Files
test/source/blender/modifiers/intern/MOD_ocean.cc
Hans Goudey 7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00

721 lines
22 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright Blender Foundation */
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_math_inline.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_customdata_types.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_modifier.h"
#include "BKE_ocean.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "BLO_read_write.h"
#include "WM_types.h" /* For UI free bake operator. */
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#ifdef WITH_OCEANSIM
static void init_cache_data(Object *ob, OceanModifierData *omd, const int resolution)
{
const char *relbase = BKE_modifier_path_relbase_from_global(ob);
omd->oceancache = BKE_ocean_init_cache(omd->cachepath,
relbase,
omd->bakestart,
omd->bakeend,
omd->wave_scale,
omd->chop_amount,
omd->foam_coverage,
omd->foam_fade,
resolution);
}
static void simulate_ocean_modifier(OceanModifierData *omd)
{
BKE_ocean_simulate(omd->ocean, omd->time, omd->wave_scale, omd->chop_amount);
}
#endif /* WITH_OCEANSIM */
/* Modifier Code */
static void initData(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(omd, modifier));
MEMCPY_STRUCT_AFTER(omd, DNA_struct_default_get(OceanModifierData), modifier);
BKE_modifier_path_init(omd->cachepath, sizeof(omd->cachepath), "cache_ocean");
omd->ocean = BKE_ocean_add();
if (BKE_ocean_init_from_modifier(omd->ocean, omd, omd->viewport_resolution)) {
simulate_ocean_modifier(omd);
}
#else /* WITH_OCEANSIM */
UNUSED_VARS(md);
#endif /* WITH_OCEANSIM */
}
static void freeData(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
BKE_ocean_free(omd->ocean);
if (omd->oceancache) {
BKE_ocean_free_cache(omd->oceancache);
}
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
#endif /* WITH_OCEANSIM */
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#ifdef WITH_OCEANSIM
# if 0
const OceanModifierData *omd = (const OceanModifierData *)md;
# endif
OceanModifierData *tomd = (OceanModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
/* The oceancache object will be recreated for this copy
* automatically when cached=true */
tomd->oceancache = nullptr;
tomd->ocean = BKE_ocean_add();
if (BKE_ocean_init_from_modifier(tomd->ocean, tomd, tomd->viewport_resolution)) {
simulate_ocean_modifier(tomd);
}
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
(void)target;
(void)flag;
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
OceanModifierData *omd = (OceanModifierData *)md;
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
r_cddata_masks->fmask |= CD_MASK_MCOL; /* XXX Should be loop cddata I guess? */
}
}
#else /* WITH_OCEANSIM */
static void requiredDataMask(ModifierData * /*md*/, CustomData_MeshMasks * /*r_cddata_masks*/) {}
#endif /* WITH_OCEANSIM */
static bool dependsOnNormals(ModifierData *md)
{
OceanModifierData *omd = (OceanModifierData *)md;
return (omd->geometry_mode != MOD_OCEAN_GEOM_GENERATE);
}
#ifdef WITH_OCEANSIM
struct GenerateOceanGeometryData {
float (*vert_positions)[3];
blender::MutableSpan<int> poly_offsets;
blender::MutableSpan<int> corner_verts;
float (*mloopuvs)[2];
int res_x, res_y;
int rx, ry;
float ox, oy;
float sx, sy;
float ix, iy;
};
static void generate_ocean_geometry_verts(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x <= gogd->res_x; x++) {
const int i = y * (gogd->res_x + 1) + x;
float *co = gogd->vert_positions[i];
co[0] = gogd->ox + (x * gogd->sx);
co[1] = gogd->oy + (y * gogd->sy);
co[2] = 0.0f;
}
}
static void generate_ocean_geometry_polys(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x < gogd->res_x; x++) {
const int fi = y * gogd->res_x + x;
const int vi = y * (gogd->res_x + 1) + x;
gogd->corner_verts[fi * 4 + 0] = vi;
gogd->corner_verts[fi * 4 + 1] = vi + 1;
gogd->corner_verts[fi * 4 + 2] = vi + 1 + gogd->res_x + 1;
gogd->corner_verts[fi * 4 + 3] = vi + gogd->res_x + 1;
gogd->poly_offsets[fi] = fi * 4;
}
}
static void generate_ocean_geometry_uvs(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x < gogd->res_x; x++) {
const int i = y * gogd->res_x + x;
float(*luv)[2] = &gogd->mloopuvs[i * 4];
(*luv)[0] = x * gogd->ix;
(*luv)[1] = y * gogd->iy;
luv++;
(*luv)[0] = (x + 1) * gogd->ix;
(*luv)[1] = y * gogd->iy;
luv++;
(*luv)[0] = (x + 1) * gogd->ix;
(*luv)[1] = (y + 1) * gogd->iy;
luv++;
(*luv)[0] = x * gogd->ix;
(*luv)[1] = (y + 1) * gogd->iy;
luv++;
}
}
static Mesh *generate_ocean_geometry(OceanModifierData *omd, Mesh *mesh_orig, const int resolution)
{
Mesh *result;
GenerateOceanGeometryData gogd;
int verts_num;
int polys_num;
const bool use_threading = resolution > 4;
gogd.rx = resolution * resolution;
gogd.ry = resolution * resolution;
gogd.res_x = gogd.rx * omd->repeat_x;
gogd.res_y = gogd.ry * omd->repeat_y;
verts_num = (gogd.res_x + 1) * (gogd.res_y + 1);
polys_num = gogd.res_x * gogd.res_y;
gogd.sx = omd->size * omd->spatial_size;
gogd.sy = omd->size * omd->spatial_size;
gogd.ox = -gogd.sx / 2.0f;
gogd.oy = -gogd.sy / 2.0f;
gogd.sx /= gogd.rx;
gogd.sy /= gogd.ry;
result = BKE_mesh_new_nomain(verts_num, 0, polys_num * 4, polys_num);
BKE_mesh_copy_parameters_for_eval(result, mesh_orig);
gogd.vert_positions = BKE_mesh_vert_positions_for_write(result);
gogd.poly_offsets = result->poly_offsets_for_write();
gogd.corner_verts = result->corner_verts_for_write();
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = use_threading;
/* create vertices */
BLI_task_parallel_range(0, gogd.res_y + 1, &gogd, generate_ocean_geometry_verts, &settings);
/* create faces */
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_polys, &settings);
BKE_mesh_calc_edges(result, false, false);
/* add uvs */
if (CustomData_number_of_layers(&result->ldata, CD_PROP_FLOAT2) < MAX_MTFACE) {
gogd.mloopuvs = static_cast<float(*)[2]>(CustomData_add_layer_named(
&result->ldata, CD_PROP_FLOAT2, CD_SET_DEFAULT, polys_num * 4, "UVMap"));
if (gogd.mloopuvs) { /* unlikely to fail */
gogd.ix = 1.0 / gogd.rx;
gogd.iy = 1.0 / gogd.ry;
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_uvs, &settings);
}
}
return result;
}
static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
OceanModifierData *omd = (OceanModifierData *)md;
if (omd->ocean && !BKE_ocean_is_valid(omd->ocean)) {
BKE_modifier_set_error(ctx->object, md, "Failed to allocate memory");
return mesh;
}
int cfra_scene = int(DEG_get_ctime(ctx->depsgraph));
Object *ob = ctx->object;
bool allocated_ocean = false;
Mesh *result = nullptr;
OceanResult ocr;
const int resolution = (ctx->flag & MOD_APPLY_RENDER) ? omd->resolution :
omd->viewport_resolution;
int cfra_for_cache;
int i, j;
/* use cached & inverted value for speed
* expanded this would read...
*
* (axis / (omd->size * omd->spatial_size)) + 0.5f) */
# define OCEAN_CO(_size_co_inv, _v) ((_v * _size_co_inv) + 0.5f)
const float size_co_inv = 1.0f / (omd->size * omd->spatial_size);
/* can happen in when size is small, avoid bad array lookups later and quit now */
if (!isfinite(size_co_inv)) {
return mesh;
}
/* do ocean simulation */
if (omd->cached) {
if (!omd->oceancache) {
init_cache_data(ob, omd, resolution);
}
BKE_ocean_simulate_cache(omd->oceancache, cfra_scene);
}
else {
/* omd->ocean is nullptr on an original object (in contrast to an evaluated one).
* We can create a new one, but we have to free it as well once we're done.
* This function is only called on an original object when applying the modifier
* using the 'Apply Modifier' button, and thus it is not called frequently for
* simulation. */
allocated_ocean |= BKE_ocean_ensure(omd, resolution);
simulate_ocean_modifier(omd);
}
if (omd->geometry_mode == MOD_OCEAN_GEOM_GENERATE) {
result = generate_ocean_geometry(omd, mesh, resolution);
}
else if (omd->geometry_mode == MOD_OCEAN_GEOM_DISPLACE) {
result = (Mesh *)BKE_id_copy_ex(nullptr, &mesh->id, nullptr, LIB_ID_COPY_LOCALIZE);
}
cfra_for_cache = cfra_scene;
CLAMP(cfra_for_cache, omd->bakestart, omd->bakeend);
cfra_for_cache -= omd->bakestart; /* shift to 0 based */
float(*positions)[3] = BKE_mesh_vert_positions_for_write(result);
const blender::OffsetIndices polys = result->polys();
/* Add vertex-colors before displacement: allows lookup based on position. */
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
const blender::Span<int> corner_verts = result->corner_verts();
MLoopCol *mloopcols = static_cast<MLoopCol *>(CustomData_add_layer_named(&result->ldata,
CD_PROP_BYTE_COLOR,
CD_SET_DEFAULT,
corner_verts.size(),
omd->foamlayername));
MLoopCol *mloopcols_spray = nullptr;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
mloopcols_spray = static_cast<MLoopCol *>(CustomData_add_layer_named(&result->ldata,
CD_PROP_BYTE_COLOR,
CD_SET_DEFAULT,
corner_verts.size(),
omd->spraylayername));
}
if (mloopcols) { /* unlikely to fail */
for (const int i : polys.index_range()) {
const blender::IndexRange poly = polys[i];
const int *corner_vert = &corner_verts[poly.start()];
MLoopCol *mlcol = &mloopcols[poly.start()];
MLoopCol *mlcolspray = nullptr;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
mlcolspray = &mloopcols_spray[poly.start()];
}
for (j = poly.size(); j--; corner_vert++, mlcol++) {
const float *vco = positions[*corner_vert];
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
float foam;
if (omd->oceancache && omd->cached) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
foam = ocr.foam;
CLAMP(foam, 0.0f, 1.0f);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
foam = BKE_ocean_jminus_to_foam(ocr.Jminus, omd->foam_coverage);
}
mlcol->r = mlcol->g = mlcol->b = char(foam * 255);
/* This needs to be set (render engine uses) */
mlcol->a = 255;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
if (omd->flag & MOD_OCEAN_INVERT_SPRAY) {
mlcolspray->r = ocr.Eminus[0] * 255;
}
else {
mlcolspray->r = ocr.Eplus[0] * 255;
}
mlcolspray->g = 0;
if (omd->flag & MOD_OCEAN_INVERT_SPRAY) {
mlcolspray->b = ocr.Eminus[2] * 255;
}
else {
mlcolspray->b = ocr.Eplus[2] * 255;
}
mlcolspray->a = 255;
}
}
}
}
}
/* displace the geometry */
/* NOTE: tried to parallelized that one and previous foam loop,
* but gives 20% slower results... odd. */
{
const int verts_num = result->totvert;
for (i = 0; i < verts_num; i++) {
float *vco = positions[i];
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
if (omd->oceancache && omd->cached) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
}
vco[2] += ocr.disp[1];
if (omd->chop_amount > 0.0f) {
vco[0] += ocr.disp[0];
vco[1] += ocr.disp[2];
}
}
}
BKE_mesh_tag_positions_changed(mesh);
if (allocated_ocean) {
BKE_ocean_free(omd->ocean);
omd->ocean = nullptr;
}
# undef OCEAN_CO
return result;
}
#else /* WITH_OCEANSIM */
static Mesh *doOcean(ModifierData * /*md*/, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
{
return mesh;
}
#endif /* WITH_OCEANSIM */
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
return doOcean(md, ctx, mesh);
}
// #define WITH_OCEANSIM
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
#ifdef WITH_OCEANSIM
uiLayout *col, *sub;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "geometry_mode", 0, nullptr, ICON_NONE);
if (RNA_enum_get(ptr, "geometry_mode") == MOD_OCEAN_GEOM_GENERATE) {
sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "repeat_x", 0, IFACE_("Repeat X"), ICON_NONE);
uiItemR(sub, ptr, "repeat_y", 0, IFACE_("Y"), ICON_NONE);
}
sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "viewport_resolution", 0, IFACE_("Resolution Viewport"), ICON_NONE);
uiItemR(sub, ptr, "resolution", 0, IFACE_("Render"), ICON_NONE);
uiItemR(col, ptr, "time", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "depth", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "size", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "spatial_size", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "random_seed", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "use_normals", 0, nullptr, ICON_NONE);
modifier_panel_end(layout, ptr);
#else /* WITH_OCEANSIM */
uiItemL(layout, TIP_("Built without Ocean modifier"), ICON_NONE);
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void waves_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col, *sub;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "wave_scale", 0, IFACE_("Scale"), ICON_NONE);
uiItemR(col, ptr, "wave_scale_min", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "choppiness", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "wind_velocity", 0, nullptr, ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "wave_alignment", UI_ITEM_R_SLIDER, IFACE_("Alignment"), ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_float_get(ptr, "wave_alignment") > 0.0f);
uiItemR(sub, ptr, "wave_direction", 0, IFACE_("Direction"), ICON_NONE);
uiItemR(sub, ptr, "damping", 0, nullptr, ICON_NONE);
}
static void foam_panel_draw_header(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "use_foam", 0, IFACE_("Foam"), ICON_NONE);
}
static void foam_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, ptr, "foam_layer_name", 0, IFACE_("Data Layer"), ICON_NONE);
uiItemR(col, ptr, "foam_coverage", 0, IFACE_("Coverage"), ICON_NONE);
}
static void spray_panel_draw_header(const bContext * /*C*/, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
row = uiLayoutRow(layout, false);
uiLayoutSetActive(row, use_foam);
uiItemR(row, ptr, "use_spray", 0, CTX_IFACE_(BLT_I18NCONTEXT_ID_MESH, "Spray"), ICON_NONE);
}
static void spray_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
bool use_spray = RNA_boolean_get(ptr, "use_spray");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam && use_spray);
uiItemR(col, ptr, "spray_layer_name", 0, IFACE_("Data Layer"), ICON_NONE);
uiItemR(col, ptr, "invert_spray", 0, IFACE_("Invert"), ICON_NONE);
}
static void spectrum_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
int spectrum = RNA_enum_get(ptr, "spectrum");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "spectrum", 0, nullptr, ICON_NONE);
if (ELEM(spectrum, MOD_OCEAN_SPECTRUM_TEXEL_MARSEN_ARSLOE, MOD_OCEAN_SPECTRUM_JONSWAP)) {
uiItemR(col, ptr, "sharpen_peak_jonswap", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(col, ptr, "fetch_jonswap", 0, nullptr, ICON_NONE);
}
}
static void bake_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
bool is_cached = RNA_boolean_get(ptr, "is_cached");
bool use_foam = RNA_boolean_get(ptr, "use_foam");
if (is_cached) {
PointerRNA op_ptr;
uiItemFullO(layout,
"OBJECT_OT_ocean_bake",
IFACE_("Delete Bake"),
ICON_NONE,
nullptr,
WM_OP_EXEC_DEFAULT,
0,
&op_ptr);
RNA_boolean_set(&op_ptr, "free", true);
}
else {
uiItemO(layout, nullptr, ICON_NONE, "OBJECT_OT_ocean_bake");
}
uiItemR(layout, ptr, "filepath", 0, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiLayoutSetEnabled(col, !is_cached);
uiItemR(col, ptr, "frame_start", 0, IFACE_("Frame Start"), ICON_NONE);
uiItemR(col, ptr, "frame_end", 0, IFACE_("End"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, ptr, "bake_foam_fade", 0, nullptr, ICON_NONE);
}
#endif /* WITH_OCEANSIM */
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Ocean, panel_draw);
#ifdef WITH_OCEANSIM
modifier_subpanel_register(region_type, "waves", "Waves", nullptr, waves_panel_draw, panel_type);
PanelType *foam_panel = modifier_subpanel_register(
region_type, "foam", "", foam_panel_draw_header, foam_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "spray", "", spray_panel_draw_header, spray_panel_draw, foam_panel);
modifier_subpanel_register(
region_type, "spectrum", "Spectrum", nullptr, spectrum_panel_draw, panel_type);
modifier_subpanel_register(region_type, "bake", "Bake", nullptr, bake_panel_draw, panel_type);
#else
UNUSED_VARS(panel_type);
#endif /* WITH_OCEANSIM */
}
static void blendRead(BlendDataReader * /*reader*/, ModifierData *md)
{
OceanModifierData *omd = (OceanModifierData *)md;
omd->oceancache = nullptr;
omd->ocean = nullptr;
}
ModifierTypeInfo modifierType_Ocean = {
/*name*/ N_("Ocean"),
/*structName*/ "OceanModifierData",
/*structSize*/ sizeof(OceanModifierData),
/*srna*/ &RNA_OceanModifier,
/*type*/ eModifierTypeType_Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_OCEAN,
/*copyData*/ copyData,
/*deformMatrices*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ freeData,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ dependsOnNormals,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ blendRead,
};