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003df3d2de3aeafe5bcfb3fcbf51938f486f892e
test/source/blender/gpu
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Daniel Stokes 017f09b9d4 BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
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intern
BGE fix [#35195] Shadow Only lamps only work with Specular enabled
2013-07-19 23:00:42 +00:00
shaders
Fix GLSL not showing shading properly on the backside of faces. Now it flips
2013-06-24 13:46:34 +00:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
move editmesh functions out editderivedmesh.c into editmesh.c
2013-04-16 05:46:17 +00:00
GPU_material.h
Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
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