For example
```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```
becomes
```
OIIOOutputDriver::~OIIOOutputDriver() {}
```
Saves quite some vertical space, which is especially handy for
constructors.
Pull Request: https://projects.blender.org/blender/blender/pulls/105594
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief modifiers...
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*/
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#include "TimeStamp.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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/* ----------------------------------------- *
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* *
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* modifiers *
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* *
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* ----------------------------------------- */
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/** Base class for modifiers.
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* Modifiers are used in the Operators in order to "mark" the processed Interface1D.
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*/
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template<class Edge> struct EdgeModifier : public unary_function<Edge, void> {
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/** Default construction */
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EdgeModifier() : unary_function<Edge, void>() {}
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/** the () operator */
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virtual void operator()(Edge &iEdge) {}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:EdgeModifier")
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#endif
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};
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/** Modifier that sets the time stamp of an Interface1D to the time stamp of the system. */
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template<class Edge> struct TimestampModifier : public EdgeModifier<Edge> {
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/** Default constructor */
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TimestampModifier() : EdgeModifier<Edge>() {}
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/** The () operator. */
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virtual void operator()(Edge &iEdge)
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{
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TimeStamp *timestamp = TimeStamp::instance();
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iEdge.setTimeStamp(timestamp->getTimeStamp());
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}
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};
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} /* namespace Freestyle */
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