Remove SEQ_ prefix for blender::seq namespace and ED_sequencer for blender::ed::vse namespace Pull Request: https://projects.blender.org/blender/blender/pulls/135560
25 lines
500 B
C++
25 lines
500 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct bContext;
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struct Scene;
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namespace blender::seq {
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void prefetch_stop_all();
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/**
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* Use also to update scene and context changes
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* This function should almost always be called by cache invalidation, not directly.
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*/
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void prefetch_stop(Scene *scene);
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bool prefetch_need_redraw(const bContext *C, Scene *scene);
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} // namespace blender::seq
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