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test/source/blender/nodes/shader/materialx
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Brecht Van Lommel 45c4a42ed4 Fix: MaterialX export uses socket names instead of identifiers
Which doesn't work well with upcoming Fac to Factor renaming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140498
2025-10-03 19:29:48 +02:00
..
group_nodes.cc
Fix: MaterialX export uses socket names instead of identifiers
2025-10-03 19:29:48 +02:00
group_nodes.h
Refactor: MaterialX: Add NodeGraph wrapper around MaterialX graph
2025-01-20 11:26:10 +01:00
material.cc
Nodes: remove "Use Nodes" in Shader Editor for Object Materials
2025-09-14 17:53:54 +02:00
material.h
Fix #132781: MaterialX node name conflict causes crash
2025-01-20 11:37:08 +01:00
node_graph.cc
Fix: MaterialX export can end up with duplicate node names
2025-09-05 16:36:49 +02:00
node_graph.h
Fix: MaterialX export can end up with duplicate node names
2025-09-05 16:36:49 +02:00
node_item.cc
Logging: Add DEBUG, TRACE severity, replace numeric levels
2025-07-09 20:59:26 +02:00
node_item.h
Fix #132781: MaterialX node name conflict causes crash
2025-01-20 11:37:08 +01:00
node_parser.cc
Fix: MaterialX export uses socket names instead of identifiers
2025-10-03 19:29:48 +02:00
node_parser.h
Logging: Change various categories and log levels
2025-07-09 20:59:26 +02:00
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