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test/release
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Mitchell Stokes 3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
..
bin
Workaround for half-transparent windows when running blender-softwaregl
2011-11-15 07:28:18 +00:00
datafiles
== file browser ==
2012-10-27 18:31:52 +00:00
freedesktop
patch to our desktop file from debian, German translation.
2012-04-16 09:56:12 +00:00
scripts
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
text
Readme:
2012-09-21 17:56:16 +00:00
windows
style cleanup
2012-10-20 18:46:57 +00:00
environment-macosx
…
environment-mswindows
set svn end of lines to native
2011-05-09 08:15:38 +00:00
environment-unix
…
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