Files
test/source/blender/sequencer/intern/sequencer.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

51 lines
1.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct StripProxy;
struct SeqCollection;
/**
* Cache must be freed before calling this function
* since it leaves the seqbase in an invalid state.
*/
void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq, bool do_id_user);
struct StripProxy *seq_strip_proxy_alloc(void);
/**
* Find meta strip, that contains strip `key`.
* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
* rebuilt.
*
* \param scene: scene that owns lookup hash
* \param key: pointer to Sequence inside of meta strip
*
* \return pointer to meta strip
*/
struct Sequence *seq_sequence_lookup_meta_by_seq(const struct Scene *scene,
const struct Sequence *key);
/**
* Find effect strips, that use strip `seq` as one of inputs.
* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
* rebuilt.
*
* \param scene: scene that owns lookup hash
* \param key: pointer to Sequence inside of meta strip
*
* \return collection of effect strips
*/
struct SeqCollection *seq_sequence_lookup_effects_by_seq(const struct Scene *scene,
const struct Sequence *key);
#ifdef __cplusplus
}
#endif