The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
32 lines
993 B
C
32 lines
993 B
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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#include "../BPy_UnaryFunction0D.h"
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#include "../../scene_graph/FrsMaterial.h"
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///////////////////////////////////////////////////////////////////////////////////////////
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extern PyTypeObject UnaryFunction0DMaterial_Type;
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#define BPy_UnaryFunction0DMaterial_Check(v) \
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(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction0DMaterial_Type))
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/*---------------------------Python BPy_UnaryFunction0DMaterial structure definition----------*/
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typedef struct {
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BPy_UnaryFunction0D py_uf0D;
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Freestyle::UnaryFunction0D<Freestyle::FrsMaterial> *uf0D_material;
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} BPy_UnaryFunction0DMaterial;
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/*---------------------------Python BPy_UnaryFunction0DMaterial visible prototypes-----------*/
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int UnaryFunction0DMaterial_Init(PyObject *module);
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///////////////////////////////////////////////////////////////////////////////////////////
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