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0051d24b239dd720bd8eb01e2a068e51d3aa8d40
test
/
source
/
gameengine
/
Physics
History
Campbell Barton
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
..
Bullet
Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh.
2012-07-10 02:05:06 +00:00
common
style cleanup
2012-07-21 22:58:08 +00:00
Dummy
style cleanup: comments
2012-06-30 22:49:33 +00:00