLOT_3:
return ICON_EVENT_THREEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_4:
return ICON_EVENT_FOURKEY;
case NODE_VIEWER_SHORCTUT_SLOT_5:
return ICON_EVENT_FIVEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_6:
return ICON_EVENT_SIXKEY;
case NODE_VIEWER_SHORCTUT_SLOT_7:
return ICON_EVENT_SEVENKEY;
case NODE_VIEWER_SHORCTUT_SLOT_8:
return ICON_EVENT_EIGHTKEY;
case NODE_VIEWER_SHORCTUT_SLOT_9:
return ICON_EVENT_NINEKEY;
}
return node.typeinfo->ui_icon;
}
/* Returns true if the given node has an undefined type, a missing group node tree, or is
* unsupported in the given node tree. */
static bool node_undefined_or_unsupported(const bNodeTree &node_tree, const bNode &node)
{
if (node.typeinfo == &bke::NodeTypeUndefined) {
return true;
}
const char *disabled_hint = nullptr;
if (!node.typeinfo->poll(node.typeinfo, &node_tree, &disabled_hint)) {
return true;
}
if (node.is_group()) {
const ID *group_tree = node.id;
if (group_tree == nullptr) {
return false;
}
if (!ID_IS_LINKED(group_tree)) {
return false;
}
if ((group_tree->tag & ID_TAG_MISSING) == 0) {
return false;
}
return true;
}
return false;
}
static ColorTheme4f node_header_color_get(const bNodeTree &ntree,
const bNode &node,
const int color_id)
{
ColorTheme4f color_header;
/* The base color of the node header. */
if (node_undefined_or_unsupported(ntree, node)) {
/* Use warning color to indicate undefined types. */
UI_GetThemeColorBlendShade4fv(TH_REDALERT, color_id, 0.1f, -40, color_header);
}
else if ((node.flag & NODE_COLLAPSED) && (node.flag & NODE_CUSTOM_COLOR)) {
rgba_float_args_set(color_header, node.color[0], node.color[1], node.color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(color_id, color_header);
}
/* Draw selected nodes fully opaque. */
if (node.flag & SELECT) {
color_header.a = 1.0f;
}
/* Muted nodes get a mix of the background with the node color and are drawn slightly
* transparent so the wires inside are visible. */
if (node.is_muted()) {
ColorTheme4f color_background;
UI_GetThemeColor4fv(TH_BACK, color_background);
UI_GetColorPtrBlendAlpha4fv(color_header, color_background, 0.6f, -0.2f, color_header);
}
return color_header;
}
static void node_header_custom_tooltip(const bNode &node, uiBut &but)
{
UI_but_func_tooltip_custom_set(
&but,
[](bContext & /*C*/, uiTooltipData &data, uiBut * /*but*/, void *argN) {
const bNode &node = *static_cast<const bNode *>(argN);
const std::string description = node.typeinfo->ui_description_fn ?
TIP_(node.typeinfo->ui_description_fn(node)) :
TIP_(node.typeinfo->ui_description);
if (!description.empty()) {
UI_tooltip_text_field_add(
data, std::move(description), "", UI_TIP_STYLE_NORMAL, UI_TIP_LC_NORMAL);
}
if (U.flag & USER_TOOLTIPS_PYTHON) {
UI_tooltip_text_field_add(data,
fmt::format("Python: {}", node.idname),
"",
UI_TIP_STYLE_MONO,
UI_TIP_LC_PYTHON,
!description.empty());
}
},
&const_cast<bNode &>(node),
nullptr);
}
static void node_draw_basis(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const View2D &v2d,
const SpaceNode &snode,
bNodeTree &ntree,
const bNode &node,
uiBlock &block,
bNodeInstanceKey key)
{
const float iconbutw = NODE_HEADER_ICON_SIZE;
const bool show_preview = (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) &&
(snode.overlay.flag & SN_OVERLAY_SHOW_PREVIEWS) &&
(node.flag & NODE_PREVIEW) &&
(USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) ||
ntree.type != NTREE_SHADER);
/* Skip if out of view. */
rctf rect_with_preview = node.runtime->draw_bounds;
if (show_preview) {
rect_with_preview.ymax += NODE_WIDTH(node);
}
if (BLI_rctf_isect(&rect_with_preview, &v2d.cur, nullptr) == false) {
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
/* Shadow. */
if (!bke::all_zone_node_types().contains(node.type_legacy)) {
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
}
const rctf &rct = node.runtime->draw_bounds;
float color[4];
int color_id = node_get_colorid(tree_draw_ctx, node);
GPU_line_width(1.0f);
/* Overlay atop the node. */
{
bool drawn_with_previews = false;
if (show_preview) {
Map<bNodeInstanceKey, bke::bNodePreview> *previews_compo =
static_cast<Map<bNodeInstanceKey, bke::bNodePreview> *>(
CTX_data_pointer_get(&C, "node_previews").data);
NestedTreePreviews *previews_shader = tree_draw_ctx.nested_group_infos;
if (previews_shader) {
ImBuf *preview = node_preview_acquire_ibuf(ntree, *previews_shader, node);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, preview, block);
node_release_preview_ibuf(*previews_shader);
drawn_with_previews = true;
}
else if (previews_compo) {
if (bke::bNodePreview *preview_compositor = previews_compo->lookup_ptr(key)) {
node_draw_extra_info_panel(
C, tree_draw_ctx, snode, node, preview_compositor->ibuf, block);
drawn_with_previews = true;
}
}
}
if (drawn_with_previews == false) {
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
}
}
const float padding = 0.5f;
const float corner_radius = BASIS_RAD + padding;
const float outline_width = U.pixelsize;
/* Header. */
{
/* Add some padding to prevent transparent gaps with the outline. */
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymax - NODE_DY - padding,
rct.ymax + padding,
};
const ColorTheme4f color_header = node_header_color_get(ntree, node, color_id);
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv(&rect, true, corner_radius, color_header);
}
/* Show/hide icons. */
float iconofs = rct.xmax - 0.35f * U.widget_unit;
if (nodes::node_can_sync_sockets(C, ntree, node)) {
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_FILE_REFRESH,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
wmOperatorType *ot = WM_operatortype_find("NODE_OT_sockets_sync", false);
UI_but_operator_set(but, ot, wm::OpCallContext::InvokeDefault);
PointerRNA *opptr = UI_but_operator_ptr_ensure(but);
opptr->data = bke::idprop::create_group("wmOperatorProperties").release();
RNA_string_set(opptr, "node_name", node.name);
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
/* Preview. */
if (node_is_previewable(snode, ntree, node)) {
const bool is_active = node.flag & NODE_PREVIEW;
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
is_active ? ICON_HIDE_OFF : ICON_HIDE_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_preview_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
if (ELEM(node.type_legacy, NODE_CUSTOM, NODE_CUSTOM_GROUP) &&
node.typeinfo->ui_icon != ICON_NONE)
{
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiDefIconBut(&block,
ButType::But,
0,
node.typeinfo->ui_icon,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
if (node.type_legacy == GEO_NODE_VIEWER) {
const bool is_active = &node == tree_draw_ctx.active_geometry_nodes_viewer;
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
is_active ? ICON_RESTRICT_VIEW_OFF : ICON_RESTRICT_VIEW_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
/* Selection implicitly activates the node. */
const char *operator_idname = is_active ? "NODE_OT_deactivate_viewer" :
"NODE_OT_activate_viewer";
UI_but_func_set(
but, node_toggle_button_cb, POINTER_FROM_INT(node.identifier), (void *)operator_idname);
short shortcut_icon = get_viewer_shortcut_icon(node);
uiDefIconBut(&block,
ButType::But,
0,
shortcut_icon,
iconofs - 1.2 * iconbutw,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
/* Viewer node shortcuts. */
if (node.is_type("CompositorNodeViewer")) {
short shortcut_icon = get_viewer_shortcut_icon(node);
iconofs -= iconbutw;
const bool is_active = node.flag & NODE_DO_OUTPUT;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
is_active ? ICON_RESTRICT_VIEW_OFF : ICON_RESTRICT_VIEW_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_activate_viewer");
uiDefIconBut(&block,
ButType::But,
0,
shortcut_icon,
iconofs - 1.2 * iconbutw,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
node_add_error_message_button(tree_draw_ctx, ntree, node, block, rct, iconofs);
/* Title. */
if (node.flag & SELECT) {
UI_GetThemeColor4fv(TH_SELECT, color);
}
else {
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Collapse/expand icon. */
{
const int but_size = U.widget_unit * 0.8f;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_DOWNARROW_HLT,
rct.xmin + (NODE_MARGIN_X / 3),
rct.ymax - NODE_DY / 2.2f - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
const std::string showname = bke::node_label(ntree, node);
uiBut *but = uiDefBut(&block,
ButType::Label,
0,
showname,
round_fl_to_int(rct.xmin + NODE_MARGIN_X),
int(rct.ymax - NODE_DY),
short(iconofs - rct.xmin - NODE_MARGIN_X),
NODE_DY,
nullptr,
0,
0,
std::nullopt);
node_header_custom_tooltip(node, *but);
if (node.is_muted()) {
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
/* Wire across the node when muted/disabled. */
if (node.is_muted()) {
node_draw_mute_line(C, v2d, snode, node);
}
/* Body. */
{
/* Use warning color to indicate undefined types. */
if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColorShade4fv(TH_REDALERT, -40, color);
}
else if (node.flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(TH_NODE, color);
}
/* Draw selected nodes fully opaque. */
if (node.flag & SELECT) {
color[3] = 1.0f;
}
/* Muted nodes get a mix of the background with the node color and are drawn slightly
* transparent so the wires inside are visible. */
if (node.is_muted()) {
float color_background[4];
UI_GetThemeColor4fv(TH_BACK, color_background);
UI_GetColorPtrBlendAlpha4fv(color, color_background, 0.8f, -0.2f, color);
}
/* Add some padding to prevent transparent gaps with the outline. */
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymin - padding,
rct.ymax - (NODE_DY + outline_width) + padding,
};
/* Node Group indicator. */
if (draw_node_details(snode)) {
node_draw_node_group_indicator(snode, node, rect, corner_radius, color, node.flag & SELECT);
}
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
UI_draw_roundbox_4fv(&rect, true, corner_radius, color);
if (is_node_panels_supported(node)) {
node_draw_panels_background(node);
}
}
/* Outlines. */
{
/* Body outline. */
const rctf rect_body = {
rct.xmin - 0,
rct.xmax + 0,
rct.ymin,
rct.ymax - (NODE_DY),
};
float color_body[4];
if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColorShade4fv(TH_REDALERT, -40, color_body);
}
else if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.6f, color_body);
}
else {
UI_GetThemeColorShade4fv(TH_NODE, 20, color_body);
}
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
UI_draw_roundbox_4fv(&rect_body, false, BASIS_RAD, color_body);
/* Header outline. */
const rctf rect_header = {
rct.xmin,
rct.xmax,
rct.ymax - (NODE_DY + outline_width),
rct.ymax,
};
float color_header[4];
if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColorShade4fv(TH_REDALERT, -40, color_header);
}
else if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.6f, color_header);
}
else {
UI_GetThemeColorShade4fv(color_id, 20, color_header);
}
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv(&rect_header, false, BASIS_RAD, color_header);
/* Outline around the entire node to highlight selection, alert, or for simulation zones. */
const rctf rect_node = {
rct.xmin - outline_width,
rct.xmax + outline_width,
rct.ymin - outline_width,
rct.ymax + outline_width,
};
float color_outline[4] = {0.0f, 0.0f, 0.0f, 1.0f};
if (node.flag & SELECT) {
UI_GetThemeColor4fv((node.flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else if (const bke::bNodeZoneType *zone_type = bke::zone_type_by_node_type(node.type_legacy)) {
UI_GetThemeColor4fv(zone_type->theme_id, color_outline);
color_outline[3] = 1.0f;
}
else {
UI_GetThemeColorShade4fv(TH_NODE, 20, color_outline);
color_outline[3] = 0.0f;
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect_node, false, BASIS_RAD + outline_width, color_outline);
}
/* Skip slow socket drawing if zoom is small. */
if (draw_node_details(snode)) {
node_draw_sockets(C, block, snode, ntree, node);
}
if (is_node_panels_supported(node)) {
node_draw_panels(ntree, node, block);
}
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static void node_draw_collapsed(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const View2D &v2d,
const SpaceNode &snode,
bNodeTree &ntree,
bNode &node,
uiBlock &block)
{
const rctf &rct = node.runtime->draw_bounds;
float centy = BLI_rctf_cent_y(&rct);
float scale;
UI_view2d_scale_get(&v2d, &scale, nullptr);
const int color_id = node_get_colorid(tree_draw_ctx, node);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
/* Shadow. */
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
/* Wire across the node when muted/disabled. */
if (node.is_muted()) {
node_draw_mute_line(C, v2d, snode, node);
}
/* Body. */
ColorTheme4f color = node_header_color_get(ntree, node, color_id);
{
/* Add some padding to prevent transparent gaps with the outline. */
const float padding = 0.5f;
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymin - padding,
rct.ymax + padding,
};
/* Node Group indicator. */
if (draw_node_details(snode)) {
node_draw_node_group_indicator(
snode, node, rect, BASIS_RAD + padding, color, node.flag & SELECT);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, true, BASIS_RAD + padding, color);
}
/* Title. */
if (node.flag & SELECT) {
UI_GetThemeColor4fv(TH_SELECT, color);
}
else {
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Collapse/expand icon. */
{
const int but_size = 0.8f * U.widget_unit;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_RIGHTARROW,
rct.xmin + (NODE_MARGIN_X / 3) + 0.1f * U.widget_unit,
centy - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
const std::string showname = bke::node_label(ntree, node);
uiBut *but = uiDefBut(&block,
ButType::Label,
0,
showname,
round_fl_to_int(rct.xmin + NODE_MARGIN_X),
round_fl_to_int(centy - NODE_DY * 0.5f),
short(BLI_rctf_size_x(&rct) - (2 * U.widget_unit)),
NODE_DY,
nullptr,
0,
0,
std::nullopt);
node_header_custom_tooltip(node, *but);
/* Outline. */
{
const float outline_width = U.pixelsize;
const rctf rect = {
rct.xmin - outline_width,
rct.xmax + outline_width,
rct.ymin - outline_width,
rct.ymax + outline_width,
};
/* Color the outline according to active, selected, or undefined status. */
float color_outline[4];
if (node.flag & SELECT) {
UI_GetThemeColor4fv((node.flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else if (node.is_muted()) {
/* Muted nodes get a mix of the background with the node color. */
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, .4f, 10, color_outline);
}
else {
/* Use a mix of the backdrop and node type color, slightly lighter. */
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, .8f, 20, color_outline);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, false, BASIS_RAD + outline_width, color_outline);
}
if (node.is_muted()) {
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
node_draw_sockets(C, block, snode, ntree, node);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
int node_get_resize_cursor(NodeResizeDirection directions)
{
if (directions == 0) {
return WM_CURSOR_DEFAULT;
}
if ((directions & ~(NODE_RESIZE_TOP | NODE_RESIZE_BOTTOM)) == 0) {
return WM_CURSOR_Y_MOVE;
}
if ((directions & ~(NODE_RESIZE_RIGHT | NODE_RESIZE_LEFT)) == 0) {
return WM_CURSOR_X_MOVE;
}
return WM_CURSOR_EDIT;
}
static const bNode *find_node_under_cursor(SpaceNode &snode, const float2 &cursor)
{
for (const bNode *node : tree_draw_order_calc_nodes_reversed(*snode.edittree)) {
if (BLI_rctf_isect_pt(&node->runtime->draw_bounds, cursor[0], cursor[1])) {
return node;
}
}
return nullptr;
}
void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor)
{
const bNodeTree *ntree = snode.edittree;
if (ntree == nullptr) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
if (node_find_indicated_socket(snode, region, cursor, SOCK_IN | SOCK_OUT)) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
const bNode *node = find_node_under_cursor(snode, cursor);
if (!node) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
const NodeResizeDirection dir = node_get_resize_direction(snode, node, cursor[0], cursor[1]);
if (node->is_frame() && dir == NODE_RESIZE_NONE) {
/* Indicate that frame nodes can be moved/selected on their borders. */
const rctf frame_inside = node_frame_rect_inside(snode, *node);
if (!BLI_rctf_isect_pt(&frame_inside, cursor[0], cursor[1])) {
WM_cursor_set(&win, WM_CURSOR_NSEW_SCROLL);
return;
}
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
WM_cursor_set(&win, node_get_resize_cursor(dir));
}
static void count_multi_input_socket_links(bNodeTree &ntree, SpaceNode &snode)
{
for (bNode *node : ntree.all_nodes()) {
for (bNodeSocket *socket : node->input_sockets()) {
if (socket->is_multi_input()) {
socket->runtime->total_inputs = socket->directly_linked_links().size();
}
}
}
/* Count temporary links going into this socket. */
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
if (link.tosock && (link.tosock->flag & SOCK_MULTI_INPUT)) {
link.tosock->runtime->total_inputs++;
}
}
}
}
struct FrameNodeLayout {
float margin = 0;
float margin_top = 0;
float label_height = 0;
float label_baseline = 0;
bool has_label = false;
};
static FrameNodeLayout frame_node_layout(const bNode &frame_node)
{
BLI_assert(frame_node.is_frame());
const NodeFrame *frame_data = (NodeFrame *)frame_node.storage;
FrameNodeLayout frame_layout;
frame_layout.has_label = frame_node.label[0] != '\0';
/* This is not the actual height of the letters in the label, but an approximation that includes
* some of the white-space above and below the actual letters. */
frame_layout.label_height = frame_data->label_size * UI_SCALE_FAC;
/* The side and bottom margins are 50% bigger than the widget unit */
frame_layout.margin = 1.5f * U.widget_unit;
if (frame_layout.has_label) {
/* The label takes up 1.5 times the label height plus 0.2 times the margin.
* These coefficients are selected to provide good layout and spacing for the descenders. */
float room_for_label = 1.5f * frame_layout.label_height + 0.2f * frame_layout.margin;
/* Make top margin bigger, if needed for the label, but never smaller than the side margins. */
frame_layout.margin_top = std::max(frame_layout.margin, room_for_label);
/* This adjustment approximately centers the cap height in the margin.
* This is achieved by finding the y value that is the center of the top margin, then lowering
* that by 35% of the label height. Since font cap heights are typically about 70% of the total
* line height, moving the text by half that achieves rough centering. */
frame_layout.label_baseline = 0.5f * frame_layout.margin_top +
0.35f * frame_layout.label_height;
}
else {
/* If there is no label, the top margin is the same as the sides. */
frame_layout.margin_top = frame_layout.margin;
frame_layout.label_baseline = 0;
}
return frame_layout;
}
/**
* Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
* since the frame node automatic size depends on the size of each node which is only calculated
* while drawing.
*/
static rctf calc_node_frame_dimensions(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
bNode &node)
{
if (!node.is_frame()) {
rctf node_bounds = node.runtime->draw_bounds;
float zone_padding = 0;
float extra_row_padding = 0;
/* Pad if the node type is a zone input or output. */
if (bke::zone_type_by_node_type(node.type_legacy) != nullptr) {
zone_padding = NODE_ZONE_PADDING;
}
/* Compute the height of the info row for each node, which may vary per child node.
* This has to get the full extra_rows information (including all the text strings), even
* though all that's actually needed is the count of how many info_rows there are. */
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) {
extra_row_padding = tree_draw_ctx.extra_info_rows_per_node[node.index()].size() *
EXTRA_INFO_ROW_HEIGHT;
}
node_bounds.ymax += std::max(zone_padding, extra_row_padding);
node_bounds.ymin -= zone_padding;
return node_bounds;
}
NodeFrame *data = (NodeFrame *)node.storage;
const FrameNodeLayout frame_layout = frame_node_layout(node);
/* Initialize rect from current frame size. */
rctf rect;
node_to_updated_rect(node, rect);
/* Frame can be resized manually only if shrinking is disabled or no children are attached. */
data->flag |= NODE_FRAME_RESIZEABLE;
/* For shrinking bounding box, initialize the rect from first child node. */
bool bbinit = (data->flag & NODE_FRAME_SHRINK);
/* Fit bounding box to all children. */
for (bNode *child : node.direct_children_in_frame()) {
/* Add margin to node rect. */
rctf noderect = calc_node_frame_dimensions(C, tree_draw_ctx, snode, *child);
noderect.xmin -= frame_layout.margin;
noderect.xmax += frame_layout.margin;
noderect.ymin -= frame_layout.margin;
noderect.ymax += frame_layout.margin_top;
/* First child initializes frame. */
if (bbinit) {
bbinit = false;
rect = noderect;
data->flag &= ~NODE_FRAME_RESIZEABLE;
}
else {
BLI_rctf_union(&rect, &noderect);
}
}
/* Now adjust the frame size from view-space bounding box. */
const float2 min = node_from_view({rect.xmin, rect.ymin});
const float2 max = node_from_view({rect.xmax, rect.ymax});
node.location[0] = min.x;
node.location[1] = max.y;
node.width = max.x - min.x;
node.height = max.y - min.y;
node.runtime->draw_bounds = rect;
return rect;
}
static void reroute_node_prepare_for_draw(bNode &node)
{
const float2 loc = node_to_view(node.location);
/* When the node is collapsed, the input and output socket are both in the same place. */
node.input_socket(0).runtime->location = loc;
node.output_socket(0).runtime->location = loc;
const float radius = NODE_SOCKSIZE;
node.width = radius * 2;
node.runtime->draw_bounds.xmin = loc.x - radius;
node.runtime->draw_bounds.xmax = loc.x + radius;
node.runtime->draw_bounds.ymax = loc.y + radius;
node.runtime->draw_bounds.ymin = loc.y - radius;
}
static void node_update_nodetree(const bContext &C,
TreeDrawContext &tree_draw_ctx,
bNodeTree &ntree,
Span<bNode *> nodes,
Span<uiBlock *> blocks)
{
/* Make sure socket "used" tags are correct, for displaying value buttons. */
SpaceNode *snode = CTX_wm_space_node(&C);
count_multi_input_socket_links(ntree, *snode);
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
uiBlock &block = *blocks[node.index()];
if (node.is_frame()) {
/* Frame sizes are calculated after all other nodes have calculating their #draw_bounds. */
continue;
}
if (node.is_reroute()) {
reroute_node_prepare_for_draw(node);
}
else {
if (node.flag & NODE_COLLAPSED) {
node_update_collapsed(node, block);
}
else {
node_update_basis(C, tree_draw_ctx, ntree, node, block);
}
}
}
/* Now calculate the size of frame nodes, which can depend on the size of other nodes. */
for (bNode *frame : ntree.root_frames()) {
calc_node_frame_dimensions(C, tree_draw_ctx, *snode, *frame);
}
}
static void frame_node_draw_label(TreeDrawContext &tree_draw_ctx,
const bNode &node,
const SpaceNode &snode)
{
/* XXX font id is crap design */
const int fontid = UI_style_get()->widget.uifont_id;
const NodeFrame *data = (const NodeFrame *)node.storage;
/* Setting BLF_aspect() and then counter-scaling by aspect in BLF_size() has no effect on the
* rendered text size, because the two adjustments cancel each other out. But, using aspect
* renders the text at higher resolution, which sharpens the rasterization of the text. */
const float aspect = snode.runtime->aspect;
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, aspect, aspect, 1.0f);
BLF_size(fontid, data->label_size * UI_SCALE_FAC / aspect);
const FrameNodeLayout frame_layout = frame_node_layout(node);
/* Title color. */
int color_id = node_get_colorid(tree_draw_ctx, node);
uchar color[3];
UI_GetThemeColorBlendShade3ubv(TH_TEXT, color_id, 0.4f, 10, color);
BLF_color3ubv(fontid, color);
const float label_width = BLF_width(fontid, node.label, strlen(node.label));
const rctf &rct = node.runtime->draw_bounds;
const float label_x = BLI_rctf_cent_x(&rct) - (0.5f * label_width);
const float label_y = rct.ymax - frame_layout.label_baseline;
/* Label. */
if (frame_layout.has_label) {
BLF_position(fontid, label_x, label_y, 0);
BLF_draw(fontid, node.label, strlen(node.label));
}
/* Draw text body. */
if (node.id) {
const Text *text = (const Text *)node.id;
const float line_spacing = BLF_height_max(fontid) * aspect;
const float line_width = (BLI_rctf_size_x(&rct) - 2 * frame_layout.margin) / aspect;
const float x = rct.xmin + frame_layout.margin;
float y = rct.ymax - frame_layout.label_height -
(frame_layout.has_label ? line_spacing + frame_layout.margin : 0);
const int y_min = rct.ymin + frame_layout.margin;
BLF_enable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
BLF_clipping(fontid, rct.xmin, rct.ymin + frame_layout.margin, rct.xmax, rct.ymax);
BLF_wordwrap(fontid, line_width);
LISTBASE_FOREACH (const TextLine *, line, &text->lines) {
if (line->line[0]) {
BLF_position(fontid, x, y, 0);
ResultBLF info;
BLF_draw(fontid, line->line, line->len, &info);
y -= line_spacing * info.lines;
}
else {
y -= line_spacing;
}
if (y < y_min) {
break;
}
}
BLF_disable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
}
BLF_disable(fontid, BLF_ASPECT);
}
static void frame_node_draw_background(const ARegion &region,
const SpaceNode &snode,
const bNode &node)
{
/* Skip if out of view. */
if (BLI_rctf_isect(&node.runtime->draw_bounds, &region.v2d.cur, nullptr) == false) {
return;
}
float color[4];
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
const float alpha = color[3];
node_draw_shadow(snode, node, BASIS_RAD, alpha);
if (node.flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], alpha);
}
else {
int depth = 0;
for (const bNode *parent = node.parent; parent; parent = parent->parent) {
depth++;
}
if (depth % 2 == 0) {
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
}
else {
UI_GetThemeColorShade4fv(TH_NODE_FRAME, 20, color);
}
}
const rctf &rct = node.runtime->draw_bounds;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rct, true, BASIS_RAD, color);
}
static void frame_node_draw_outline(const ARegion &region,
const SpaceNode &snode,
const bNode &node)
{
/* Skip if out of view. */
const rctf &rct = node.runtime->draw_bounds;
if (BLI_rctf_isect(&rct, &region.v2d.cur, nullptr) == false) {
return;
}
ColorTheme4f outline_color;
bool draw_outline = false;
if (snode.runtime->frame_identifier_to_highlight == node.identifier) {
draw_outline = true;
UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -100, outline_color);
}
else if (node.flag & SELECT) {
draw_outline = true;
if (node.flag & NODE_ACTIVE) {
UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, outline_color);
}
else {
UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0, -40, outline_color);
}
}
if (draw_outline) {
UI_draw_roundbox_aa(&rct, false, BASIS_RAD, outline_color);
}
}
static void frame_node_draw_overlay(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const ARegion &region,
const SpaceNode &snode,
const bNode &node,
uiBlock &block)
{
/* Skip if out of view. */
if (BLI_rctf_isect(&node.runtime->draw_bounds, &region.v2d.cur, nullptr) == false) {
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
/* Label and text. */
frame_node_draw_label(tree_draw_ctx, node, snode);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static Set<const bNodeSocket *> find_sockets_on_active_gizmo_paths(
const bContext &C, const SpaceNode &snode, bke::ComputeContextCache &compute_context_cache)
{
const std::optional<ed::space_node::ObjectAndModifier> object_and_modifier =
ed::space_node::get_modifier_for_node_editor(snode);
if (!object_and_modifier) {
return {};
}
snode.edittree->ensure_topology_cache();
const ComputeContext *current_compute_context = ed::space_node::compute_context_for_edittree(
snode, compute_context_cache);
if (!current_compute_context) {
return {};
}
Set<const bNodeSocket *> sockets_on_gizmo_paths;
nodes::gizmos::foreach_active_gizmo(
C,
compute_context_cache,
[&](const Object &gizmo_object,
const NodesModifierData &gizmo_nmd,
const ComputeContext &gizmo_context,
const bNode &gizmo_node,
const bNodeSocket &gizmo_socket) {
if (&gizmo_object != object_and_modifier->object) {
return;
}
if (&gizmo_nmd != object_and_modifier->nmd) {
return;
}
nodes::gizmos::foreach_socket_on_gizmo_path(
gizmo_context,
gizmo_node,
gizmo_socket,
[&](const ComputeContext &compute_context,
const bNodeSocket &socket,
const nodes::inverse_eval::ElemVariant & /*elem*/) {
if (compute_context.hash() == current_compute_context->hash()) {
sockets_on_gizmo_paths.add(&socket);
}
});
});
return sockets_on_gizmo_paths;
}
/**
* Returns the reroute node linked to the input of the given reroute, if there is one.
*/
static const bNode *reroute_node_get_linked_reroute(const bNode &reroute)
{
BLI_assert(reroute.is_reroute());
const bNodeSocket *input_socket = reroute.input_sockets().first();
if (input_socket->directly_linked_links().is_empty()) {
return nullptr;
}
const bNodeLink *input_link = input_socket->directly_linked_links().first();
const bNode *from_node = input_link->fromnode;
return from_node->is_reroute() ? from_node : nullptr;
}
/**
* The auto label overlay displays a label on reroute nodes based on the user-defined label of a
* linked reroute upstream.
*/
static StringRef reroute_node_get_auto_label(TreeDrawContext &tree_draw_ctx,
const bNode &src_reroute)
{
BLI_assert(src_reroute.is_reroute());
if (src_reroute.label[0] != '\0') {
return src_reroute.label;
}
Map<const bNode *, StringRef> &reroute_auto_labels = tree_draw_ctx.reroute_auto_labels;
StringRef label;
Vector<const bNode *> reroute_path;
/* Traverse reroute path backwards until label, non-reroute node or link-cycle is found. */
for (const bNode *reroute = &src_reroute; reroute;
reroute = reroute_node_get_linked_reroute(*reroute))
{
reroute_path.append(reroute);
if (const StringRef *label_ptr = reroute_auto_labels.lookup_ptr(reroute)) {
label = *label_ptr;
break;
}
if (reroute->label[0] != '\0') {
label = reroute->label;
break;
}
/* This makes sure that the loop eventually ends even if there are link-cycles. */
reroute_auto_labels.add(reroute, "");
}
/* Remember the label for each node on the path to avoid recomputing it. */
for (const bNode *reroute : reroute_path) {
reroute_auto_labels.add_overwrite(reroute, label);
}
return label;
}
static void reroute_node_draw_body(const bContext &C,
const SpaceNode &snode,
const bNodeTree &ntree,
const bNode &node,
uiBlock &block,
const bool selected)
{
BLI_assert(node.is_reroute());
bNodeSocket &sock = *static_cast<bNodeSocket *>(node.inputs.first);
PointerRNA nodeptr = RNA_pointer_create_discrete(
const_cast<ID *>(&ntree.id), &RNA_Node, const_cast<bNode *>(&node));
ColorTheme4f socket_color;
ColorTheme4f outline_color;
node_socket_color_get(C, ntree, nodeptr, sock, socket_color);
node_socket_outline_color_get(selected, sock.type, outline_color);
node_draw_nodesocket(&node.runtime->draw_bounds,
socket_color,
outline_color,
NODE_SOCKET_OUTLINE,
sock.display_shape,
snode.runtime->aspect);
const float2 location = float2(BLI_rctf_cent_x(&node.runtime->draw_bounds),
BLI_rctf_cent_y(&node.runtime->draw_bounds));
const float2 size = float2(BLI_rctf_size_x(&node.runtime->draw_bounds),
BLI_rctf_size_y(&node.runtime->draw_bounds));
node_socket_tooltip_set(block, sock.index_in_tree(), location, size);
}
static void reroute_node_draw_label(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
uiBlock &block)
{
const bool has_label = node.label[0] != '\0';
const bool use_auto_label = !has_label && (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) &&
(snode.overlay.flag & SN_OVERLAY_SHOW_REROUTE_AUTO_LABELS);
if (!has_label && !use_auto_label) {
return;
}
/* Don't show the automatic label, when being zoomed out. */
if (!has_label && !draw_node_details(snode)) {
return;
}
const StringRef text = has_label ? node.label : reroute_node_get_auto_label(tree_draw_ctx, node);
if (text.is_empty()) {
return;
}
const short width = 512;
const int x = BLI_rctf_cent_x(&node.runtime->draw_bounds) - (width / 2);
const int y = node.runtime->draw_bounds.ymax - 4 * UI_SCALE_FAC;
uiBut *label_but = uiDefBut(
&block, ButType::Label, 0, text, x, y, width, NODE_DY, nullptr, 0, 0, std::nullopt);
UI_but_drawflag_disable(label_but, UI_BUT_TEXT_LEFT);
if (use_auto_label && !(node.flag & NODE_SELECT)) {
UI_but_flag_enable(label_but, UI_BUT_INACTIVE);
}
}
static void reroute_node_draw(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
const SpaceNode &snode,
bNodeTree &ntree,
const bNode &node,
uiBlock &block)
{
const rctf &rct = node.runtime->draw_bounds;
const View2D &v2d = region.v2d;
/* Skip if out of view. */
if (rct.xmax < v2d.cur.xmin || rct.xmin > v2d.cur.xmax || rct.ymax < v2d.cur.ymin ||
node.runtime->draw_bounds.ymin > v2d.cur.ymax)
{
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
if (draw_node_details(snode)) {
reroute_node_draw_label(tree_draw_ctx, snode, node, block);
}
/* Only draw the input socket, since all sockets are at the same location. */
const bool selected = node.flag & NODE_SELECT;
reroute_node_draw_body(C, snode, ntree, node, block, selected);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static void node_draw(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
const SpaceNode &snode,
bNodeTree &ntree,
bNode &node,
uiBlock &block,
bNodeInstanceKey key)
{
if (node.is_frame()) {
/* Should have been drawn before already. */
BLI_assert_unreachable();
}
else if (node.is_reroute()) {
reroute_node_draw(C, tree_draw_ctx, region, snode, ntree, node, block);
}
else {
const View2D &v2d = region.v2d;
if (node.flag & NODE_COLLAPSED) {
node_draw_collapsed(C, tree_draw_ctx, v2d, snode, ntree, node, block);
}
else {
node_draw_basis(C, tree_draw_ctx, v2d, snode, ntree, node, block, key);
}
}
}
static void add_rect_corner_positions(Vector<float2> &positions, const rctf &rect)
{
positions.append({rect.xmin, rect.ymin});
positions.append({rect.xmin, rect.ymax});
positions.append({rect.xmax, rect.ymin});
positions.append({rect.xmax, rect.ymax});
}
static void find_bounds_by_zone_recursive(const SpaceNode &snode,
const bNodeTreeZone &zone,
const Span<const bNodeTreeZone *> all_zones,
MutableSpan<Vector<float2>> r_bounds_by_zone)
{
const float node_padding = NODE_ZONE_PADDING;
const float zone_padding = ZONE_ZONE_PADDING;
Vector<float2> &bounds = r_bounds_by_zone[zone.index];
if (!bounds.is_empty()) {
return;
}
Vector<float2> possible_bounds;
for (const bNodeTreeZone *child_zone : zone.child_zones) {
find_bounds_by_zone_recursive(snode, *child_zone, all_zones, r_bounds_by_zone);
const Span<float2> child_bounds = r_bounds_by_zone[child_zone->index];
for (const float2 &pos : child_bounds) {
rctf rect;
BLI_rctf_init_pt_radius(&rect, pos, zone_padding);
add_rect_corner_positions(possible_bounds, rect);
}
}
for (const int child_node_id : zone.child_node_ids) {
const bNode *child_node = snode.edittree->node_by_id(child_node_id);
if (!child_node) {
/* Can happen when drawing zone errors. */
continue;
}
rctf rect = child_node->runtime->draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
add_rect_corner_positions(possible_bounds, rect);
}
if (const bNode *input_node = zone.input_node()) {
const rctf &draw_bounds = input_node->runtime->draw_bounds;
rctf rect = draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
rect.xmin = math::interpolate(draw_bounds.xmin, draw_bounds.xmax, 0.25f);
add_rect_corner_positions(possible_bounds, rect);
}
if (const bNode *output_node = zone.output_node()) {
const rctf &draw_bounds = output_node->runtime->draw_bounds;
rctf rect = draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
rect.xmax = math::interpolate(draw_bounds.xmin, draw_bounds.xmax, 0.75f);
add_rect_corner_positions(possible_bounds, rect);
}
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
if (link.fromnode == nullptr) {
continue;
}
if (zone.contains_node_recursively(*link.fromnode) &&
zone.output_node_id != link.fromnode->identifier)
{
const float2 pos = node_link_bezier_points_dragged(snode, link)[3];
rctf rect;
BLI_rctf_init_pt_radius(&rect, pos, node_padding);
add_rect_corner_positions(possible_bounds, rect);
}
}
}
Vector<int> convex_indices(possible_bounds.size());
const int convex_positions_num = BLI_convexhull_2d(possible_bounds, convex_indices.data());
convex_indices.resize(convex_positions_num);
for (const int i : convex_indices) {
bounds.append(possible_bounds[i]);
}
}
static void node_draw_zones_and_frames(const ARegion &region,
const SpaceNode &snode,
const bNodeTree &ntree)
{
const bNodeTreeZones *zones = ntree.zones();
if (!zones) {
/* Try use backup zones. */
zones = ntree.runtime->last_valid_zones.get();
}
const int zones_num = zones ? zones->zones.size() : 0;
Array<Vector<float2>> bounds_by_zone(zones_num);
Array<std::optional<bke::CurvesGeometry>> fillet_curve_by_zone(zones_num);
/* Bounding box area of zones is used to determine draw order. */
Array<float> bounding_box_width_by_zone(zones_num);
for (const int zone_i : IndexRange(zones_num)) {
const bNodeTreeZone &zone = *zones->zones[zone_i];
find_bounds_by_zone_recursive(snode, zone, zones->zones, bounds_by_zone);
const Span<float2> boundary_positions = bounds_by_zone[zone_i];
const int boundary_positions_num = boundary_positions.size();
if (boundary_positions_num < 3) {
/* Can happen when drawing zone errors. */
continue;
}
const Bounds<float2> bounding_box = *bounds::min_max(boundary_positions);
const float bounding_box_width = bounding_box.max.x - bounding_box.min.x;
bounding_box_width_by_zone[zone_i] = bounding_box_width;
bke::CurvesGeometry boundary_curve(boundary_positions_num, 1);
boundary_curve.cyclic_for_write().first() = true;
boundary_curve.fill_curve_types(CURVE_TYPE_POLY);
MutableSpan<float3> boundary_curve_positions = boundary_curve.positions_for_write();
boundary_curve.offsets_for_write().copy_from({0, boundary_positions_num});
for (const int i : boundary_positions.index_range()) {
boundary_curve_positions[i] = float3(boundary_positions[i], 0.0f);
}
fillet_curve_by_zone[zone_i] = geometry::fillet_curves_poly(
boundary_curve,
IndexRange(1),
VArray<float>::from_single(BASIS_RAD, boundary_positions_num),
VArray<int>::from_single(5, boundary_positions_num),
true,
{});
}
const View2D &v2d = region.v2d;
float scale;
UI_view2d_scale_get(&v2d, &scale, nullptr);
float line_width = 1.0f * scale;
float viewport[4] = {};
GPU_viewport_size_get_f(viewport);
const auto get_theme_id = [&](const int zone_i) {
const bNode *node = zones->zones[zone_i]->output_node();
if (!node) {
return TH_REDALERT;
}
return ThemeColorID(bke::zone_type_by_node_type(node->type_legacy)->theme_id);
};
const uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32_32);
using ZoneOrNode = std::variant<const bNodeTreeZone *, const bNode *>;
Vector<ZoneOrNode> draw_order;
for (const int zone_i : IndexRange(zones_num)) {
draw_order.append(zones->zones[zone_i]);
}
for (const bNode *node : ntree.all_nodes()) {
if (node->flag & NODE_BACKGROUND) {
draw_order.append(node);
}
}
auto get_zone_or_node_width = [&](const ZoneOrNode &zone_or_node) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
return bounding_box_width_by_zone[zone.index];
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
return BLI_rctf_size_x(&node.runtime->draw_bounds);
}
BLI_assert_unreachable();
return 0.0f;
};
std::sort(draw_order.begin(), draw_order.end(), [&](const ZoneOrNode &a, const ZoneOrNode &b) {
/* Draw zones with smaller bounding box on top to make them visible. */
return get_zone_or_node_width(a) > get_zone_or_node_width(b);
});
for (const ZoneOrNode &zone_or_node : draw_order) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
const int zone_i = zone.index;
float zone_color[4];
UI_GetThemeColor4fv(get_theme_id(zone_i), zone_color);
if (zone_color[3] == 0.0f) {
continue;
}
if (!fillet_curve_by_zone[zone_i].has_value()) {
/* Can happen when drawing zone errors. */
continue;
}
const Span<float3> fillet_boundary_positions = fillet_curve_by_zone[zone_i]->positions();
/* Draw the background. */
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorBlend(TH_BACK, get_theme_id(zone_i), zone_color[3]);
immBegin(GPU_PRIM_TRI_FAN, fillet_boundary_positions.size() + 1);
for (const float3 &p : fillet_boundary_positions) {
immVertex3fv(pos, p);
}
immVertex3fv(pos, fillet_boundary_positions[0]);
immEnd();
immUnbindProgram();
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
frame_node_draw_background(region, snode, node);
}
}
GPU_blend(GPU_BLEND_ALPHA);
/* Draw all the contour lines after to prevent them from getting hidden by overlapping zones. */
for (const ZoneOrNode &zone_or_node : draw_order) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
const int zone_i = zone.index;
if (!fillet_curve_by_zone[zone_i].has_value()) {
/* Can happen when drawing zone errors. */
continue;
}
const Span<float3> fillet_boundary_positions = fillet_curve_by_zone[zone_i]->positions();
/* Draw the contour lines. */
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", line_width * U.pixelsize);
const ThemeColorID theme_id = ntree.runtime->invalid_zone_output_node_ids.contains(
*zone.output_node_id) ?
TH_REDALERT :
get_theme_id(zone_i);
immUniformThemeColorAlpha(theme_id, 1.0f);
immBegin(GPU_PRIM_LINE_STRIP, fillet_boundary_positions.size() + 1);
for (const float3 &p : fillet_boundary_positions) {
immVertex3fv(pos, p);
}
immVertex3fv(pos, fillet_boundary_positions[0]);
immEnd();
immUnbindProgram();
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
frame_node_draw_outline(region, snode, node);
}
}
GPU_blend(GPU_BLEND_NONE);
}
static void draw_frame_overlays(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const ARegion &region,
const SpaceNode &snode,
const bNodeTree &ntree,
Span<uiBlock *> blocks)
{
for (const bNode *node : ntree.nodes_by_type("NodeFrame")) {
frame_node_draw_overlay(C, tree_draw_ctx, region, snode, *node, *blocks[node->index()]);
}
}
/**
* Tries to find a position on the link where we can draw link information like an error icon. If
* the link center is not visible, it finds the closest point to the link center that's still
* visible with some padding if possible. If none such point is found, nullopt is returned.
*/
static std::optional<float2> find_visible_center_of_link(const View2D &v2d,
const bNodeLink &link,
const float radius,
const float region_padding)
{
/* Compute center of the link because that's used as "ideal" position. */
const float2 start = socket_link_connection_location(*link.fromnode, *link.fromsock, link);
const float2 end = socket_link_connection_location(*link.tonode, *link.tosock, link);
const float2 center = math::midpoint(start, end);
/* The rectangle that we would like to stay within if possible. */
rctf inner_rect = v2d.cur;
BLI_rctf_pad(&inner_rect, -(region_padding + radius), -(region_padding + radius));
if (BLI_rctf_isect_pt_v(&inner_rect, center)) {
/* The center is visible. */
return center;
}
/* The rectangle containing all points which are valid result positions. */
rctf outer_rect = v2d.cur;
BLI_rctf_pad(&outer_rect, radius, radius);
/* Get the straight individual link segments. */
std::array<float2, NODE_LINK_RESOL + 1> link_points;
node_link_bezier_points_evaluated(link, link_points);
const float required_socket_distance = UI_UNIT_X;
/* Define a cost function that returns a value that is larger the worse the given position is.
* The point on the link with the lowest cost will be picked. */
const auto cost_function = [&](const float2 &p) -> float {
const float distance_to_inner_rect = std::max(BLI_rctf_length_x(&inner_rect, p.x),
BLI_rctf_length_y(&inner_rect, p.y));
const float distance_to_center = math::distance(p, center);
/* Set a high cost when the point is close to a socket. The distance to the center still has to
* be taken account though. Otherwise there is bad behavior when both sockets are close to the
* point. */
const float distance_to_socket = std::min(math::distance(p, start), math::distance(p, end));
if (distance_to_socket < required_socket_distance) {
return 1e5f + distance_to_center;
}
return
/* The larger the distance to the link center, the higher the cost.
* The importance of this distance decreases the further the center is away. */
std::sqrt(distance_to_center)
/* The larger the distance to the inner rectangle, the higher the cost. Apply an additional
* factor because it's more important that the position stays visible than that it is at
* the center. */
+ 10.0f * distance_to_inner_rect;
};
/* Iterate over visible points on the link, compute the cost of each and pick the best one. A
* more direct algorithm to find a good position would be nice. However, that seems to be
* surprisingly tricky to achieve without resulting in very "jumpy" positions, especially when
* the link is colinear to the region border. */
float best_cost;
std::optional<float2> best_position;
for (const int i : IndexRange(link_points.size() - 1)) {
float2 p0 = link_points[i];
float2 p1 = link_points[i + 1];
if (!BLI_rctf_clamp_segment(&outer_rect, p0, p1)) {
continue;
}
const float length = math::distance(p0, p1);
const float point_distance = 1.0f;
/* Might be possible to do a smarter scan of the cost function using some sort of binary sort,
* but it's not entirely straight forward because the cost function is not monotonic. */
const int points_to_check = std::max(2, 1 + int(length / point_distance));
for (const int j : IndexRange(points_to_check)) {
const float t = float(j) / (points_to_check - 1);
const float2 p = math::interpolate(p0, p1, t);
const float cost = cost_function(p);
if (!best_position.has_value() || cost < best_cost) {
best_cost = cost;
best_position = p;
}
}
}
return best_position;
}
static void draw_link_errors(const bContext &C,
SpaceNode &snode,
const bNodeLink &link,
const Span<bke::NodeLinkError> errors,
uiBlock &invalid_links_block)
{
const ARegion &region = *CTX_wm_region(&C);
if (errors.is_empty()) {
return;
}
if (!link.fromsock || !link.tosock || !link.fromnode || !link.tonode) {
/* Likely because the link is being dragged. */
return;
}
/* Generate full tooltip from potentially multiple errors. */
std::string error_tooltip;
if (errors.size() == 1) {
error_tooltip = errors[0].tooltip;
}
else {
for (const bke::NodeLinkError &error : errors) {
error_tooltip += fmt::format("\u2022 {}\n", error.tooltip);
}
}
const float bg_radius = UI_UNIT_X * 0.5f;
const float bg_corner_radius = UI_UNIT_X * 0.2f;
const float icon_size = UI_UNIT_X;
const float region_padding = UI_UNIT_X * 0.5f;
/* Compute error icon location. */
std::optional<float2> draw_position_opt = find_visible_center_of_link(
region.v2d, link, bg_radius, region_padding);
if (!draw_position_opt.has_value()) {
return;
}
const int2 draw_position = int2(draw_position_opt.value());
/* Draw a background for the error icon. */
rctf bg_rect;
BLI_rctf_init_pt_radius(&bg_rect, float2(draw_position), bg_radius);
ColorTheme4f bg_color;
UI_GetThemeColor4fv(TH_REDALERT, bg_color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
ui_draw_dropshadow(&bg_rect, bg_corner_radius, UI_UNIT_X * 0.2f, snode.runtime->aspect, 0.5f);
UI_draw_roundbox_4fv(&bg_rect, true, bg_corner_radius, bg_color);
/* Draw the icon itself with a tooltip. */
UI_block_emboss_set(&invalid_links_block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&invalid_links_block,
ButType::But,
0,
ICON_ERROR,
draw_position.x - icon_size / 2,
draw_position.y - icon_size / 2,
icon_size,
icon_size,
nullptr,
0,
0,
std::nullopt);
UI_but_func_quick_tooltip_set(
but, [tooltip = std::move(error_tooltip)](const uiBut * /*but*/) { return tooltip; });
}
static uiBlock &invalid_links_uiblock_init(const bContext &C)
{
Scene *scene = CTX_data_scene(&C);
wmWindow *window = CTX_wm_window(&C);
ARegion *region = CTX_wm_region(&C);
return *UI_block_begin(&C, scene, window, region, "invalid_links", ui::EmbossType::None);
}
#define USE_DRAW_TOT_UPDATE
static void node_draw_nodetree(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
SpaceNode &snode,
bNodeTree &ntree,
Span<bNode *> nodes,
Span<uiBlock *> blocks,
bNodeInstanceKey parent_key)
{
#ifdef USE_DRAW_TOT_UPDATE
BLI_rctf_init_minmax(&region.v2d.tot);
#endif
for (const int i : nodes.index_range()) {
#ifdef USE_DRAW_TOT_UPDATE
/* Unrelated to background nodes, update the v2d->tot,
* can be anywhere before we draw the scroll bars. */
BLI_rctf_union(&region.v2d.tot, &nodes[i]->runtime->draw_bounds);
#endif
}
/* Node lines. */
GPU_blend(GPU_BLEND_ALPHA);
nodelink_batch_start(snode);
for (const bNodeLink *link : ntree.all_links()) {
if (!bke::node_link_is_hidden(*link) && !bke::node_link_is_selected(*link)) {
node_draw_link(C, region.v2d, snode, *link, false);
}
}
/* Draw selected node links after the unselected ones, so they are shown on top. */
for (const bNodeLink *link : ntree.all_links()) {
if (!bke::node_link_is_hidden(*link) && bke::node_link_is_selected(*link)) {
node_draw_link(C, region.v2d, snode, *link, true);
}
}
nodelink_batch_end(snode);
GPU_blend(GPU_BLEND_NONE);
draw_frame_overlays(C, tree_draw_ctx, region, snode, ntree, blocks);
/* Draw foreground nodes, last nodes in front. */
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
if (node.flag & NODE_BACKGROUND) {
/* Background nodes are drawn before mixed with zones already. */
continue;
}
const bNodeInstanceKey key = bke::node_instance_key(parent_key, &ntree, &node);
node_draw(C, tree_draw_ctx, region, snode, ntree, node, *blocks[node.index()], key);
}
uiBlock &invalid_links_block = invalid_links_uiblock_init(C);
for (auto &&item : ntree.runtime->link_errors.items()) {
if (const bNodeLink *link = item.key.try_find(ntree)) {
if (!bke::node_link_is_hidden(*link)) {
draw_link_errors(C, snode, *link, item.value, invalid_links_block);
}
}
}
UI_block_end(&C, &invalid_links_block);
UI_block_draw(&C, &invalid_links_block);
}
/* Draw the breadcrumb on the top of the editor. */
static void draw_tree_path(const bContext &C, ARegion &region)
{
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(&region);
const rcti *rect = ED_region_visible_rect(&region);
const uiStyle *style = UI_style_get_dpi();
const float padding_x = 16 * UI_SCALE_FAC;
const int x = rect->xmin + padding_x;
const int y = region.winy - UI_UNIT_Y * 0.6f;
const int width = BLI_rcti_size_x(rect) - 2 * padding_x;
uiBlock *block = UI_block_begin(&C, &region, __func__, ui::EmbossType::None);
uiLayout &layout = ui::block_layout(
block, ui::LayoutDirection::Vertical, ui::LayoutType::Panel, x, y, width, 1, 0, style);
const Vector<ui::ContextPathItem> context_path = ed::space_node::context_path_for_space_node(C);
ui::template_breadcrumbs(layout, context_path);
ui::block_layout_resolve(block);
UI_block_end(&C, block);
UI_block_draw(&C, block);
GPU_matrix_pop_projection();
}
static void snode_setup_v2d(SpaceNode &snode, ARegion &region, const float2 &center)
{
View2D &v2d = region.v2d;
/* Shift view to node tree center. */
UI_view2d_center_set(&v2d, center[0], center[1]);
UI_view2d_view_ortho(&v2d);
snode.runtime->aspect = BLI_rctf_size_x(&v2d.cur) / float(region.winx);
}
static Map<const bNode *, const bNode *> find_menu_switch_sources_for_index_switch_nodes(
const SpaceNode &snode,
const bNodeTree &ntree,
bke::ComputeContextCache &compute_context_cache)
{
Map<const bNode *, const bNode *> result;
for (const bNode *index_switch_node : ntree.nodes_by_type("GeometryNodeIndexSwitch")) {
const bNodeSocket &index_socket = index_switch_node->input_socket(0);
const ComputeContext *compute_context = ed::space_node::compute_context_for_edittree_socket(
snode, compute_context_cache, index_socket);
if (!compute_context) {
continue;
}
const std::optional<nodes::NodeInContext> menu_switch = nodes::find_origin_index_menu_switch(
{compute_context, &index_socket}, compute_context_cache);
if (!menu_switch) {
continue;
}
result.add(index_switch_node, menu_switch->node);
}
return result;
}
static void draw_nodetree(const bContext &C,
ARegion &region,
bNodeTree &ntree,
bNodeInstanceKey parent_key)
{
SpaceNode *snode = CTX_wm_space_node(&C);
ntree.ensure_topology_cache();
Array<bNode *> nodes = tree_draw_order_calc_nodes(ntree);
Array<uiBlock *> blocks = node_uiblocks_init(C, nodes);
bke::ComputeContextCache compute_context_cache;
TreeDrawContext tree_draw_ctx;
tree_draw_ctx.bmain = CTX_data_main(&C);
tree_draw_ctx.window = CTX_wm_window(&C);
tree_draw_ctx.scene = CTX_data_scene(&C);
tree_draw_ctx.region = CTX_wm_region(&C);
tree_draw_ctx.depsgraph = CTX_data_depsgraph_pointer(&C);
tree_draw_ctx.extra_info_rows_per_node.reinitialize(nodes.size());
tree_draw_ctx.menu_switch_source_by_index_switch =
find_menu_switch_sources_for_index_switch_nodes(*snode, ntree, compute_context_cache);
BLI_SCOPED_DEFER([&]() { ntree.runtime->sockets_on_active_gizmo_paths.clear(); });
if (ntree.type == NTREE_GEOMETRY) {
tree_draw_ctx.tree_logs = geo_log::GeoNodesLog::get_contextual_tree_logs(*snode);
tree_draw_ctx.tree_logs.foreach_tree_log([&](geo_log::GeoTreeLog &log) {
log.ensure_node_warnings(*tree_draw_ctx.bmain);
log.ensure_execution_times();
});
const WorkSpace *workspace = CTX_wm_workspace(&C);
tree_draw_ctx.active_geometry_nodes_viewer = viewer_path::find_geometry_nodes_viewer(
workspace->viewer_path, *snode);
/* This set of socket is used when drawing links to determine which links should use the
* special gizmo drawing. */
ntree.runtime->sockets_on_active_gizmo_paths = find_sockets_on_active_gizmo_paths(
C, *snode, compute_context_cache);
}
else if (ntree.type == NTREE_COMPOSIT) {
const Scene *scene = CTX_data_scene(&C);
tree_draw_ctx.compositor_per_node_execution_time =
&scene->runtime->compositor.per_node_execution_time;
}
else if (ntree.type == NTREE_SHADER) {
if (USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) &&
BKE_scene_uses_shader_previews(CTX_data_scene(&C)) &&
snode->overlay.flag & SN_OVERLAY_SHOW_OVERLAYS &&
snode->overlay.flag & SN_OVERLAY_SHOW_PREVIEWS)
{
tree_draw_ctx.nested_group_infos = get_nested_previews(C, *snode);
}
{
std::lock_guard lock(ntree.runtime->shader_node_errors_mutex);
/* Make a local copy to avoid mutex access for each node. Typically, there are only very few
* error message. */
tree_draw_ctx.shader_node_errors = ntree.runtime->shader_node_errors;
}
}
for (const int i : nodes.index_range()) {
const bNode &node = *nodes[i];
tree_draw_ctx.extra_info_rows_per_node[node.index()] = node_get_extra_info(
C, tree_draw_ctx, *snode, node);
}
node_update_nodetree(C, tree_draw_ctx, ntree, nodes, blocks);
node_draw_zones_and_frames(region, *snode, ntree);
node_draw_nodetree(C, tree_draw_ctx, region, *snode, ntree, nodes, blocks, parent_key);
}
/**
* Make the background slightly brighter to indicate that users are inside a node-group.
*/
static void draw_background_color(const SpaceNode &snode)
{
const int max_tree_length = 3;
const float bright_factor = 0.25f;
/* We ignore the first element of the path since it is the top-most tree and it doesn't need to
* be brighter. We also set a cap to how many levels we want to set apart, to avoid the
* background from getting too bright. */
const int clamped_tree_path_length = BLI_listbase_count_at_most(&snode.treepath,
max_tree_length);
const int depth = max_ii(0, clamped_tree_path_length - 1);
float color[3];
UI_GetThemeColor3fv(TH_BACK, color);
mul_v3_fl(color, 1.0f + bright_factor * depth);
GPU_clear_color(color[0], color[1], color[2], 1.0);
}
void node_draw_space(const bContext &C, ARegion &region)
{
wmWindow *win = CTX_wm_window(&C);
SpaceNode &snode = *CTX_wm_space_node(&C);
View2D &v2d = region.v2d;
/* Setup off-screen buffers. */
GPUViewport *viewport = WM_draw_region_get_viewport(&region);
blender::gpu::FrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
UI_view2d_view_ortho(&v2d);
draw_background_color(snode);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_scissor_test(true);
/* XXX `snode->runtime->cursor` set in coordinate-space for placing new nodes,
* used for drawing noodles too. */
UI_view2d_region_to_view(&region.v2d,
win->eventstate->xy[0] - region.winrct.xmin,
win->eventstate->xy[1] - region.winrct.ymin,
&snode.runtime->cursor[0],
&snode.runtime->cursor[1]);
snode.runtime->cursor[0] /= UI_SCALE_FAC;
snode.runtime->cursor[1] /= UI_SCALE_FAC;
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_PRE_VIEW);
/* Only set once. */
GPU_blend(GPU_BLEND_ALPHA);
/* Nodes. */
snode_set_context(C);
const int grid_levels = UI_GetThemeValueType(TH_NODE_GRID_LEVELS, SPACE_NODE);
UI_view2d_dot_grid_draw(&v2d, TH_GRID, NODE_GRID_STEP_SIZE, grid_levels);
/* Draw parent node trees. */
if (snode.treepath.last) {
bNodeTreePath *path = (bNodeTreePath *)snode.treepath.last;
/* Update tree path name (drawn in the bottom left). */
ID *name_id = (path->nodetree && path->nodetree != snode.nodetree) ? &path->nodetree->id :
snode.id;
if (name_id && UNLIKELY(!STREQ(path->display_name, name_id->name + 2))) {
STRNCPY_UTF8(path->display_name, name_id->name + 2);
}
/* Current View2D center, will be set temporarily for parent node trees. */
float2 center;
UI_view2d_center_get(&v2d, &center.x, &center.y);
/* Store new view center in path and current edit tree. */
copy_v2_v2(path->view_center, center);
if (snode.edittree) {
copy_v2_v2(snode.edittree->view_center, center);
}
/* Top-level edit tree. */
bNodeTree *ntree = path->nodetree;
if (ntree) {
snode_setup_v2d(snode, region, center);
/* Backdrop. */
draw_nodespace_back_pix(C, region, snode, path->parent_key);
{
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
GPU_matrix_push();
GPU_matrix_identity_set();
wmOrtho2_pixelspace(region.winx, region.winy);
WM_gizmomap_draw(region.runtime->gizmo_map, &C, WM_GIZMOMAP_DRAWSTEP_2D);
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
}
draw_nodetree(C, region, *ntree, path->parent_key);
}
/* Temporary links. */
GPU_blend(GPU_BLEND_ALPHA);
GPU_line_smooth(true);
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
node_draw_link_dragged(C, v2d, snode, link);
}
}
GPU_line_smooth(false);
GPU_blend(GPU_BLEND_NONE);
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS && snode.flag & SNODE_SHOW_GPENCIL) {
/* Draw grease-pencil annotations. */
ED_annotation_draw_view2d(&C, true);
}
}
else {
/* Backdrop. */
draw_nodespace_back_pix(C, region, snode, bke::NODE_INSTANCE_KEY_NONE);
}
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_POST_VIEW);
/* Reset view matrix. */
UI_view2d_view_restore(&C);
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) {
if (snode.flag & SNODE_SHOW_GPENCIL && snode.treepath.last) {
/* Draw grease-pencil (screen strokes, and also paint-buffer). */
ED_annotation_draw_view2d(&C, false);
}
/* Draw context path. */
if (snode.overlay.flag & SN_OVERLAY_SHOW_PATH) {
draw_tree_path(C, region);
}
}
/* Scrollers. */
/* Hide the right scrollbar while a right-aligned region
* is open. Otherwise we can have two scroll bars. #141225 */
ScrArea *area = CTX_wm_area(&C);
bool sidebar = false;
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->alignment == RGN_ALIGN_RIGHT && region->overlap &&
!(region->flag & RGN_FLAG_HIDDEN))
{
sidebar = true;
break;
}
}
if (sidebar) {
v2d.scroll &= ~V2D_SCROLL_RIGHT;
}
else {
v2d.scroll |= V2D_SCROLL_RIGHT;
}
UI_view2d_scrollers_draw(&v2d, nullptr);
}
} // namespace blender::ed::space_node