Files
test/source/blender/sequencer/SEQ_proxy.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

55 lines
1.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct GSet;
struct ListBase;
struct ListBase;
struct Main;
struct Scene;
struct SeqIndexBuildContext;
struct SeqRenderData;
struct Sequence;
bool SEQ_proxy_rebuild_context(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Sequence *seq,
struct GSet *file_list,
struct ListBase *queue,
bool build_only_on_bad_performance);
void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
bool *stop,
bool *do_update,
float *progress);
void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(struct Sequence *seq, bool value);
bool SEQ_can_use_proxy(const struct SeqRenderData *context, struct Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
double SEQ_rendersize_to_scale_factor(int size);
typedef struct ProxyBuildJob {
struct Main *main;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ListBase queue;
int stop;
} ProxyJob;
struct wmJob *ED_seq_proxy_wm_job_get(const struct bContext *C);
ProxyJob *ED_seq_proxy_job_get(const struct bContext *C, struct wmJob *wm_job);
#ifdef __cplusplus
}
#endif