This code was actually already full Cpp, so it's essentially a massive filenames cleanup.
17 lines
422 B
C++
17 lines
422 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "preview_engine.hh"
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namespace blender::render::hydra {
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void PreviewEngine::notify_status(float /*progress*/,
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const std::string & /*title*/,
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const std::string & /*info*/)
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{
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/* Empty function. */
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}
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} // namespace blender::render::hydra
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