Add the missing F-Stop and Focus Distance. Pull Request: https://projects.blender.org/blender/blender/pulls/134896
129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "camera.hh"
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#include "BKE_camera.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DEG_depsgraph_query.hh"
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#include "hydra/object.hh"
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namespace blender::render::hydra {
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static void gf_camera_fill_dof_data(const Object *camera_obj, pxr::GfCamera *gf_camera)
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{
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if (camera_obj == nullptr || camera_obj->type != OB_CAMERA) {
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return;
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}
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const Camera *camera = static_cast<Camera *>(camera_obj->data);
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if (!(camera->dof.flag & CAM_DOF_ENABLED)) {
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return;
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}
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/* World units. Handles DoF object and value. Object takes precedence. */
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const float focus_distance = BKE_camera_object_dof_distance(camera_obj);
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gf_camera->SetFocusDistance(focus_distance);
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/*
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* F-stop is unit-less, however it's a ratio between focal length and aperture diameter.
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* The aperture must be in the same unit for correctness.
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* Focal length in GfCamera is defined in tenths of a world unit.
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*
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* Following the logic of USD camera data writer:
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* tenth_unit_to_meters = 1 / 10
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* tenth_unit_to_millimeters = 1000 * tenth_unit_to_meters = 100
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* Scene's units scale is not used for camera's focal length.
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*/
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gf_camera->SetFStop(camera->dof.aperture_fstop * 100.0);
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}
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static pxr::GfCamera gf_camera(const CameraParams ¶ms,
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const pxr::GfVec2i &res,
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const pxr::GfVec4f &border)
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{
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pxr::GfCamera camera;
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camera.SetProjection(params.is_ortho ? pxr::GfCamera::Projection::Orthographic :
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pxr::GfCamera::Projection::Perspective);
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camera.SetClippingRange(pxr::GfRange1f(params.clip_start, params.clip_end));
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camera.SetFocalLength(params.lens);
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pxr::GfVec2f b_pos(border[0], border[1]), b_size(border[2], border[3]);
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float sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
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pxr::GfVec2f sensor_scale = (BKE_camera_sensor_fit(params.sensor_fit, res[0], res[1]) ==
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CAMERA_SENSOR_FIT_HOR) ?
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pxr::GfVec2f(1.0f, float(res[1]) / res[0]) :
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pxr::GfVec2f(float(res[0]) / res[1], 1.0f);
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pxr::GfVec2f aperture = pxr::GfVec2f((params.is_ortho) ? params.ortho_scale : sensor_size);
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aperture = pxr::GfCompMult(aperture, sensor_scale);
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aperture = pxr::GfCompMult(aperture, b_size);
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aperture *= params.zoom;
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if (params.is_ortho) {
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/* Use tenths of a world unit according to USD docs
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* https://graphics.pixar.com/usd/docs/api/class_gf_camera.html */
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aperture *= 10.0f;
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}
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camera.SetHorizontalAperture(aperture[0]);
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camera.SetVerticalAperture(aperture[1]);
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pxr::GfVec2f lens_shift = pxr::GfVec2f(params.shiftx, params.shifty);
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lens_shift = pxr::GfCompDiv(lens_shift, sensor_scale);
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lens_shift += pxr::GfVec2f(params.offsetx, params.offsety);
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lens_shift += b_pos + b_size * 0.5f - pxr::GfVec2f(0.5f);
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lens_shift = pxr::GfCompDiv(lens_shift, b_size);
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camera.SetHorizontalApertureOffset(lens_shift[0] * aperture[0]);
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camera.SetVerticalApertureOffset(lens_shift[1] * aperture[1]);
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return camera;
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}
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pxr::GfCamera gf_camera(const Depsgraph *depsgraph,
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const View3D *v3d,
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const ARegion *region,
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const pxr::GfVec4f &border)
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{
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const RegionView3D *region_data = (const RegionView3D *)region->regiondata;
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const Scene *scene = DEG_get_evaluated_scene(depsgraph);
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CameraParams params;
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BKE_camera_params_init(¶ms);
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BKE_camera_params_from_view3d(¶ms, depsgraph, v3d, region_data);
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pxr::GfCamera camera = gf_camera(params, pxr::GfVec2i(region->winx, region->winy), border);
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camera.SetTransform(io::hydra::gf_matrix_from_transform(region_data->viewmat).GetInverse());
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/* Ensure viewport is in active camera view mode. */
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if (region_data->persp == RV3D_CAMOB) {
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gf_camera_fill_dof_data(scene->camera, &camera);
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}
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return camera;
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}
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pxr::GfCamera gf_camera(const Object *camera_obj,
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const pxr::GfVec2i &res,
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const pxr::GfVec4f &border)
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{
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CameraParams params;
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BKE_camera_params_init(¶ms);
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BKE_camera_params_from_object(¶ms, camera_obj);
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pxr::GfCamera camera = gf_camera(params, res, border);
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camera.SetTransform(io::hydra::gf_matrix_from_transform(camera_obj->object_to_world().ptr()));
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gf_camera_fill_dof_data(camera_obj, &camera);
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return camera;
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}
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} // namespace blender::render::hydra
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