tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
43 lines
1.1 KiB
Python
43 lines
1.1 KiB
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. ../makesdna #/intern/guardedalloc #/intern/memutil ../blenlib'
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incs += ' ../avi ../blenkernel'
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incs += ' ' + env['BF_JPEG_INC']
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incs += ' ' + env['BF_PNG_INC']
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incs += ' ' + env['BF_TIFF_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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defs = []
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
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incs += ' ' + env['BF_PTHREADS_INC']
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if env['WITH_BF_OPENEXR']:
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defs.append('WITH_OPENEXR')
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if env['WITH_BF_DDS']:
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defs.append('WITH_DDS')
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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incs += ' ' + env['BF_FFMPEG_INC']
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if env['WITH_BF_OPENJPEG']:
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defs.append('WITH_OPENJPEG')
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incs += ' ' + env['BF_OPENJPEG_INC']
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if env['WITH_BF_REDCODE']:
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defs.append('WITH_REDCODE')
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incs += ' ' + env['BF_REDCODE_INC']
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if env['WITH_BF_QUICKTIME']:
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incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
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defs.append('WITH_QUICKTIME')
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env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [185,115] )
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