Files
test/source/blender/blenkernel/intern/tracking_plane_tracker.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

224 lines
7.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation */
/** \file
* \ingroup bke
*
* This file contains implementation of plane tracker.
*/
#include "MEM_guardedalloc.h"
#include "DNA_movieclip_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_tracking.h"
#include "libmv-capi.h"
typedef double Vec2[2];
static int point_markers_correspondences_on_both_image(
MovieTrackingPlaneTrack *plane_track, int frame1, int frame2, Vec2 **r_x1, Vec2 **r_x2)
{
Vec2 *x1, *x2;
*r_x1 = x1 = MEM_cnew_array<Vec2>(plane_track->point_tracksnr, "point correspondences x1");
*r_x2 = x2 = MEM_cnew_array<Vec2>(plane_track->point_tracksnr, "point correspondences x2");
int correspondence_index = 0;
for (int i = 0; i < plane_track->point_tracksnr; i++) {
MovieTrackingTrack *point_track = plane_track->point_tracks[i];
MovieTrackingMarker *point_marker1, *point_marker2;
point_marker1 = BKE_tracking_marker_get_exact(point_track, frame1);
point_marker2 = BKE_tracking_marker_get_exact(point_track, frame2);
if (point_marker1 != nullptr && point_marker2 != nullptr) {
/* Here conversion from float to double happens. */
x1[correspondence_index][0] = point_marker1->pos[0];
x1[correspondence_index][1] = point_marker1->pos[1];
x2[correspondence_index][0] = point_marker2->pos[0];
x2[correspondence_index][1] = point_marker2->pos[1];
correspondence_index++;
}
}
return correspondence_index;
}
/* NOTE: frame number should be in clip space, not scene space */
static void track_plane_from_existing_motion(MovieTrackingPlaneTrack *plane_track,
int start_frame,
int direction,
bool retrack)
{
MovieTrackingPlaneMarker *start_plane_marker = BKE_tracking_plane_marker_get(plane_track,
start_frame);
MovieTrackingPlaneMarker *keyframe_plane_marker = nullptr;
MovieTrackingPlaneMarker new_plane_marker;
int frame_delta = direction > 0 ? 1 : -1;
if (plane_track->flag & PLANE_TRACK_AUTOKEY) {
/* Find a keyframe in given direction. */
for (int current_frame = start_frame;; current_frame += frame_delta) {
MovieTrackingPlaneMarker *next_plane_marker = BKE_tracking_plane_marker_get_exact(
plane_track, current_frame + frame_delta);
if (next_plane_marker == nullptr) {
break;
}
if ((next_plane_marker->flag & PLANE_MARKER_TRACKED) == 0) {
keyframe_plane_marker = next_plane_marker;
break;
}
}
}
else {
start_plane_marker->flag |= PLANE_MARKER_TRACKED;
}
new_plane_marker = *start_plane_marker;
new_plane_marker.flag |= PLANE_MARKER_TRACKED;
for (int current_frame = start_frame;; current_frame += frame_delta) {
MovieTrackingPlaneMarker *next_plane_marker = BKE_tracking_plane_marker_get_exact(
plane_track, current_frame + frame_delta);
Vec2 *x1, *x2;
double H_double[3][3];
float H[3][3];
/* As soon as we meet keyframed plane, we stop updating the sequence. */
if (next_plane_marker && (next_plane_marker->flag & PLANE_MARKER_TRACKED) == 0) {
/* Don't override keyframes if track is in auto-keyframe mode */
if (plane_track->flag & PLANE_TRACK_AUTOKEY) {
break;
}
}
const int num_correspondences = point_markers_correspondences_on_both_image(
plane_track, current_frame, current_frame + frame_delta, &x1, &x2);
if (num_correspondences < 4) {
MEM_freeN(x1);
MEM_freeN(x2);
break;
}
libmv_homography2DFromCorrespondencesEuc(x1, x2, num_correspondences, H_double);
copy_m3_m3d(H, H_double);
for (int i = 0; i < 4; i++) {
float vec[3] = {0.0f, 0.0f, 1.0f}, vec2[3];
copy_v2_v2(vec, new_plane_marker.corners[i]);
/* Apply homography */
mul_v3_m3v3(vec2, H, vec);
/* Normalize. */
vec2[0] /= vec2[2];
vec2[1] /= vec2[2];
copy_v2_v2(new_plane_marker.corners[i], vec2);
}
new_plane_marker.framenr = current_frame + frame_delta;
if (!retrack && keyframe_plane_marker && next_plane_marker &&
(plane_track->flag & PLANE_TRACK_AUTOKEY)) {
float fac = (float(next_plane_marker->framenr) - start_plane_marker->framenr) /
(float(keyframe_plane_marker->framenr) - start_plane_marker->framenr);
fac = 3 * fac * fac - 2 * fac * fac * fac;
for (int i = 0; i < 4; i++) {
interp_v2_v2v2(new_plane_marker.corners[i],
new_plane_marker.corners[i],
next_plane_marker->corners[i],
fac);
}
}
BKE_tracking_plane_marker_insert(plane_track, &new_plane_marker);
MEM_freeN(x1);
MEM_freeN(x2);
}
}
void BKE_tracking_track_plane_from_existing_motion(MovieTrackingPlaneTrack *plane_track,
int start_frame)
{
track_plane_from_existing_motion(plane_track, start_frame, 1, false);
track_plane_from_existing_motion(plane_track, start_frame, -1, false);
}
static MovieTrackingPlaneMarker *find_plane_keyframe(MovieTrackingPlaneTrack *plane_track,
int start_frame,
int direction)
{
MovieTrackingPlaneMarker *plane_marker = BKE_tracking_plane_marker_get(plane_track, start_frame);
int index = plane_marker - plane_track->markers;
int frame_delta = direction > 0 ? 1 : -1;
while (index >= 0 && index < plane_track->markersnr) {
if ((plane_marker->flag & PLANE_MARKER_TRACKED) == 0) {
return plane_marker;
}
plane_marker += frame_delta;
}
return nullptr;
}
void BKE_tracking_retrack_plane_from_existing_motion_at_segment(
MovieTrackingPlaneTrack *plane_track, int start_frame)
{
MovieTrackingPlaneMarker *prev_plane_keyframe, *next_plane_keyframe;
prev_plane_keyframe = find_plane_keyframe(plane_track, start_frame, -1);
next_plane_keyframe = find_plane_keyframe(plane_track, start_frame, 1);
if (prev_plane_keyframe != nullptr && next_plane_keyframe != nullptr) {
/* First we track from left keyframe to the right one without any blending. */
track_plane_from_existing_motion(plane_track, prev_plane_keyframe->framenr, 1, true);
/* And then we track from the right keyframe to the left one, so shape blends in nicely */
track_plane_from_existing_motion(plane_track, next_plane_keyframe->framenr, -1, false);
}
else if (prev_plane_keyframe != nullptr) {
track_plane_from_existing_motion(plane_track, prev_plane_keyframe->framenr, 1, true);
}
else if (next_plane_keyframe != nullptr) {
track_plane_from_existing_motion(plane_track, next_plane_keyframe->framenr, -1, true);
}
}
BLI_INLINE void float_corners_to_double(/*const*/ float corners[4][2], double double_corners[4][2])
{
copy_v2db_v2fl(double_corners[0], corners[0]);
copy_v2db_v2fl(double_corners[1], corners[1]);
copy_v2db_v2fl(double_corners[2], corners[2]);
copy_v2db_v2fl(double_corners[3], corners[3]);
}
void BKE_tracking_homography_between_two_quads(/*const*/ float reference_corners[4][2],
/*const*/ float corners[4][2],
float H[3][3])
{
Vec2 x1[4], x2[4];
double H_double[3][3];
float_corners_to_double(reference_corners, x1);
float_corners_to_double(corners, x2);
libmv_homography2DFromCorrespondencesEuc(x1, x2, 4, H_double);
copy_m3_m3d(H, H_double);
}