Files
test/source/blender/render/hydra/camera.cc
Gracjan Jeżewski 901353ce4c Fix: Hydra camera missing depth of field parameters
Add the missing F-Stop and Focus Distance.

Pull Request: https://projects.blender.org/blender/blender/pulls/134896
2025-02-28 17:37:35 +01:00

129 lines
4.6 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "camera.hh"
#include "BKE_camera.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DEG_depsgraph_query.hh"
#include "hydra/object.hh"
namespace blender::render::hydra {
static void gf_camera_fill_dof_data(const Object *camera_obj, pxr::GfCamera *gf_camera)
{
if (camera_obj == nullptr || camera_obj->type != OB_CAMERA) {
return;
}
const Camera *camera = static_cast<Camera *>(camera_obj->data);
if (!(camera->dof.flag & CAM_DOF_ENABLED)) {
return;
}
/* World units. Handles DoF object and value. Object takes precedence. */
const float focus_distance = BKE_camera_object_dof_distance(camera_obj);
gf_camera->SetFocusDistance(focus_distance);
/*
* F-stop is unit-less, however it's a ratio between focal length and aperture diameter.
* The aperture must be in the same unit for correctness.
* Focal length in GfCamera is defined in tenths of a world unit.
*
* Following the logic of USD camera data writer:
* tenth_unit_to_meters = 1 / 10
* tenth_unit_to_millimeters = 1000 * tenth_unit_to_meters = 100
* Scene's units scale is not used for camera's focal length.
*/
gf_camera->SetFStop(camera->dof.aperture_fstop * 100.0);
}
static pxr::GfCamera gf_camera(const CameraParams &params,
const pxr::GfVec2i &res,
const pxr::GfVec4f &border)
{
pxr::GfCamera camera;
camera.SetProjection(params.is_ortho ? pxr::GfCamera::Projection::Orthographic :
pxr::GfCamera::Projection::Perspective);
camera.SetClippingRange(pxr::GfRange1f(params.clip_start, params.clip_end));
camera.SetFocalLength(params.lens);
pxr::GfVec2f b_pos(border[0], border[1]), b_size(border[2], border[3]);
float sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
pxr::GfVec2f sensor_scale = (BKE_camera_sensor_fit(params.sensor_fit, res[0], res[1]) ==
CAMERA_SENSOR_FIT_HOR) ?
pxr::GfVec2f(1.0f, float(res[1]) / res[0]) :
pxr::GfVec2f(float(res[0]) / res[1], 1.0f);
pxr::GfVec2f aperture = pxr::GfVec2f((params.is_ortho) ? params.ortho_scale : sensor_size);
aperture = pxr::GfCompMult(aperture, sensor_scale);
aperture = pxr::GfCompMult(aperture, b_size);
aperture *= params.zoom;
if (params.is_ortho) {
/* Use tenths of a world unit according to USD docs
* https://graphics.pixar.com/usd/docs/api/class_gf_camera.html */
aperture *= 10.0f;
}
camera.SetHorizontalAperture(aperture[0]);
camera.SetVerticalAperture(aperture[1]);
pxr::GfVec2f lens_shift = pxr::GfVec2f(params.shiftx, params.shifty);
lens_shift = pxr::GfCompDiv(lens_shift, sensor_scale);
lens_shift += pxr::GfVec2f(params.offsetx, params.offsety);
lens_shift += b_pos + b_size * 0.5f - pxr::GfVec2f(0.5f);
lens_shift = pxr::GfCompDiv(lens_shift, b_size);
camera.SetHorizontalApertureOffset(lens_shift[0] * aperture[0]);
camera.SetVerticalApertureOffset(lens_shift[1] * aperture[1]);
return camera;
}
pxr::GfCamera gf_camera(const Depsgraph *depsgraph,
const View3D *v3d,
const ARegion *region,
const pxr::GfVec4f &border)
{
const RegionView3D *region_data = (const RegionView3D *)region->regiondata;
const Scene *scene = DEG_get_evaluated_scene(depsgraph);
CameraParams params;
BKE_camera_params_init(&params);
BKE_camera_params_from_view3d(&params, depsgraph, v3d, region_data);
pxr::GfCamera camera = gf_camera(params, pxr::GfVec2i(region->winx, region->winy), border);
camera.SetTransform(io::hydra::gf_matrix_from_transform(region_data->viewmat).GetInverse());
/* Ensure viewport is in active camera view mode. */
if (region_data->persp == RV3D_CAMOB) {
gf_camera_fill_dof_data(scene->camera, &camera);
}
return camera;
}
pxr::GfCamera gf_camera(const Object *camera_obj,
const pxr::GfVec2i &res,
const pxr::GfVec4f &border)
{
CameraParams params;
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, camera_obj);
pxr::GfCamera camera = gf_camera(params, res, border);
camera.SetTransform(io::hydra::gf_matrix_from_transform(camera_obj->object_to_world().ptr()));
gf_camera_fill_dof_data(camera_obj, &camera);
return camera;
}
} // namespace blender::render::hydra