Files
test/source/blender/nodes/NOD_geometry_exec.hh
Brecht Van Lommel ffa4f8c7ad Refactor: Split off lighter BLI_color_types.hh from BLI_color.hh
Functions for convert between the color types and ostream support are
now outside the classes.

Many files were changed to fix cases where direct includes for headers
were missing.

Pull Request: https://projects.blender.org/blender/blender/pulls/145756
2025-09-05 11:11:32 +02:00

382 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_color_types.hh"
#include "BLI_math_quaternion_types.hh"
#include "FN_field.hh"
#include "FN_lazy_function.hh"
#include "FN_multi_function_builder.hh"
#include "BKE_attribute_filter.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_nodes_reference_set.hh"
#include "BKE_geometry_set.hh"
#include "BKE_node_socket_value.hh"
#include "BKE_volume_grid_fwd.hh"
#include "NOD_geometry_nodes_bundle_fwd.hh"
#include "NOD_geometry_nodes_closure_fwd.hh"
#include "NOD_geometry_nodes_list_fwd.hh"
#include "DNA_node_types.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
#include "NOD_geometry_nodes_values.hh"
#include "NOD_menu_value.hh"
namespace blender::nodes {
using bke::AttrDomain;
using bke::AttributeAccessor;
using bke::AttributeDomainAndType;
using bke::AttributeFieldInput;
using bke::AttributeFilter;
using bke::AttributeIter;
using bke::AttributeMetaData;
using bke::AttributeReader;
using bke::AttributeWriter;
using bke::CurveComponent;
using bke::GAttributeReader;
using bke::GAttributeWriter;
using bke::GeometryComponent;
using bke::GeometryComponentEditData;
using bke::GeometryNodesReferenceSet;
using bke::GeometrySet;
using bke::GreasePencilComponent;
using bke::GSpanAttributeWriter;
using bke::InstancesComponent;
using bke::MeshComponent;
using bke::MutableAttributeAccessor;
using bke::PointCloudComponent;
using bke::SocketValueVariant;
using bke::SpanAttributeWriter;
using bke::VolumeComponent;
using fn::Field;
using fn::FieldContext;
using fn::FieldEvaluator;
using fn::FieldInput;
using fn::FieldOperation;
using fn::GField;
using geo_eval_log::NamedAttributeUsage;
class NodeAttributeFilter : public AttributeFilter {
private:
const GeometryNodesReferenceSet &set_;
public:
NodeAttributeFilter(const GeometryNodesReferenceSet &set) : set_(set) {}
Result filter(StringRef attribute_name) const override;
};
class GeoNodeExecParams {
private:
const bNode &node_;
lf::Params &params_;
const lf::Context &lf_context_;
const Span<int> lf_input_for_output_bsocket_usage_;
const Span<int> lf_input_for_attribute_propagation_to_output_;
const FunctionRef<std::string(int)> get_output_attribute_id_;
public:
GeoNodeExecParams(const bNode &node,
lf::Params &params,
const lf::Context &lf_context,
const Span<int> lf_input_for_output_bsocket_usage,
const Span<int> lf_input_for_attribute_propagation_to_output,
const FunctionRef<std::string(int)> get_output_attribute_id)
: node_(node),
params_(params),
lf_context_(lf_context),
lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
lf_input_for_attribute_propagation_to_output_(
lf_input_for_attribute_propagation_to_output),
get_output_attribute_id_(get_output_attribute_id)
{
}
/**
* Get the input value for the input socket with the given identifier.
*
* This method can only be called once for each identifier.
*/
template<typename T> T extract_input(StringRef identifier)
{
#ifndef NDEBUG
this->check_input_access(identifier);
#endif
const int index = this->get_input_index(identifier);
if constexpr (is_GeoNodesMultiInput_v<T>) {
using ValueT = typename T::value_type;
BLI_assert(node_.input_by_identifier(identifier)->is_multi_input());
if constexpr (std::is_same_v<ValueT, SocketValueVariant>) {
return params_.extract_input<T>(index);
}
else {
auto values_variants = params_.extract_input<GeoNodesMultiInput<SocketValueVariant>>(
index);
GeoNodesMultiInput<ValueT> values;
values.values.reserve(values_variants.values.size());
for (const int i : values_variants.values.index_range()) {
values.values.append(values_variants.values[i].extract<ValueT>());
}
return values;
}
}
else {
SocketValueVariant value_variant = params_.extract_input<SocketValueVariant>(index);
if constexpr (std::is_same_v<T, SocketValueVariant>) {
return value_variant;
}
else if constexpr (std::is_enum_v<T>) {
return T(value_variant.extract<MenuValue>().value);
}
else {
T value = value_variant.extract<T>();
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
}
void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
void check_output_geometry_set(const GeometrySet &geometry_set) const;
/**
* Get the input value for the input socket with the given identifier.
*/
template<typename T> T get_input(StringRef identifier) const
{
#ifndef NDEBUG
this->check_input_access(identifier);
#endif
const int index = this->get_input_index(identifier);
if constexpr (is_GeoNodesMultiInput_v<T>) {
using ValueT = typename T::value_type;
BLI_assert(node_.input_by_identifier(identifier)->is_multi_input());
if constexpr (std::is_same_v<ValueT, SocketValueVariant>) {
return params_.get_input<T>(index);
}
else {
auto values_variants = params_.get_input<GeoNodesMultiInput<SocketValueVariant>>(index);
Vector<ValueT> values(values_variants.values.size());
for (const int i : values_variants.values.index_range()) {
values[i] = values_variants.values[i].extract<ValueT>();
}
return values;
}
}
else {
const SocketValueVariant &value_variant = params_.get_input<SocketValueVariant>(index);
if constexpr (std::is_same_v<T, SocketValueVariant>) {
return value_variant;
}
else if constexpr (std::is_enum_v<T>) {
return T(value_variant.get<MenuValue>().value);
}
else {
T value = value_variant.get<T>();
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
}
/**
* Low level access to the parameters. Usually, it's better to use #get_input, #extract_input and
* #set_output instead because they are easier to use and more safe. Sometimes it can be
* beneficial to have more direct access to the raw values though and avoid the indirection.
*/
lf::Params &low_level_lazy_function_params()
{
return params_;
}
/**
* Store the output value for the given socket identifier.
*/
template<typename T> void set_output(StringRef identifier, T &&value)
{
using StoredT = std::decay_t<T>;
#ifndef NDEBUG
this->check_output_access(identifier);
#endif
if constexpr (std::is_same_v<StoredT, GeometrySet>) {
this->check_output_geometry_set(value);
}
const int index = this->get_output_index(identifier);
if constexpr (std::is_same_v<StoredT, SocketValueVariant>) {
params_.set_output(index, std::forward<T>(value));
}
else {
params_.set_output(index, SocketValueVariant::From(std::forward<T>(value)));
}
}
geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
{
return this->local_user_data()->try_get_tree_logger(*this->user_data());
}
/**
* Tell the evaluator that a specific input won't be used anymore.
*/
void set_input_unused(StringRef identifier)
{
const int index = this->get_input_index(identifier);
params_.set_input_unused(index);
}
/**
* Returns true when the output has to be computed.
*/
bool output_is_required(StringRef identifier) const
{
const int index = this->get_output_index(identifier);
return params_.get_output_usage(index) != lf::ValueUsage::Unused;
}
/**
* Get the node that is currently being executed.
*/
const bNode &node() const
{
return node_;
}
const Object *self_object() const
{
if (const auto *data = this->user_data()) {
return data->call_data->self_object();
}
return nullptr;
}
const Depsgraph *depsgraph() const
{
if (const auto *data = this->user_data()) {
if (data->call_data->modifier_data) {
return data->call_data->modifier_data->depsgraph;
}
if (data->call_data->operator_data) {
return data->call_data->operator_data->depsgraphs->active;
}
}
return nullptr;
}
Main *bmain() const;
GeoNodesUserData *user_data() const
{
return static_cast<GeoNodesUserData *>(lf_context_.user_data);
}
GeoNodesLocalUserData *local_user_data() const
{
return static_cast<GeoNodesLocalUserData *>(lf_context_.local_user_data);
}
/**
* Add an error message displayed at the top of the node when displaying the node tree,
* and potentially elsewhere in Blender.
*/
void error_message_add(const NodeWarningType type, StringRef message) const;
void set_default_remaining_outputs();
void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
/**
* Return true when the anonymous attribute referenced by the given output should be created.
*/
bool anonymous_attribute_output_is_required(const StringRef output_identifier)
{
const int lf_index =
lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
->index_in_all_outputs()];
return params_.get_input<bool>(lf_index);
}
/**
* Return a new anonymous attribute id for the given output. None is returned if the anonymous
* attribute is not needed.
*/
std::optional<std::string> get_output_anonymous_attribute_id_if_needed(
const StringRef output_identifier, const bool force_create = false)
{
if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
return std::nullopt;
}
const bNodeSocket &output_socket = *node_.output_by_identifier(output_identifier);
return get_output_attribute_id_(output_socket.index());
}
/**
* Get information about which attributes should be propagated to the given output.
*/
NodeAttributeFilter get_attribute_filter(const StringRef output_identifier) const
{
const int lf_index = lf_input_for_attribute_propagation_to_output_
[node_.output_by_identifier(output_identifier)->index_in_all_outputs()];
const GeometryNodesReferenceSet &set = params_.get_input<GeometryNodesReferenceSet>(lf_index);
return NodeAttributeFilter(set);
}
/**
* If the path is relative, attempt to make it absolute. If the current node tree is linked,
* the path is relative to the linked file. Otherwise, the path is relative to the current file.
*/
std::optional<std::string> ensure_absolute_path(StringRefNull path) const;
private:
/* Utilities for detecting common errors at when using this class. */
void check_input_access(StringRef identifier) const;
void check_output_access(StringRef identifier) const;
/* Find the active socket with the input name (not the identifier). */
const bNodeSocket *find_available_socket(const StringRef name) const;
int get_input_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.input_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
int get_output_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.output_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
};
} // namespace blender::nodes