The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
592 lines
16 KiB
C
592 lines
16 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_ui_common.h"
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#include "MOD_util.h"
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static void initData(ModifierData *md)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(cmd, modifier));
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MEMCPY_STRUCT_AFTER(cmd, DNA_struct_default_get(CastModifierData), modifier);
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}
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static bool isDisabled(const struct Scene *UNUSED(scene),
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ModifierData *md,
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bool UNUSED(useRenderParams))
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{
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CastModifierData *cmd = (CastModifierData *)md;
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short flag;
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flag = cmd->flag & (MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z);
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if ((cmd->fac == 0.0f) || flag == 0) {
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return true;
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}
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return false;
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}
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static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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/* ask for vertexgroups if we need them */
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if (cmd->defgrp_name[0] != '\0') {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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walk(userData, ob, (ID **)&cmd->object, IDWALK_CB_NOP);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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if (cmd->object != NULL) {
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DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
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DEG_add_depends_on_transform_relation(ctx->node, "Cast Modifier");
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}
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}
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static void sphere_do(CastModifierData *cmd,
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const ModifierEvalContext *UNUSED(ctx),
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Object *ob,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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const MDeformVert *dvert = NULL;
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const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
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Object *ctrl_ob = NULL;
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int i, defgrp_index;
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bool has_radius = false;
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short flag, type;
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float len = 0.0f;
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float fac = cmd->fac;
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float facm = 1.0f - fac;
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const float fac_orig = fac;
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float vec[3], center[3] = {0.0f, 0.0f, 0.0f};
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float mat[4][4], imat[4][4];
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flag = cmd->flag;
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type = cmd->type; /* projection type: sphere or cylinder */
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if (type == MOD_CAST_TYPE_CYLINDER) {
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flag &= ~MOD_CAST_Z;
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}
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ctrl_ob = cmd->object;
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/* spherify's center is {0, 0, 0} (the ob's own center in its local
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* space), by default, but if the user defined a control object,
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* we use its location, transformed to ob's local space */
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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invert_m4_m4(imat, ctrl_ob->object_to_world);
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mul_m4_m4m4(mat, imat, ob->object_to_world);
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invert_m4_m4(imat, mat);
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}
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invert_m4_m4(ob->world_to_object, ob->object_to_world);
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mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
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}
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/* now we check which options the user wants */
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/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
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/* 2) cmd->radius > 0.0f: only the vertices within this radius from
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* the center of the effect should be deformed */
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if (cmd->radius > FLT_EPSILON) {
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has_radius = 1;
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}
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/* 3) if we were given a vertex group name,
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* only those vertices should be affected */
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if (cmd->defgrp_name[0] != '\0') {
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MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
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}
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if (flag & MOD_CAST_SIZE_FROM_RADIUS) {
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len = cmd->radius;
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}
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else {
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len = cmd->size;
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}
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if (len <= 0) {
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for (i = 0; i < verts_num; i++) {
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len += len_v3v3(center, vertexCos[i]);
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}
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len /= verts_num;
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if (len == 0.0f) {
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len = 10.0f;
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}
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}
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for (i = 0; i < verts_num; i++) {
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float tmp_co[3];
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copy_v3_v3(tmp_co, vertexCos[i]);
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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mul_m4_v3(mat, tmp_co);
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}
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else {
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sub_v3_v3(tmp_co, center);
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}
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}
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copy_v3_v3(vec, tmp_co);
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if (type == MOD_CAST_TYPE_CYLINDER) {
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vec[2] = 0.0f;
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}
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if (has_radius) {
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if (len_v3(vec) > cmd->radius) {
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continue;
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}
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}
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if (dvert) {
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const float weight = invert_vgroup ?
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1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
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BKE_defvert_find_weight(&dvert[i], defgrp_index);
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if (weight == 0.0f) {
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continue;
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}
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fac = fac_orig * weight;
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facm = 1.0f - fac;
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}
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normalize_v3(vec);
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if (flag & MOD_CAST_X) {
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tmp_co[0] = fac * vec[0] * len + facm * tmp_co[0];
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}
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if (flag & MOD_CAST_Y) {
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tmp_co[1] = fac * vec[1] * len + facm * tmp_co[1];
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}
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if (flag & MOD_CAST_Z) {
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tmp_co[2] = fac * vec[2] * len + facm * tmp_co[2];
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}
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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mul_m4_v3(imat, tmp_co);
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}
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else {
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add_v3_v3(tmp_co, center);
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}
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}
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copy_v3_v3(vertexCos[i], tmp_co);
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}
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}
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static void cuboid_do(CastModifierData *cmd,
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const ModifierEvalContext *UNUSED(ctx),
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Object *ob,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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const MDeformVert *dvert = NULL;
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int defgrp_index;
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const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
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Object *ctrl_ob = NULL;
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int i;
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bool has_radius = false;
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short flag;
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float fac = cmd->fac;
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float facm = 1.0f - fac;
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const float fac_orig = fac;
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float min[3], max[3], bb[8][3];
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float center[3] = {0.0f, 0.0f, 0.0f};
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float mat[4][4], imat[4][4];
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flag = cmd->flag;
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ctrl_ob = cmd->object;
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/* now we check which options the user wants */
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/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
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/* 2) cmd->radius > 0.0f: only the vertices within this radius from
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* the center of the effect should be deformed */
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if (cmd->radius > FLT_EPSILON) {
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has_radius = 1;
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}
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/* 3) if we were given a vertex group name,
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* only those vertices should be affected */
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if (cmd->defgrp_name[0] != '\0') {
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MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
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}
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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invert_m4_m4(imat, ctrl_ob->object_to_world);
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mul_m4_m4m4(mat, imat, ob->object_to_world);
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invert_m4_m4(imat, mat);
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}
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invert_m4_m4(ob->world_to_object, ob->object_to_world);
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mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
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}
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if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
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for (i = 0; i < 3; i++) {
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min[i] = -cmd->radius;
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max[i] = cmd->radius;
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}
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}
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else if (!(flag & MOD_CAST_SIZE_FROM_RADIUS) && cmd->size > 0) {
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for (i = 0; i < 3; i++) {
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min[i] = -cmd->size;
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max[i] = cmd->size;
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}
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}
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else {
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/* get bound box */
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/* We can't use the object's bound box because other modifiers
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* may have changed the vertex data. */
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INIT_MINMAX(min, max);
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/* Cast's center is the ob's own center in its local space,
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* by default, but if the user defined a control object, we use
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* its location, transformed to ob's local space. */
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if (ctrl_ob) {
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float vec[3];
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/* let the center of the ctrl_ob be part of the bound box: */
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minmax_v3v3_v3(min, max, center);
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for (i = 0; i < verts_num; i++) {
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sub_v3_v3v3(vec, vertexCos[i], center);
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minmax_v3v3_v3(min, max, vec);
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}
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}
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else {
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for (i = 0; i < verts_num; i++) {
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minmax_v3v3_v3(min, max, vertexCos[i]);
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}
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}
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/* we want a symmetric bound box around the origin */
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if (fabsf(min[0]) > fabsf(max[0])) {
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max[0] = fabsf(min[0]);
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}
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if (fabsf(min[1]) > fabsf(max[1])) {
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max[1] = fabsf(min[1]);
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}
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if (fabsf(min[2]) > fabsf(max[2])) {
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max[2] = fabsf(min[2]);
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}
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min[0] = -max[0];
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min[1] = -max[1];
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min[2] = -max[2];
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}
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/* building our custom bounding box */
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bb[0][0] = bb[2][0] = bb[4][0] = bb[6][0] = min[0];
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bb[1][0] = bb[3][0] = bb[5][0] = bb[7][0] = max[0];
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bb[0][1] = bb[1][1] = bb[4][1] = bb[5][1] = min[1];
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bb[2][1] = bb[3][1] = bb[6][1] = bb[7][1] = max[1];
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bb[0][2] = bb[1][2] = bb[2][2] = bb[3][2] = min[2];
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bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
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/* ready to apply the effect, one vertex at a time */
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for (i = 0; i < verts_num; i++) {
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int octant, coord;
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float d[3], dmax, apex[3], fbb;
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float tmp_co[3];
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copy_v3_v3(tmp_co, vertexCos[i]);
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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mul_m4_v3(mat, tmp_co);
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}
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else {
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sub_v3_v3(tmp_co, center);
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}
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}
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if (has_radius) {
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if (fabsf(tmp_co[0]) > cmd->radius || fabsf(tmp_co[1]) > cmd->radius ||
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fabsf(tmp_co[2]) > cmd->radius) {
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continue;
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}
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}
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if (dvert) {
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const float weight = invert_vgroup ?
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1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
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BKE_defvert_find_weight(&dvert[i], defgrp_index);
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if (weight == 0.0f) {
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continue;
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}
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fac = fac_orig * weight;
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facm = 1.0f - fac;
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}
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/* The algorithm used to project the vertices to their
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* bounding box (bb) is pretty simple:
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* for each vertex v:
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* 1) find in which octant v is in;
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* 2) find which outer "wall" of that octant is closer to v;
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* 3) calculate factor (var fbb) to project v to that wall;
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* 4) project. */
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/* find in which octant this vertex is in */
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octant = 0;
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if (tmp_co[0] > 0.0f) {
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octant += 1;
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}
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if (tmp_co[1] > 0.0f) {
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octant += 2;
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}
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if (tmp_co[2] > 0.0f) {
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octant += 4;
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}
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/* apex is the bb's vertex at the chosen octant */
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copy_v3_v3(apex, bb[octant]);
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/* find which bb plane is closest to this vertex ... */
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d[0] = tmp_co[0] / apex[0];
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d[1] = tmp_co[1] / apex[1];
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d[2] = tmp_co[2] / apex[2];
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/* ... (the closest has the higher (closer to 1) d value) */
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dmax = d[0];
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coord = 0;
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if (d[1] > dmax) {
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dmax = d[1];
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coord = 1;
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}
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if (d[2] > dmax) {
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/* dmax = d[2]; */ /* commented, we don't need it */
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coord = 2;
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}
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/* ok, now we know which coordinate of the vertex to use */
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if (fabsf(tmp_co[coord]) < FLT_EPSILON) { /* avoid division by zero */
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continue;
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}
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/* finally, this is the factor we wanted, to project the vertex
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* to its bounding box (bb) */
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fbb = apex[coord] / tmp_co[coord];
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/* calculate the new vertex position */
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if (flag & MOD_CAST_X) {
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tmp_co[0] = facm * tmp_co[0] + fac * tmp_co[0] * fbb;
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}
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if (flag & MOD_CAST_Y) {
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tmp_co[1] = facm * tmp_co[1] + fac * tmp_co[1] * fbb;
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}
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if (flag & MOD_CAST_Z) {
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tmp_co[2] = facm * tmp_co[2] + fac * tmp_co[2] * fbb;
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}
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if (ctrl_ob) {
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if (flag & MOD_CAST_USE_OB_TRANSFORM) {
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mul_m4_v3(imat, tmp_co);
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}
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else {
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add_v3_v3(tmp_co, center);
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}
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}
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copy_v3_v3(vertexCos[i], tmp_co);
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}
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}
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static void deformVerts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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Mesh *mesh_src = NULL;
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if (ctx->object->type == OB_MESH && cmd->defgrp_name[0] != '\0') {
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/* mesh_src is only needed for vgroups. */
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
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}
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if (cmd->type == MOD_CAST_TYPE_CUBOID) {
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cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
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}
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else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
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sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
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}
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if (!ELEM(mesh_src, NULL, mesh)) {
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BKE_id_free(NULL, mesh_src);
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}
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}
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static void deformVertsEM(ModifierData *md,
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const ModifierEvalContext *ctx,
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struct BMEditMesh *editData,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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CastModifierData *cmd = (CastModifierData *)md;
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Mesh *mesh_src = NULL;
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if (cmd->defgrp_name[0] != '\0') {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
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}
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if (mesh && BKE_mesh_wrapper_type(mesh) == ME_WRAPPER_TYPE_MDATA) {
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BLI_assert(mesh->totvert == verts_num);
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}
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/* TODO(@ideasman42): use edit-mode data only (remove this line). */
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if (mesh_src != NULL) {
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BKE_mesh_wrapper_ensure_mdata(mesh_src);
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}
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if (cmd->type == MOD_CAST_TYPE_CUBOID) {
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cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
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}
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else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
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sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
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}
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if (!ELEM(mesh_src, NULL, mesh)) {
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BKE_id_free(NULL, mesh_src);
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}
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *row;
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uiLayout *layout = panel->layout;
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int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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PointerRNA cast_object_ptr = RNA_pointer_get(ptr, "object");
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "cast_type", 0, NULL, ICON_NONE);
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row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
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uiItemR(row, ptr, "use_x", toggles_flag, NULL, ICON_NONE);
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uiItemR(row, ptr, "use_y", toggles_flag, NULL, ICON_NONE);
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uiItemR(row, ptr, "use_z", toggles_flag, NULL, ICON_NONE);
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uiItemR(layout, ptr, "factor", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "use_radius_as_size", 0, NULL, ICON_NONE);
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modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
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uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
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if (!RNA_pointer_is_null(&cast_object_ptr)) {
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uiItemR(layout, ptr, "use_transform", 0, NULL, ICON_NONE);
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}
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Cast, panel_draw);
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}
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ModifierTypeInfo modifierType_Cast = {
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/*name*/ N_("Cast"),
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/*structName*/ "CastModifierData",
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/*structSize*/ sizeof(CastModifierData),
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/*srna*/ &RNA_CastModifier,
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/*type*/ eModifierTypeType_OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
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eModifierTypeFlag_SupportsEditmode,
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/*icon*/ ICON_MOD_CAST,
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/*copyData*/ BKE_modifier_copydata_generic,
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/*deformVerts*/ deformVerts,
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/*deformMatrices*/ NULL,
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/*deformVertsEM*/ deformVertsEM,
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/*deformMatricesEM*/ NULL,
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/*modifyMesh*/ NULL,
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/*modifyGeometrySet*/ NULL,
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/*initData*/ initData,
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/*requiredDataMask*/ requiredDataMask,
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/*freeData*/ NULL,
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/*isDisabled*/ isDisabled,
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/*updateDepsgraph*/ updateDepsgraph,
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/*dependsOnTime*/ NULL,
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/*dependsOnNormals*/ NULL,
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/*foreachIDLink*/ foreachIDLink,
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/*foreachTexLink*/ NULL,
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/*freeRuntimeData*/ NULL,
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/*panelRegister*/ panelRegister,
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/*blendWrite*/ NULL,
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/*blendRead*/ NULL,
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};
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