27 lines
672 B
C++
27 lines
672 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <pxr/base/gf/camera.h>
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#include <pxr/base/gf/vec2f.h>
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struct ARegion;
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struct Object;
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struct View3D;
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struct Depsgraph;
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namespace blender::render::hydra {
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pxr::GfCamera gf_camera(const Depsgraph *depsgraph,
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const View3D *v3d,
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const ARegion *region,
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const pxr::GfVec4f &border);
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pxr::GfCamera gf_camera(const Object *camera_obj,
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const pxr::GfVec2i &res,
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const pxr::GfVec4f &border);
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} // namespace blender::render::hydra
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