Files
test/source/blender/render/hydra/engine.hh
Dawid-Kurek ccd619bdb2 Hydra: Pass camera's custom croperties to render delegate
Makes it possible to read custom camera properties in a render delegate,
e.g with HdSceneDelegate::GetCameraParamValue().

Pull Request: https://projects.blender.org/blender/blender/pulls/138918
2025-07-18 15:55:18 +02:00

73 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <memory>
#include <string>
#include <pxr/imaging/hd/driver.h>
#include <pxr/imaging/hd/engine.h>
#include <pxr/imaging/hd/pluginRenderDelegateUniqueHandle.h>
#include <pxr/imaging/hgi/hgi.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usdImaging/usdImaging/delegate.h>
#include "hydra/camera_delegate.hh"
#include "hydra/hydra_scene_delegate.hh"
#include "hydra/settings.hh"
#include "hydra/usd_scene_delegate.hh"
#include "light_tasks_delegate.hh"
#include "render_task_delegate.hh"
struct bContext;
struct RenderEngine;
struct CLG_LogRef;
namespace blender::render::hydra {
extern struct CLG_LogRef *LOG_HYDRA_RENDER;
class Engine {
protected:
std::string render_delegate_name_;
RenderEngine *bl_engine_ = nullptr;
Depsgraph *depsgraph_ = nullptr;
bContext *context_ = nullptr;
Scene *scene_ = nullptr;
/* The order is important due to deletion order */
pxr::HgiUniquePtr hgi_;
pxr::HdDriver hgi_driver_;
pxr::HdPluginRenderDelegateUniqueHandle render_delegate_;
std::unique_ptr<pxr::HdRenderIndex> render_index_;
std::unique_ptr<io::hydra::CameraDelegate> free_camera_delegate_;
std::unique_ptr<io::hydra::HydraSceneDelegate> hydra_scene_delegate_;
std::unique_ptr<io::hydra::USDSceneDelegate> usd_scene_delegate_;
std::unique_ptr<RenderTaskDelegate> render_task_delegate_;
std::unique_ptr<LightTasksDelegate> light_tasks_delegate_;
std::unique_ptr<pxr::HdEngine> engine_;
public:
Engine(RenderEngine *bl_engine, const std::string &render_delegate_name);
virtual ~Engine() = default;
void sync(Depsgraph *depsgraph, bContext *context);
virtual void render() = 0;
virtual void set_render_setting(const std::string &key, const pxr::VtValue &val);
protected:
float renderer_percent_done();
pxr::HdTaskSharedPtrVector tasks();
virtual void notify_status(float progress,
const std::string &title,
const std::string &info) = 0;
};
} // namespace blender::render::hydra