Files
test/intern/opensubdiv/internal/evaluator/evaluator_impl.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

221 lines
8.9 KiB
C++

// Copyright 2018 Blender Foundation
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_EVALUATOR_IMPL_H_
#define OPENSUBDIV_EVALUATOR_IMPL_H_
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include <opensubdiv/far/patchMap.h>
#include <opensubdiv/far/patchTable.h>
#include "internal/base/memory.h"
#include "opensubdiv_capi_type.h"
struct OpenSubdiv_Buffer;
struct OpenSubdiv_EvaluatorCacheImpl;
struct OpenSubdiv_EvaluatorSettings;
struct OpenSubdiv_PatchCoord;
struct OpenSubdiv_TopologyRefiner;
namespace blender {
namespace opensubdiv {
class PatchMap;
// Wrapper around implementation, which defines API which we are capable to
// provide over the implementation.
//
// TODO(sergey): It is almost the same as C-API object, so ideally need to
// merge them somehow, but how to do this and keep files with all the templates
// and such separate?
class EvalOutputAPI {
public:
// Anonymous forward declaration of actual evaluator implementation.
class EvalOutput;
// NOTE: PatchMap is not owned, only referenced.
EvalOutputAPI(EvalOutput *implementation, PatchMap *patch_map);
~EvalOutputAPI();
// Set settings for data buffers.
void setSettings(const OpenSubdiv_EvaluatorSettings *settings);
// Set coarse positions from a continuous array of coordinates.
void setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices);
// Set vertex data from a continuous array of data.
void setVertexData(const float *data, const int start_vertex_index, const int num_vertices);
// Set varying data from a continuous array of data.
void setVaryingData(const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous array of data.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingData(const int face_varying_channel,
const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set coarse vertex position from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setCoarsePositionsFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setVaryingDataFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingDataFromBuffer(const int face_varying_channel,
const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Refine after coarse positions update.
void refine();
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
void evaluateLimit(const int ptex_face_index,
float face_u,
float face_v,
float P[3],
float dPdu[3],
float dPdv[3]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVertexData(const int ptes_face_index, float face_u, float face_v, float data[]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVarying(const int ptes_face_index, float face_u, float face_v, float varying[3]);
// Evaluate facee-varying data at a given bilinear coordinate of given
// ptex face.
void evaluateFaceVarying(const int face_varying_channel,
const int ptes_face_index,
float face_u,
float face_v,
float face_varying[2]);
// Batched evaluation of multiple input coordinates.
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
//
// NOTE: Output arrays must point to a memory of size float[3]*num_patch_coords.
void evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv);
// Fill the output buffers and variables with data from the PatchMap.
void getPatchMap(OpenSubdiv_Buffer *patch_map_handles,
OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular);
// Copy the patch arrays buffer used by OpenSubDiv for the source data to the given buffer.
void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer);
// Wrap the buffer used by OpenSubDiv for the source data with the given buffer.
void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer);
// Wrap the buffer used by OpenSubDiv for the extra source data with the given buffer.
void wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer);
// Copy the patch arrays buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer);
// Wrap thebuffer used by OpenSubDiv for the face varying channel with the given buffer.
void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer);
// Return true if source vertex data has been set.
bool hasVertexData() const;
protected:
PatchMap *patch_map_;
EvalOutput *implementation_;
};
} // namespace opensubdiv
} // namespace blender
struct OpenSubdiv_EvaluatorImpl {
public:
OpenSubdiv_EvaluatorImpl();
~OpenSubdiv_EvaluatorImpl();
blender::opensubdiv::EvalOutputAPI *eval_output;
const blender::opensubdiv::PatchMap *patch_map;
const OpenSubdiv::Far::PatchTable *patch_table;
MEM_CXX_CLASS_ALLOC_FUNCS("OpenSubdiv_EvaluatorImpl");
};
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
struct OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr);
void openSubdiv_deleteEvaluatorInternal(OpenSubdiv_EvaluatorImpl *evaluator);
#endif // OPENSUBDIV_EVALUATOR_IMPL_H_