Implements #95967. Currently the `MPoly` struct is 12 bytes, and stores the index of a face's first corner and the number of corners/verts/edges. Polygons and corners are always created in order by Blender, meaning each face's corners will be after the previous face's corners. We can take advantage of this fact and eliminate the redundancy in mesh face storage by only storing a single integer corner offset for each face. The size of the face is then encoded by the offset of the next face. The size of a single integer is 4 bytes, so this reduces memory usage by 3 times. The same method is used for `CurvesGeometry`, so Blender already has an abstraction to simplify using these offsets called `OffsetIndices`. This class is used to easily retrieve a range of corner indices for each face. This also gives the opportunity for sharing some logic with curves. Another benefit of the change is that the offsets and sizes stored in `MPoly` can no longer disagree with each other. Storing faces in the order of their corners can simplify some code too. Face/polygon variables now use the `IndexRange` type, which comes with quite a few utilities that can simplify code. Some: - The offset integer array has to be one longer than the face count to avoid a branch for every face, which means the data is no longer part of the mesh's `CustomData`. - We lose the ability to "reference" an original mesh's offset array until more reusable CoW from #104478 is committed. That will be added in a separate commit. - Since they aren't part of `CustomData`, poly offsets often have to be copied manually. - To simplify using `OffsetIndices` in many places, some functions and structs in headers were moved to only compile in C++. - All meshes created by Blender use the same order for faces and face corners, but just in case, meshes with mismatched order are fixed by versioning code. - `MeshPolygon.totloop` is no longer editable in RNA. This API break is necessary here unfortunately. It should be worth it in 3.6, since that's the best way to allow loading meshes from 4.0, which is important for an LTS version. Pull Request: https://projects.blender.org/blender/blender/pulls/105938
834 lines
30 KiB
C++
834 lines
30 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation */
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/** \file
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* \ingroup modifiers
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_array_utils.hh"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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#include "BLI_array.hh"
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#include "BLI_listbase_wrapper.hh"
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#include "BLI_vector.hh"
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using blender::Array;
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using blender::float3;
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using blender::IndexRange;
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using blender::ListBaseWrapper;
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using blender::MutableSpan;
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using blender::Span;
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using blender::Vector;
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static void initData(ModifierData *md)
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{
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MaskModifierData *mmd = (MaskModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mmd, modifier));
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MEMCPY_STRUCT_AFTER(mmd, DNA_struct_default_get(MaskModifierData), modifier);
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}
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static void requiredDataMask(ModifierData * /*md*/, CustomData_MeshMasks *r_cddata_masks)
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{
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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walk(userData, ob, (ID **)&mmd->ob_arm, IDWALK_CB_NOP);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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if (mmd->ob_arm) {
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bArmature *arm = (bArmature *)mmd->ob_arm->data;
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/* Tag relationship in depsgraph, but also on the armature. */
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/* TODO(sergey): Is it a proper relation here? */
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DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
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arm->flag |= ARM_HAS_VIZ_DEPS;
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DEG_add_depends_on_transform_relation(ctx->node, "Mask Modifier");
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}
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}
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/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
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static void compute_vertex_mask__armature_mode(const MDeformVert *dvert,
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Mesh *mesh,
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Object *armature_ob,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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/* Element i is true if there is a selected bone that uses vertex group i. */
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Vector<bool> selected_bone_uses_group;
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LISTBASE_FOREACH (bDeformGroup *, def, &mesh->vertex_group_names) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
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bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
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selected_bone_uses_group.append(bone_for_group_exists);
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}
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Span<bool> use_vertex_group = selected_bone_uses_group;
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for (int i : r_vertex_mask.index_range()) {
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Span<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
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r_vertex_mask[i] = false;
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/* check the groups that vertex is assigned to, and see if it was any use */
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for (const MDeformWeight &dw : weights) {
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if (use_vertex_group.get(dw.def_nr, false)) {
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if (dw.weight > threshold) {
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r_vertex_mask[i] = true;
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break;
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}
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}
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}
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}
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}
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/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
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static void compute_vertex_mask__vertex_group_mode(const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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for (int i : r_vertex_mask.index_range()) {
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const bool found = BKE_defvert_find_weight(&dvert[i], defgrp_index) > threshold;
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r_vertex_mask[i] = found;
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}
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}
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static void compute_masked_verts(Span<bool> vertex_mask,
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MutableSpan<int> r_vertex_map,
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uint *r_verts_masked_num)
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{
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BLI_assert(vertex_mask.size() == r_vertex_map.size());
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uint verts_masked_num = 0;
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for (uint i_src : r_vertex_map.index_range()) {
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if (vertex_mask[i_src]) {
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r_vertex_map[i_src] = verts_masked_num;
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verts_masked_num++;
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}
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else {
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r_vertex_map[i_src] = -1;
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}
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}
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*r_verts_masked_num = verts_masked_num;
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}
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static void computed_masked_edges(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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*r_edges_masked_num = edges_masked_num;
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}
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static void computed_masked_edges_smooth(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num,
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uint *r_verts_add_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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uint verts_add_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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bool v1 = vertex_mask[edge.v1];
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bool v2 = vertex_mask[edge.v2];
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if (v1 && v2) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else if (v1 != v2) {
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r_edge_map[i] = -2;
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verts_add_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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edges_masked_num += verts_add_num;
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*r_edges_masked_num = edges_masked_num;
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*r_verts_add_num = verts_add_num;
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}
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static void computed_masked_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_polys_masked_num,
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uint *r_loops_masked_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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const blender::OffsetIndices polys = mesh->polys();
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const Span<int> corner_verts = mesh->corner_verts();
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r_masked_poly_indices.reserve(mesh->totpoly);
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r_loop_starts.reserve(mesh->totpoly);
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uint loops_masked_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const blender::IndexRange poly = polys[i];
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bool all_verts_in_mask = true;
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for (const int vert_i : corner_verts.slice(poly)) {
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if (!vertex_mask[vert_i]) {
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all_verts_in_mask = false;
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break;
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}
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}
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if (all_verts_in_mask) {
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r_masked_poly_indices.append_unchecked(i);
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r_loop_starts.append_unchecked(loops_masked_num);
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loops_masked_num += poly.size();
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}
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}
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*r_polys_masked_num = r_masked_poly_indices.size();
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*r_loops_masked_num = loops_masked_num;
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}
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static void compute_interpolated_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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uint verts_add_num,
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uint loops_masked_num,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_edges_add_num,
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uint *r_polys_add_num,
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uint *r_loops_add_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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/* Can't really know ahead of time how much space to use exactly. Estimate limit instead. */
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/* NOTE: this reserve can only lift the capacity if there are ngons, which get split. */
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r_masked_poly_indices.reserve(r_masked_poly_indices.size() + verts_add_num);
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r_loop_starts.reserve(r_loop_starts.size() + verts_add_num);
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const blender::OffsetIndices polys = mesh->polys();
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const Span<int> corner_verts = mesh->corner_verts();
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uint edges_add_num = 0;
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uint polys_add_num = 0;
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uint loops_add_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const blender::IndexRange poly_src = polys[i];
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int in_count = 0;
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int start = -1;
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int dst_totloop = -1;
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const Span<int> poly_verts_src = corner_verts.slice(poly_src);
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for (const int j : poly_verts_src.index_range()) {
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const int vert_i = poly_verts_src[j];
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if (vertex_mask[vert_i]) {
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in_count++;
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}
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else if (start == -1) {
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start = j;
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}
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}
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if (0 < in_count && in_count < poly_src.size()) {
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/* Ring search starting at a vertex which is not included in the mask. */
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int last_corner_vert = corner_verts[start];
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bool v_loop_in_mask_last = vertex_mask[last_corner_vert];
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for (const int j : poly_verts_src.index_range()) {
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const int corner_vert = corner_verts[(start + 1 + j) % poly_src.size()];
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const bool v_loop_in_mask = vertex_mask[corner_vert];
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if (v_loop_in_mask && !v_loop_in_mask_last) {
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dst_totloop = 3;
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}
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else if (!v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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r_masked_poly_indices.append(i);
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r_loop_starts.append(loops_masked_num + loops_add_num);
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loops_add_num += dst_totloop;
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polys_add_num++;
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edges_add_num++;
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dst_totloop = -1;
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}
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else if (v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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dst_totloop++;
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}
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last_corner_vert = corner_vert;
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v_loop_in_mask_last = v_loop_in_mask;
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}
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}
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}
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*r_edges_add_num = edges_add_num;
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*r_polys_add_num = polys_add_num;
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*r_loops_add_num = loops_add_num;
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}
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static void copy_masked_verts_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map)
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{
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BLI_assert(src_mesh.totvert == vertex_map.size());
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for (const int i_src : vertex_map.index_range()) {
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const int i_dst = vertex_map[i_src];
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if (i_dst == -1) {
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continue;
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}
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CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
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}
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}
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static float get_interp_factor_from_vgroup(
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const MDeformVert *dvert, int defgrp_index, float threshold, uint v1, uint v2)
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{
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/* NOTE: this calculation is done twice for every vertex,
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* instead of storing it the first time and then reusing it. */
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float value1 = BKE_defvert_find_weight(&dvert[v1], defgrp_index);
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float value2 = BKE_defvert_find_weight(&dvert[v2], defgrp_index);
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return (threshold - value1) / (value2 - value1);
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}
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static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<bool> vertex_mask,
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Span<int> vertex_map,
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const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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uint edges_masked_num,
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uint verts_add_num,
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MutableSpan<int> r_edge_map)
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{
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BLI_assert(src_mesh.totvert == vertex_mask.size());
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BLI_assert(src_mesh.totedge == r_edge_map.size());
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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uint vert_index = dst_mesh.totvert - verts_add_num;
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uint edge_index = edges_masked_num - verts_add_num;
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for (int i_src : IndexRange(src_mesh.totedge)) {
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if (r_edge_map[i_src] != -1) {
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int i_dst = r_edge_map[i_src];
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if (i_dst == -2) {
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i_dst = edge_index;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
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e_dst.v1 = vertex_map[e_src.v1];
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e_dst.v2 = vertex_map[e_src.v2];
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}
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if (r_edge_map[i_src] == -2) {
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const int i_dst = edge_index++;
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r_edge_map[i_src] = i_dst;
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const MEdge &e_src = src_edges[i_src];
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/* Cut destination edge and make v1 the new vertex. */
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MEdge &e_dst = dst_edges[i_dst];
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if (!vertex_mask[e_src.v1]) {
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e_dst.v1 = vert_index;
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}
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else {
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BLI_assert(!vertex_mask[e_src.v2]);
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e_dst.v2 = e_dst.v1;
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e_dst.v1 = vert_index;
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}
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/* Create the new vertex. */
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float fac = get_interp_factor_from_vgroup(
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dvert, defgrp_index, threshold, e_src.v1, e_src.v2);
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float weights[2] = {1.0f - fac, fac};
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CustomData_interp(
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&src_mesh.vdata, &dst_mesh.vdata, (int *)&e_src.v1, weights, nullptr, 2, vert_index);
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vert_index++;
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}
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}
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BLI_assert(vert_index == dst_mesh.totvert);
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BLI_assert(edge_index == edges_masked_num);
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}
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static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map,
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Span<int> edge_map)
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{
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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BLI_assert(src_mesh.totvert == vertex_map.size());
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BLI_assert(src_mesh.totedge == edge_map.size());
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for (const int i_src : IndexRange(src_mesh.totedge)) {
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const int i_dst = edge_map[i_src];
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if (ELEM(i_dst, -1, -2)) {
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continue;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
|
|
e_dst.v1 = vertex_map[e_src.v1];
|
|
e_dst.v2 = vertex_map[e_src.v2];
|
|
}
|
|
}
|
|
|
|
static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
|
|
Mesh &dst_mesh,
|
|
Span<int> vertex_map,
|
|
Span<int> edge_map,
|
|
Span<int> masked_poly_indices,
|
|
Span<int> new_loop_starts,
|
|
int polys_masked_num)
|
|
{
|
|
const blender::OffsetIndices src_polys = src_mesh.polys();
|
|
MutableSpan<int> dst_poly_offsets = dst_mesh.poly_offsets_for_write();
|
|
const Span<int> src_corner_verts = src_mesh.corner_verts();
|
|
const Span<int> src_corner_edges = src_mesh.corner_edges();
|
|
MutableSpan<int> dst_corner_verts = dst_mesh.corner_verts_for_write();
|
|
MutableSpan<int> dst_corner_edges = dst_mesh.corner_edges_for_write();
|
|
|
|
for (const int i_dst : IndexRange(polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
const blender::IndexRange src_poly = src_polys[i_src];
|
|
|
|
dst_poly_offsets[i_dst] = new_loop_starts[i_dst];
|
|
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
CustomData_copy_data(&src_mesh.ldata,
|
|
&dst_mesh.ldata,
|
|
src_poly.start(),
|
|
dst_poly_offsets[i_dst],
|
|
src_poly.size());
|
|
|
|
for (int i : IndexRange(src_poly.size())) {
|
|
dst_corner_verts[new_loop_starts[i_dst] + i] = vertex_map[src_corner_verts[src_poly[i]]];
|
|
dst_corner_edges[new_loop_starts[i_dst] + i] = edge_map[src_corner_edges[src_poly[i]]];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
|
|
Mesh &dst_mesh,
|
|
Span<bool> vertex_mask,
|
|
Span<int> vertex_map,
|
|
Span<int> edge_map,
|
|
const MDeformVert *dvert,
|
|
int defgrp_index,
|
|
float threshold,
|
|
Span<int> masked_poly_indices,
|
|
Span<int> new_loop_starts,
|
|
int polys_masked_num,
|
|
int edges_add_num)
|
|
{
|
|
const blender::OffsetIndices src_polys = src_mesh.polys();
|
|
MutableSpan<int> dst_poly_offsets = dst_mesh.poly_offsets_for_write();
|
|
MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
|
|
const Span<int> src_corner_verts = src_mesh.corner_verts();
|
|
const Span<int> src_corner_edges = src_mesh.corner_edges();
|
|
MutableSpan<int> dst_corner_verts = dst_mesh.corner_verts_for_write();
|
|
MutableSpan<int> dst_corner_edges = dst_mesh.corner_edges_for_write();
|
|
|
|
int edge_index = dst_mesh.totedge - edges_add_num;
|
|
int sub_poly_index = 0;
|
|
int last_i_src = -1;
|
|
for (const int i_dst :
|
|
IndexRange(polys_masked_num, masked_poly_indices.size() - polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
if (i_src == last_i_src) {
|
|
sub_poly_index++;
|
|
}
|
|
else {
|
|
sub_poly_index = 0;
|
|
last_i_src = i_src;
|
|
}
|
|
|
|
const blender::IndexRange src_poly = src_polys[i_src];
|
|
const int i_ml_src = src_poly.start();
|
|
int i_ml_dst = new_loop_starts[i_dst];
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
|
|
dst_poly_offsets[i_dst] = i_ml_dst;
|
|
|
|
/* Ring search starting at a vertex which is not included in the mask. */
|
|
int start = -sub_poly_index - 1;
|
|
bool skip = false;
|
|
Span<int> corner_verts_src(&src_corner_verts[i_ml_src], src_poly.size());
|
|
for (const int j : corner_verts_src.index_range()) {
|
|
if (!vertex_mask[corner_verts_src[j]]) {
|
|
if (start == -1) {
|
|
start = j;
|
|
break;
|
|
}
|
|
if (!skip) {
|
|
skip = true;
|
|
}
|
|
}
|
|
else if (skip) {
|
|
skip = false;
|
|
start++;
|
|
}
|
|
}
|
|
|
|
BLI_assert(start >= 0);
|
|
BLI_assert(edge_index < dst_mesh.totedge);
|
|
|
|
int last_corner_i = start;
|
|
bool v_loop_in_mask_last = vertex_mask[src_corner_verts[last_corner_i]];
|
|
int last_index = start;
|
|
for (const int j : corner_verts_src.index_range()) {
|
|
const int index = (start + 1 + j) % src_poly.size();
|
|
const bool v_loop_in_mask = vertex_mask[src_corner_verts[index]];
|
|
if (v_loop_in_mask && !v_loop_in_mask_last) {
|
|
/* Start new cut. */
|
|
float fac = get_interp_factor_from_vgroup(dvert,
|
|
defgrp_index,
|
|
threshold,
|
|
src_corner_verts[last_corner_i],
|
|
src_corner_verts[index]);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[last_corner_i]];
|
|
dst_corner_verts[i_ml_dst] = dst_edges[dst_corner_edges[i_ml_dst]].v1;
|
|
i_ml_dst++;
|
|
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
dst_corner_verts[i_ml_dst] = vertex_map[src_corner_verts[index]];
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[index]];
|
|
i_ml_dst++;
|
|
}
|
|
else if (!v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != dst_poly_offsets[i_dst]);
|
|
/* End active cut. */
|
|
float fac = get_interp_factor_from_vgroup(dvert,
|
|
defgrp_index,
|
|
threshold,
|
|
src_corner_verts[last_corner_i],
|
|
src_corner_verts[index]);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
dst_corner_edges[i_ml_dst] = edge_index;
|
|
dst_corner_verts[i_ml_dst] = dst_edges[edge_map[src_corner_edges[last_corner_i]]].v1;
|
|
i_ml_dst++;
|
|
|
|
/* Create closing edge. */
|
|
MEdge &cut_edge = dst_edges[edge_index];
|
|
cut_edge.v1 = dst_corner_verts[dst_poly_offsets[i_dst]];
|
|
cut_edge.v2 = dst_corner_verts[i_ml_dst];
|
|
BLI_assert(cut_edge.v1 != cut_edge.v2);
|
|
edge_index++;
|
|
|
|
/* Only handle one of the cuts per iteration. */
|
|
break;
|
|
}
|
|
else if (v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != dst_poly_offsets[i_dst]);
|
|
/* Extend active poly. */
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
dst_corner_verts[i_ml_dst] = vertex_map[src_corner_verts[index]];
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[index]];
|
|
i_ml_dst++;
|
|
}
|
|
last_corner_i = index;
|
|
last_index = index;
|
|
v_loop_in_mask_last = v_loop_in_mask;
|
|
}
|
|
}
|
|
BLI_assert(edge_index == dst_mesh.totedge);
|
|
}
|
|
|
|
/* Components of the algorithm:
|
|
* 1. Figure out which vertices should be present in the output mesh.
|
|
* 2. Find edges and polygons only using those vertices.
|
|
* 3. Create a new mesh that only uses the found vertices, edges and polygons.
|
|
*/
|
|
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
const bool invert_mask = mmd->flag & MOD_MASK_INV;
|
|
const bool use_interpolation = mmd->mode == MOD_MASK_MODE_VGROUP &&
|
|
(mmd->flag & MOD_MASK_SMOOTH);
|
|
|
|
/* Return empty or input mesh when there are no vertex groups. */
|
|
const Span<MDeformVert> dverts = mesh->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0);
|
|
}
|
|
|
|
/* Quick test to see if we can return early. */
|
|
if (!ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP) || (mesh->totvert == 0) ||
|
|
BLI_listbase_is_empty(&mesh->vertex_group_names)) {
|
|
return mesh;
|
|
}
|
|
|
|
int defgrp_index = -1;
|
|
|
|
Array<bool> vertex_mask;
|
|
if (mmd->mode == MOD_MASK_MODE_ARM) {
|
|
Object *armature_ob = mmd->ob_arm;
|
|
|
|
/* Return input mesh if there is no armature with bones. */
|
|
if (ELEM(nullptr, armature_ob, armature_ob->pose)) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__armature_mode(
|
|
dverts.data(), mesh, armature_ob, mmd->threshold, vertex_mask);
|
|
}
|
|
else {
|
|
BLI_assert(mmd->mode == MOD_MASK_MODE_VGROUP);
|
|
defgrp_index = BKE_id_defgroup_name_index(&mesh->id, mmd->vgroup);
|
|
|
|
/* Return input mesh if the vertex group does not exist. */
|
|
if (defgrp_index == -1) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__vertex_group_mode(
|
|
dverts.data(), defgrp_index, mmd->threshold, vertex_mask);
|
|
}
|
|
|
|
if (invert_mask) {
|
|
blender::array_utils::invert_booleans(vertex_mask);
|
|
}
|
|
|
|
Array<int> vertex_map(mesh->totvert);
|
|
uint verts_masked_num;
|
|
compute_masked_verts(vertex_mask, vertex_map, &verts_masked_num);
|
|
|
|
Array<int> edge_map(mesh->totedge);
|
|
uint edges_masked_num;
|
|
uint verts_add_num;
|
|
if (use_interpolation) {
|
|
computed_masked_edges_smooth(mesh, vertex_mask, edge_map, &edges_masked_num, &verts_add_num);
|
|
}
|
|
else {
|
|
computed_masked_edges(mesh, vertex_mask, edge_map, &edges_masked_num);
|
|
verts_add_num = 0;
|
|
}
|
|
|
|
Vector<int> masked_poly_indices;
|
|
Vector<int> new_loop_starts;
|
|
uint polys_masked_num;
|
|
uint loops_masked_num;
|
|
computed_masked_polys(mesh,
|
|
vertex_mask,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&polys_masked_num,
|
|
&loops_masked_num);
|
|
|
|
uint edges_add_num = 0;
|
|
uint polys_add_num = 0;
|
|
uint loops_add_num = 0;
|
|
if (use_interpolation) {
|
|
compute_interpolated_polys(mesh,
|
|
vertex_mask,
|
|
verts_add_num,
|
|
loops_masked_num,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&edges_add_num,
|
|
&polys_add_num,
|
|
&loops_add_num);
|
|
}
|
|
|
|
Mesh *result = BKE_mesh_new_nomain_from_template(mesh,
|
|
verts_masked_num + verts_add_num,
|
|
edges_masked_num + edges_add_num,
|
|
loops_masked_num + loops_add_num,
|
|
polys_masked_num + polys_add_num);
|
|
|
|
copy_masked_verts_to_new_mesh(*mesh, *result, vertex_map);
|
|
if (use_interpolation) {
|
|
add_interp_verts_copy_edges_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
edges_masked_num,
|
|
verts_add_num,
|
|
edge_map);
|
|
}
|
|
else {
|
|
copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
|
|
}
|
|
copy_masked_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_map,
|
|
edge_map,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num);
|
|
if (use_interpolation) {
|
|
add_interpolated_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
edge_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num,
|
|
edges_add_num);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool isDisabled(const struct Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
|
|
/* The object type check is only needed here in case we have a placeholder
|
|
* object assigned (because the library containing the armature is missing).
|
|
*
|
|
* In other cases it should be impossible to have a type mismatch.
|
|
*/
|
|
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *sub, *row;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
int mode = RNA_enum_get(ptr, "mode");
|
|
|
|
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
if (mode == MOD_MASK_MODE_ARM) {
|
|
row = uiLayoutRow(layout, true);
|
|
uiItemR(row, ptr, "armature", 0, nullptr, ICON_NONE);
|
|
sub = uiLayoutRow(row, true);
|
|
uiLayoutSetPropDecorate(sub, false);
|
|
uiItemR(sub, ptr, "invert_vertex_group", 0, "", ICON_ARROW_LEFTRIGHT);
|
|
}
|
|
else if (mode == MOD_MASK_MODE_VGROUP) {
|
|
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
|
|
uiItemR(layout, ptr, "use_smooth", 0, nullptr, ICON_NONE);
|
|
}
|
|
|
|
uiItemR(layout, ptr, "threshold", 0, nullptr, ICON_NONE);
|
|
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void panelRegister(ARegionType *region_type)
|
|
{
|
|
modifier_panel_register(region_type, eModifierType_Mask, panel_draw);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_Mask = {
|
|
/*name*/ N_("Mask"),
|
|
/*structName*/ "MaskModifierData",
|
|
/*structSize*/ sizeof(MaskModifierData),
|
|
/*srna*/ &RNA_MaskModifier,
|
|
/*type*/ eModifierTypeType_Nonconstructive,
|
|
/*flags*/
|
|
(ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode),
|
|
/*icon*/ ICON_MOD_MASK,
|
|
|
|
/*copyData*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deformVerts*/ nullptr,
|
|
/*deformMatrices*/ nullptr,
|
|
/*deformVertsEM*/ nullptr,
|
|
/*deformMatricesEM*/ nullptr,
|
|
/*modifyMesh*/ modifyMesh,
|
|
/*modifyGeometrySet*/ nullptr,
|
|
|
|
/*initData*/ initData,
|
|
/*requiredDataMask*/ requiredDataMask,
|
|
/*freeData*/ nullptr,
|
|
/*isDisabled*/ isDisabled,
|
|
/*updateDepsgraph*/ updateDepsgraph,
|
|
/*dependsOnTime*/ nullptr,
|
|
/*dependsOnNormals*/ nullptr,
|
|
/*foreachIDLink*/ foreachIDLink,
|
|
/*foreachTexLink*/ nullptr,
|
|
/*freeRuntimeData*/ nullptr,
|
|
/*panelRegister*/ panelRegister,
|
|
/*blendWrite*/ nullptr,
|
|
/*blendRead*/ nullptr,
|
|
};
|