Files
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

221 lines
4.7 KiB
C++

/* SPDX-FileCopyrightText: 2008-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "AppCanvas.h"
#include "AppConfig.h"
#include "AppView.h"
#include "Controller.h"
#include "../image/Image.h"
#include "../stroke/StrokeRenderer.h"
#include "../stroke/StyleModule.h"
#include "../system/TimeStamp.h"
#include "../system/StringUtils.h"
namespace Freestyle {
AppCanvas::AppCanvas()
{
_pViewer = nullptr;
_MapsPath = Config::Path::getInstance()->getMapsDir().c_str();
}
AppCanvas::AppCanvas(AppView *iViewer)
{
_pViewer = iViewer;
}
AppCanvas::AppCanvas(const AppCanvas &iBrother) : Canvas(iBrother)
{
_pViewer = iBrother._pViewer;
}
AppCanvas::~AppCanvas()
{
_pViewer = nullptr;
}
void AppCanvas::setViewer(AppView *iViewer)
{
_pViewer = iViewer;
}
int AppCanvas::width() const
{
return _pViewer->width();
}
int AppCanvas::height() const
{
return _pViewer->height();
}
BBox<Vec2i> AppCanvas::border() const
{
return _pViewer->border();
}
float AppCanvas::thickness() const
{
return _pViewer->thickness();
}
BBox<Vec3r> AppCanvas::scene3DBBox() const
{
return _pViewer->scene3DBBox();
}
void AppCanvas::preDraw()
{
Canvas::preDraw();
}
void AppCanvas::init()
{
#if 0
static bool firsttime = true;
if (firsttime) {
_Renderer = new BlenderStrokeRenderer;
if (!StrokeRenderer::loadTextures()) {
cerr << "unable to load stroke textures" << endl;
return;
}
}
#endif
}
void AppCanvas::postDraw()
{
for (uint i = 0; i < _StyleModules.size(); i++) {
if (!_StyleModules[i]->getDisplayed() || !_Layers[i]) {
continue;
}
_Layers[i]->ScaleThickness(thickness());
}
Canvas::postDraw();
}
void AppCanvas::Erase()
{
Canvas::Erase();
}
// Abstract
void AppCanvas::readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const
{
float *rgb = new float[3 * w * h];
memset(rgb, 0, sizeof(float[3]) * w * h);
int xsch = width();
int ysch = height();
if (_pass_diffuse.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_diffuse.width;
int recty = _pass_diffuse.height;
float xfac = float(rectx) / float(xmax - xmin);
float yfac = float(recty) / float(ymax - ymin);
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n",
w,
h,
x,
y,
xsch,
ysch,
xmax - xmin,
ymax - ymin,
rectx,
recty,
int(xfac * 100.0f));
}
#endif
int ii, jj;
for (int j = 0; j < h; j++) {
jj = int((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty) {
continue;
}
for (int i = 0; i < w; i++) {
ii = int((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx) {
continue;
}
memcpy(rgb + (w * j + i) * 3, _pass_diffuse.buf + (rectx * jj + ii) * 3, sizeof(float[3]));
}
}
}
oImage.setArray(rgb, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const
{
float *z = new float[w * h];
memset(z, 0, sizeof(float) * w * h);
int xsch = width();
int ysch = height();
if (_pass_z.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_z.width;
int recty = _pass_z.height;
float xfac = float(rectx) / float(xmax - xmin);
float yfac = float(recty) / float(ymax - ymin);
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n",
w,
h,
x,
y,
xsch,
ysch,
xmax - xmin,
ymax - ymin,
rectx,
recty,
int(xfac * 100.0f));
}
#endif
int ii, jj;
for (int j = 0; j < h; j++) {
jj = int((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty) {
continue;
}
for (int i = 0; i < w; i++) {
ii = int((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx) {
continue;
}
z[w * j + i] = _pass_z.buf[rectx * jj + ii];
}
}
}
oImage.setArray(z, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::RenderStroke(Stroke *iStroke)
{
if (_basic) {
iStroke->RenderBasic(_Renderer);
}
else {
iStroke->Render(_Renderer);
}
}
void AppCanvas::update() {}
} /* namespace Freestyle */