This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
44 lines
852 B
Plaintext
44 lines
852 B
Plaintext
#usda 1.0
|
|
(
|
|
defaultPrim = "Cube"
|
|
metersPerUnit = .01
|
|
upAxis = "Z"
|
|
)
|
|
|
|
def Xform "XformThenCube"
|
|
{
|
|
def Cube "Cube"
|
|
{
|
|
}
|
|
}
|
|
|
|
def Xform "XformThenXformCube"
|
|
{
|
|
def Xform "XformIntermediate"
|
|
{
|
|
def Mesh "Cube" (
|
|
prepend apiSchemas = ["MaterialBindingAPI"]
|
|
)
|
|
{
|
|
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
|
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
|
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
|
|
|
rel material:binding = </Material>
|
|
}
|
|
}
|
|
}
|
|
|
|
def Cube "Cube"
|
|
{
|
|
}
|
|
|
|
def Material "Material"
|
|
{
|
|
token outputs:surface.connect = </_materials/Material/Principled_BSDF.outputs:surface>
|
|
|
|
def Shader "Principled_BSDF"
|
|
{
|
|
uniform token info:id = "UsdPreviewSurface"
|
|
}
|
|
} |