Files
test/tests/performance/api/environment.py
Christoph Neuhauser 1e523e2f5d Fix #143653: Add use of Quality of Service (QoS) API on Windows
This PR adds code for setting the Quality of Service (QoS) level of the
process on Windows. This can, e.g., make sure that on hybrid systems
P-cores are utilized even when the app window is out of focus.

In the following cases, it is adjusted from the default behavior:
- In wm_jobs.cc the QoS level is raised while a priority job is running.
- The command line option `--qos [high|eco|default]` can be used to
  change the QoS level of the process.
- By default, the QoS level is raised for the EEVEE performance tests,
  as they check viewport rendering performance and would otherwise be
  reliant on never going out of focus to not get a downgraded QoS level.
  By default, they are created with an out of focus window at the time
  of landing this PR. This PR makes sure that they actually measure the
  animation replay performance attainable during real-world use.

Pull Request: https://projects.blender.org/blender/blender/pulls/144224
2025-09-01 11:19:17 +02:00

338 lines
13 KiB
Python

# SPDX-FileCopyrightText: 2021-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import base64
import glob
import inspect
import multiprocessing
import os
import pathlib
import platform
import pickle
import subprocess
import sys
from collections.abc import (
Callable,
)
from .config import TestConfig
from .device import TestMachine
class TestFailure(Exception):
def __init__(self, *args, message, output_lines=[], **kwargs):
super().__init__(message, *args)
self.message = message
self.output_lines = output_lines
def __str__(self):
msg = self.message
if self.output_lines:
msg += f":\n{'': <10} | "
msg += f"\n{'': <10} | ".join(l.rstrip(' \r\n\t') for l in self.output_lines)
return msg
class TestEnvironment:
def __init__(self, blender_git_dir: pathlib.Path, base_dir: pathlib.Path):
self.blender_git_dir = blender_git_dir
self.base_dir = base_dir
self.blender_dir = base_dir / 'blender'
self.build_dir = base_dir / 'build'
self.install_dir = self.build_dir / "bin"
self.benchmarks_dir = self.blender_git_dir / 'tests' / 'benchmarks'
self.git_executable = 'git'
self.cmake_executable = 'cmake'
self.cmake_options = ['-DWITH_INTERNATIONAL=OFF', '-DWITH_BUILDINFO=OFF']
self.log_file = None
self.machine = None
self._init_default_blender_executable()
self.set_default_blender_executable()
def get_machine(self, need_gpus: bool = True) -> None:
if not self.machine or (need_gpus and not self.machine.has_gpus):
self.machine = TestMachine(self, need_gpus)
return self.machine
def init(self, build) -> None:
if not self.benchmarks_dir.exists():
sys.stderr.write(f'Error: benchmark files directory not found at {self.benchmarks_dir}')
sys.exit(1)
# Create benchmarks folder contents.
print(f'Init {self.base_dir}')
self.base_dir.mkdir(parents=True, exist_ok=True)
if len(self.get_config_names()) == 0:
config_dir = self.base_dir / 'default'
print(f'Creating default configuration in {config_dir}')
TestConfig.write_default_config(self, config_dir)
if build:
if not self.blender_dir.exists():
print(f'Init git worktree in {self.blender_dir}')
self.call([self.git_executable, 'worktree', 'add', '--detach',
self.blender_dir, 'HEAD'], self.blender_git_dir)
else:
print(f'Exists {self.blender_dir}')
if not self.build_dir.exists():
print(f'Init build in {self.build_dir}')
self.build_dir.mkdir()
# No translation to avoid dealing with submodules
self.call([self.cmake_executable, self.blender_dir, '.'] + self.cmake_options, self.build_dir)
else:
print(f'Exists {self.build_dir}')
print("Building")
self.build()
print('Done')
def checkout(self, git_hash: str) -> None:
# Checkout Blender revision
if not self.blender_dir.exists():
sys.stderr.write('\n\nError: no build set up, run `./benchmark init --build` first\n')
sys.exit(1)
self.call([self.git_executable, 'clean', '-f', '-d'], self.blender_dir)
self.call([self.git_executable, 'reset', '--hard', 'HEAD'], self.blender_dir)
self.call([self.git_executable, 'checkout', '--detach', git_hash], self.blender_dir)
def build(self, git_hash: str, install_dir: pathlib.Path) -> bool:
# Build Blender revision
if not self.build_dir.exists():
sys.stderr.write('\n\nError: no build set up, run `./benchmark init --build` first\n')
sys.exit(1)
# Skip if build with same hash is already done.
if install_dir.resolve() != self.install_dir.resolve():
complete_txt = pathlib.Path(install_dir) / "complete.txt"
if complete_txt.is_file():
if complete_txt.read_text().strip() == git_hash:
self._init_default_blender_executable()
return True
# Different hash, build again.
complete_txt.unlink()
else:
complete_txt = None
self.checkout(git_hash)
jobs = str(multiprocessing.cpu_count())
cmake_options = list(self.cmake_options)
cmake_options += [f"-DCMAKE_INSTALL_PREFIX={install_dir}"]
try:
self.call([self.cmake_executable, '.'] + cmake_options, self.build_dir)
self.call([self.cmake_executable, '--build', '.', '-j', jobs, '--target', 'install'], self.build_dir)
if complete_txt:
complete_txt.write_text(git_hash)
except KeyboardInterrupt as e:
raise e
except:
return False
self._init_default_blender_executable()
return True
def set_blender_executable(self, executable_path: pathlib.Path, environment: dict = {}) -> None:
if executable_path.is_dir():
executable_path = self._blender_executable_from_path(executable_path)
# Run all Blender commands with this executable.
self.blender_executable = executable_path
self.blender_executable_environment = environment
def _blender_executable_name(self) -> pathlib.Path:
if platform.system() == "Windows":
return pathlib.Path('blender.exe')
elif platform.system() == "Darwin":
return pathlib.Path('Blender.app') / 'Contents' / 'MacOS' / 'Blender'
else:
return pathlib.Path('blender')
def _blender_executable_from_path(self, executable: pathlib.Path) -> pathlib.Path:
if executable.is_dir():
# Directory
executable = executable / self._blender_executable_name()
elif not executable.is_file() and executable.name == 'blender':
# Executable path without proper path on Windows or macOS.
executable = executable.parent / self._blender_executable_name()
if executable.is_file():
return executable
return None
def _init_default_blender_executable(self) -> None:
# Find a default executable to run commands independent of testing a specific build.
# Try own built executable.
built_executable = self._blender_executable_from_path(self.install_dir)
if built_executable:
self.default_blender_executable = built_executable
return
# Try find an executable in the configs.
for config_name in self.get_config_names():
for executable in TestConfig.read_blender_executables(self, config_name):
executable = self._blender_executable_from_path(executable)
if executable:
self.default_blender_executable = executable
return
# Fallback to a "blender" command in the hope it's available.
self.default_blender_executable = pathlib.Path("blender")
def set_default_blender_executable(self) -> None:
self.blender_executable = self.default_blender_executable
self.blender_executable_environment = {}
def set_log_file(self, filepath: pathlib.Path, clear=True) -> None:
# Log all commands and output to this file.
self.log_file = filepath
if clear:
self.log_file.unlink(missing_ok=True)
def unset_log_file(self) -> None:
self.log_file = None
def call(self, args: list[str], cwd: pathlib.Path, silent: bool = False, environment: dict = {}) -> list[str]:
# Execute command with arguments in specified directory,
# and return combined stdout and stderr output.
# Open log file for writing
f = None
if self.log_file:
if not self.log_file.exists():
self.log_file.parent.mkdir(parents=True, exist_ok=True)
f = open(self.log_file, 'a', encoding='utf-8', errors='ignore')
f.write('\n' + ' '.join([str(arg) for arg in args]) + '\n\n')
env = os.environ
if len(environment):
env = env.copy()
for key, value in environment.items():
env[key] = value
proc = subprocess.Popen(args, cwd=cwd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, env=env)
# Read line by line
lines = []
try:
while proc.poll() is None:
line = proc.stdout.readline()
if line:
line_str = line.decode('utf-8', 'ignore')
lines.append(line_str)
if f:
f.write(line_str)
except KeyboardInterrupt as e:
# Avoid processes that keep running when interrupting.
proc.terminate()
raise e
# Raise error on failure
if proc.returncode != 0 and not silent:
raise TestFailure(message="Error executing command", output_lines=lines)
return lines
def call_blender(self, args: list[str], foreground=False) -> list[str]:
# Execute Blender command with arguments.
common_args = ['--factory-startup', '-noaudio', '--enable-autoexec', '--python-exit-code', '1']
if sys.platform == 'win32':
# Set HighQoS level on Windows to avoid reduced performance when the window is out of focus.
# See: https://learn.microsoft.com/en-us/windows/win32/procthread/quality-of-service
common_args += ['--qos', 'high']
if foreground:
common_args += ['--no-window-focus', '--window-geometry', '0', '0', '1024', '768', '--gpu-vsync', 'off']
else:
common_args += ['--background']
return self.call([self.blender_executable] + common_args + args, cwd=self.base_dir,
environment=self.blender_executable_environment)
def run_in_blender(self,
function: Callable[[dict], dict],
args: dict,
blender_args: list = [],
foreground=False) -> dict:
# Run function in a Blender instance. Arguments and return values are
# passed as a Python object that must be serializable with pickle.
# Get information to call this function from Blender.
package_path = pathlib.Path(__file__).parent.parent
functionname = function.__name__
modulename = inspect.getmodule(function).__name__
# Serialize arguments in base64, to avoid having to escape it.
args = base64.b64encode(pickle.dumps(args))
output_prefix = 'TEST_OUTPUT: '
expression = (f'import sys, pickle, base64;'
f'sys.path.append(r"{package_path}");'
f'import {modulename};'
f'args = pickle.loads(base64.b64decode({args}));'
f'result = {modulename}.{functionname}(args);'
f'result = base64.b64encode(pickle.dumps(result));'
f'print("\\n{output_prefix}" + result.decode() + "\\n")')
expr_args = blender_args + ['--python-expr', expression]
lines = self.call_blender(expr_args, foreground=foreground)
# Parse output.
for line in lines:
if line.startswith(output_prefix):
output = line[len(output_prefix):].strip()
result = pickle.loads(base64.b64decode(output))
return result, lines
return {}, lines
def find_blend_files(self, dirpath: pathlib.Path) -> list:
# Find .blend files in subdirectories of the given directory in the
# lib/benchmarks directory.
dirpath = self.benchmarks_dir / dirpath
filepaths = []
for filename in glob.iglob(str(dirpath / '*.blend'), recursive=True):
filepaths.append(pathlib.Path(filename))
return filepaths
def get_config_names(self) -> list:
names = []
if self.base_dir.exists():
for dirname in os.listdir(self.base_dir):
dirpath = self.base_dir / dirname / 'config.py'
if dirpath.exists():
names.append(dirname)
return names
def get_configs(self, name: str = None, names_only: bool = False) -> list:
# Get list of configurations in the benchmarks directory.
configs = []
for config_name in self.get_config_names():
if not name or config_name == name:
if names_only:
configs.append(config_name)
else:
configs.append(TestConfig(self, config_name))
return configs
def resolve_git_hash(self, revision):
# Get git hash for a tag or branch.
lines = self.call([self.git_executable, 'rev-parse', revision], self.blender_git_dir)
return lines[0].strip() if len(lines) else revision
def git_hash_date(self, git_hash):
# Get commit data for a git hash.
lines = self.call([self.git_executable, 'log', '-n1', git_hash, '--format=%at'], self.blender_git_dir)
return int(lines[0].strip()) if len(lines) else 0