The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2023 Blender Foundation. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_texture_private.hh"
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namespace blender::gpu {
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/**
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* Convert host buffer to device buffer.
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*
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* \param dst_buffer: device buffer.
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* \param src_buffer: host buffer.
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* \param buffer_size: number of pixels to convert from the start of the given buffer.
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* \param host_format: format of the host buffer
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* \param device_format: format of the device buffer.
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*
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* \note Will assert when the host_format/device_format combination isn't valid
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* (#validate_data_format) or supported. Some combinations aren't supported in Vulkan due to
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* platform incompatibility.
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*/
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void convert_host_to_device(void *dst_buffer,
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const void *src_buffer,
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size_t buffer_size,
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eGPUDataFormat host_format,
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eGPUTextureFormat device_format);
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/**
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* Convert device buffer to host buffer.
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*
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* \param dst_buffer: host buffer
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* \param src_buffer: device buffer.
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* \param buffer_size: number of pixels to convert from the start of the given buffer.
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* \param host_format: format of the host buffer
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* \param device_format: format of the device buffer.
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*
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* \note Will assert when the host_format/device_format combination isn't valid
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* (#validate_data_format) or supported. Some combinations aren't supported in Vulkan due to
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* platform incompatibility.
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*/
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void convert_device_to_host(void *dst_buffer,
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const void *src_buffer,
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size_t buffer_size,
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eGPUDataFormat host_format,
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eGPUTextureFormat device_format);
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}; // namespace blender::gpu
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