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test/source/blender/nodes/NOD_socket_items.hh
Jacques Lucke 5cae5df96e Geometry Nodes: create vector socket when linking color to Grid to Field node
Color grids are not supported yet, but vector grids are. Previously, trying to
link a color socket to the Grid to Field node just didn't work because it
doesn't support color sockets. Now, it will create a vector socket instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/147343
2025-10-04 14:23:03 +02:00

406 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/**
* Some nodes have a dynamic number of sockets (e.g. simulation input/output). These nodes store an
* array of items in their `bNode->storage` (e.g. `NodeSimulationItem`). Different nodes have
* slightly different storage requirements, but a lot of the logic is still the same between nodes.
* This file implements various shared functionality that can be used by different nodes to deal
* with these item arrays.
*
* In order to use the functions, one has to implement an "accessor" which tells the shared code
* how to deal with specific item arrays. Different functions have different requirements for the
* accessor. It's easiest to just look at existing accessors like #SimulationItemsAccessor and
* #RepeatItemsAccessor and to implement the same methods.
*/
#include <optional>
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "DNA_array_utils.hh"
#include "NOD_socket.hh"
namespace blender::nodes::socket_items {
struct SocketItemsAccessorDefaults {
static constexpr bool has_single_identifier_str = true;
static constexpr bool has_name_validation = false;
static constexpr bool has_custom_initial_name = false;
static constexpr bool has_vector_dimensions = false;
static constexpr bool can_have_empty_name = false;
static constexpr char unique_name_separator = '.';
};
/**
* References a "C-Array" that is stored elsewhere. This is different from a MutableSpan, because
* one can even resize the array through this reference.
*/
template<typename T> struct SocketItemsRef {
T **items;
int *items_num;
int *active_index;
};
/**
* Iterates over the node tree to find the node that this item belongs to.
*/
template<typename Accessor>
inline bNode *find_node_by_item(bNodeTree &ntree, const typename Accessor::ItemT &item)
{
ntree.ensure_topology_cache();
for (bNode *node : ntree.nodes_by_type(Accessor::node_idname)) {
SocketItemsRef array = Accessor::get_items_from_node(*node);
if (&item >= *array.items && &item < *array.items + *array.items_num) {
return node;
}
}
return nullptr;
}
/** Find the item with the given identifier. */
template<typename Accessor>
inline typename Accessor::ItemT *find_item_by_identifier(bNode &node, const StringRef identifier)
{
SocketItemsRef array = Accessor::get_items_from_node(node);
for (const int i : IndexRange(*array.items_num)) {
typename Accessor::ItemT &item = (*array.items)[i];
if (Accessor::socket_identifier_for_item(item) == identifier) {
return &item;
}
}
return nullptr;
}
/**
* Destruct all the items and the free the array itself.
*/
template<typename Accessor> inline void destruct_array(bNode &node)
{
using ItemT = typename Accessor::ItemT;
SocketItemsRef ref = Accessor::get_items_from_node(node);
for (const int i : IndexRange(*ref.items_num)) {
ItemT &item = (*ref.items)[i];
Accessor::destruct_item(&item);
}
MEM_SAFE_FREE(*ref.items);
}
/**
* Removes all items from the node.
*/
template<typename Accessor> inline void clear(bNode &node)
{
destruct_array<Accessor>(node);
SocketItemsRef ref = Accessor::get_items_from_node(node);
*ref.items_num = 0;
*ref.active_index = 0;
}
/**
* Copy the items from the storage of the source node to the storage of the destination node.
*/
template<typename Accessor> inline void copy_array(const bNode &src_node, bNode &dst_node)
{
using ItemT = typename Accessor::ItemT;
SocketItemsRef src_ref = Accessor::get_items_from_node(const_cast<bNode &>(src_node));
SocketItemsRef dst_ref = Accessor::get_items_from_node(dst_node);
const int items_num = *src_ref.items_num;
*dst_ref.items = MEM_calloc_arrayN<ItemT>(items_num, __func__);
for (const int i : IndexRange(items_num)) {
Accessor::copy_item((*src_ref.items)[i], (*dst_ref.items)[i]);
}
}
/**
* Enforce constraints on the name of the item.
*/
template<typename Accessor> inline std::string get_validated_name(const StringRef name)
{
if constexpr (Accessor::has_name_validation) {
return Accessor::validate_name(name);
}
else {
return name;
}
}
/**
* Changes the name of an existing item and makes sure that the name is unique among other the
* other items in the same array.
*/
template<typename Accessor>
inline void set_item_name_and_make_unique(bNode &node,
typename Accessor::ItemT &item,
const char *value)
{
using ItemT = typename Accessor::ItemT;
SocketItemsRef array = Accessor::get_items_from_node(node);
std::string name = value;
if constexpr (!Accessor::can_have_empty_name) {
if (name.empty()) {
if constexpr (Accessor::has_type) {
name = *bke::node_static_socket_label(Accessor::get_socket_type(item), 0);
}
else {
name = "Item";
}
}
}
const std::string validated_name = get_validated_name<Accessor>(name);
const std::string unique_name = BLI_uniquename_cb(
[&](const StringRef name) {
for (ItemT &item_iter : blender::MutableSpan(*array.items, *array.items_num)) {
if (&item_iter != &item) {
if (*Accessor::get_name(item_iter) == name) {
return true;
}
}
}
return false;
},
Accessor::unique_name_separator,
validated_name);
/* The unique name should still be valid. */
BLI_assert(unique_name == get_validated_name<Accessor>(unique_name));
char **item_name = Accessor::get_name(item);
MEM_SAFE_FREE(*item_name);
*item_name = BLI_strdup(unique_name.c_str());
}
namespace detail {
template<typename Accessor> inline typename Accessor::ItemT &add_item_to_array(bNode &node)
{
using ItemT = typename Accessor::ItemT;
SocketItemsRef array = Accessor::get_items_from_node(node);
ItemT *old_items = *array.items;
const int old_items_num = *array.items_num;
const int new_items_num = old_items_num + 1;
ItemT *new_items = MEM_calloc_arrayN<ItemT>(new_items_num, __func__);
std::copy_n(old_items, old_items_num, new_items);
ItemT &new_item = new_items[old_items_num];
MEM_SAFE_FREE(old_items);
*array.items = new_items;
*array.items_num = new_items_num;
if (array.active_index) {
*array.active_index = old_items_num;
}
return new_item;
}
} // namespace detail
/**
* Add a new item at the end with the given socket type and name. The optional dimensions argument
* can be provided for types that support multiple possible dimensions like Vector. It is expected
* to be in the range [2, 4] and if not provided, 3 should be assumed.
*/
template<typename Accessor>
inline typename Accessor::ItemT *add_item_with_socket_type_and_name(
bNodeTree &ntree,
bNode &node,
const eNodeSocketDatatype socket_type,
const char *name,
std::optional<int> dimensions = std::nullopt)
{
using ItemT = typename Accessor::ItemT;
BLI_assert(Accessor::supports_socket_type(socket_type, ntree.type));
BLI_assert(!(dimensions.has_value() && socket_type != SOCK_VECTOR));
BLI_assert(ELEM(dimensions.value_or(3), 2, 3, 4));
UNUSED_VARS_NDEBUG(ntree);
ItemT &new_item = detail::add_item_to_array<Accessor>(node);
if constexpr (Accessor::has_vector_dimensions) {
Accessor::init_with_socket_type_and_name(node, new_item, socket_type, name, dimensions);
}
else {
Accessor::init_with_socket_type_and_name(node, new_item, socket_type, name);
}
return &new_item;
}
/**
* Add a new item at the end with the given name.
*/
template<typename Accessor>
inline typename Accessor::ItemT *add_item_with_name(bNode &node, const char *name)
{
using ItemT = typename Accessor::ItemT;
ItemT &new_item = detail::add_item_to_array<Accessor>(node);
Accessor::init_with_name(node, new_item, name);
return &new_item;
}
/**
* Add a new item at the end.
*/
template<typename Accessor> inline typename Accessor::ItemT *add_item(bNode &node)
{
using ItemT = typename Accessor::ItemT;
ItemT &new_item = detail::add_item_to_array<Accessor>(node);
Accessor::init(node, new_item);
return &new_item;
}
template<typename Accessor>
inline std::string get_socket_identifier(const typename Accessor::ItemT &item,
const eNodeSocketInOut in_out)
{
if constexpr (Accessor::has_single_identifier_str) {
return Accessor::socket_identifier_for_item(item);
}
else {
if (in_out == SOCK_IN) {
return Accessor::input_socket_identifier_for_item(item);
}
return Accessor::output_socket_identifier_for_item(item);
}
}
inline std::optional<eNodeSocketDatatype> get_socket_item_type_to_add(
const eNodeSocketDatatype linked_type,
const FunctionRef<bool(eNodeSocketDatatype type)> is_supported)
{
if (is_supported(linked_type)) {
return linked_type;
}
if (linked_type == SOCK_RGBA) {
if (is_supported(SOCK_VECTOR)) {
return SOCK_VECTOR;
}
}
return std::nullopt;
}
/**
* Check if the link connects to the `extend_socket`. If yes, create a new item for the linked
* socket, update the node and then change the link to point to the new socket.
* \return False if the link should be removed.
*/
template<typename Accessor>
[[nodiscard]] inline bool try_add_item_via_extend_socket(
bNodeTree &ntree,
bNode &extend_node,
bNodeSocket &extend_socket,
bNode &storage_node,
bNodeLink &link,
typename Accessor::ItemT **r_new_item = nullptr)
{
using ItemT = typename Accessor::ItemT;
bNodeSocket *src_socket = nullptr;
if (link.tosock == &extend_socket) {
src_socket = link.fromsock;
}
else if (link.fromsock == &extend_socket) {
src_socket = link.tosock;
}
else {
return false;
}
ItemT *item = nullptr;
if constexpr (Accessor::has_name && Accessor::has_type) {
const eNodeSocketDatatype src_socket_type = eNodeSocketDatatype(src_socket->type);
const std::optional<eNodeSocketDatatype> added_socket_type = get_socket_item_type_to_add(
src_socket_type, [&](const eNodeSocketDatatype type) {
return Accessor::supports_socket_type(type, ntree.type);
});
if (!added_socket_type) {
return false;
}
std::string name = src_socket->name;
if constexpr (Accessor::has_custom_initial_name) {
name = Accessor::custom_initial_name(storage_node, name);
}
std::optional<int> dimensions = std::nullopt;
if (src_socket_type == SOCK_VECTOR && added_socket_type == SOCK_VECTOR) {
dimensions = src_socket->default_value_typed<bNodeSocketValueVector>()->dimensions;
}
item = add_item_with_socket_type_and_name<Accessor>(
ntree, storage_node, *added_socket_type, name.c_str(), dimensions);
}
else if constexpr (Accessor::has_name && !Accessor::has_type) {
item = add_item_with_name<Accessor>(storage_node, src_socket->name);
}
else {
item = add_item<Accessor>(storage_node);
}
if (item == nullptr) {
return false;
}
if (r_new_item) {
*r_new_item = item;
}
update_node_declaration_and_sockets(ntree, extend_node);
if (extend_socket.is_input()) {
const std::string item_identifier = get_socket_identifier<Accessor>(*item, SOCK_IN);
bNodeSocket *new_socket = bke::node_find_socket(extend_node, SOCK_IN, item_identifier.c_str());
link.tosock = new_socket;
}
else {
const std::string item_identifier = get_socket_identifier<Accessor>(*item, SOCK_OUT);
bNodeSocket *new_socket = bke::node_find_socket(
extend_node, SOCK_OUT, item_identifier.c_str());
link.fromsock = new_socket;
}
BKE_ntree_update_tag_node_property(&ntree, &storage_node);
return true;
}
/**
* Allow the item array to be extended from any extend-socket in the node.
* \return False if the link should be removed.
*/
template<typename Accessor>
[[nodiscard]] inline bool try_add_item_via_any_extend_socket(
bNodeTree &ntree,
bNode &extend_node,
bNode &storage_node,
bNodeLink &link,
const std::optional<StringRef> socket_identifier = std::nullopt,
typename Accessor::ItemT **r_new_item = nullptr)
{
bNodeSocket *possible_extend_socket = nullptr;
if (link.fromnode == &extend_node) {
possible_extend_socket = link.fromsock;
}
if (link.tonode == &extend_node) {
possible_extend_socket = link.tosock;
}
if (possible_extend_socket == nullptr) {
return true;
}
if (!STREQ(possible_extend_socket->idname, "NodeSocketVirtual")) {
return true;
}
if (socket_identifier.has_value()) {
if (possible_extend_socket->identifier != socket_identifier) {
return true;
}
}
return try_add_item_via_extend_socket<Accessor>(
ntree, extend_node, *possible_extend_socket, storage_node, link, r_new_item);
}
} // namespace blender::nodes::socket_items