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test/source/blender/geometry/GEO_reverse_uv_sampler.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_math_vector_types.hh"
#include "BLI_span.hh"
namespace blender::geometry {
/**
* Can find the polygon/triangle that maps to a specific uv coordinate.
*
* \note this uses a trivial implementation currently that has to be replaced.
*/
class ReverseUVSampler {
public:
struct LookupGrid;
private:
Span<float2> uv_map_;
Span<int3> corner_tris_;
int resolution_;
std::unique_ptr<LookupGrid> lookup_grid_;
public:
ReverseUVSampler(Span<float2> uv_map, Span<int3> corner_tris);
~ReverseUVSampler();
enum class ResultType {
None,
Ok,
Multiple,
};
struct Result {
ResultType type = ResultType::None;
int tri_index = -1;
float3 bary_weights;
};
Result sample(const float2 &query_uv) const;
void sample_many(Span<float2> query_uvs, MutableSpan<Result> r_results) const;
};
} // namespace blender::geometry