Files
test/source/blender/sequencer/SEQ_thumbnail_cache.hh
John Kiril Swenson 2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00

57 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#pragma once
struct bContext;
struct ImBuf;
struct rctf;
struct Strip;
struct Scene;
namespace blender::seq {
static constexpr int THUMB_SIZE = 256;
/**
* Get a thumbnail image for given `strip` at `timeline_frame`.
*
* The function can return null if a strip type does not have a thumbnail, a source media file is
* not found, or the thumbnail has not been loaded yet.
*
* A "closest" thumbnail if there is no exact match can also be returned, e.g. for a movie strip
* the closest frame that has a thumbnail already.
*
* When there is no exact match, a request to load a thumbnail will be internally added and
* processed in the background. */
ImBuf *thumbnail_cache_get(const bContext *C,
Scene *scene,
const Strip *strip,
float timeline_frame);
/**
* If total amount of resident thumbnails is too large, try to remove oldest-used ones to
* keep the cache size in check.
*/
void thumbnail_cache_maintain_capacity(Scene *scene);
void thumbnail_cache_invalidate_strip(Scene *scene, const Strip *strip);
/**
* Discard in-flight thumbnail loading requests that are outside of the given view (X coordinate:
* timeline frames, Y coordinate: channels).
*/
void thumbnail_cache_discard_requests_outside(Scene *scene, const rctf &rect);
void thumbnail_cache_clear(Scene *scene);
void thumbnail_cache_destroy(Scene *scene);
bool strip_can_have_thumbnail(const Scene *scene, const Strip *strip);
} // namespace blender::seq