Files
test/source/blender/blenkernel/intern/context.c
Brecht Van Lommel 128c8167af 2.5: Fix for windows editmode tab crashes. This was due to
use of function pointers in the context callbacks. Apparently
MSVC decides that some of these functions are the same and
makes them into a single function with the same address. I
couldn't figure out if this was a compiler bug or according
to the C spec. Regardless, that means this method can't be
used, so now it uses separate CTX_DATA_DEFINES.
2009-01-30 16:45:25 +00:00

461 lines
9.2 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_access.h"
#include "BLI_listbase.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include <string.h>
/* struct */
struct bContext {
bContextTask task;
ReportList *reports;
int thread;
/* windowmanager context */
struct {
struct wmWindowManager *manager;
struct wmWindow *window;
struct bScreen *screen;
struct ScrArea *area;
struct ARegion *region;
struct uiBlock *block;
bContextDataCallback block_cb;
} wm;
/* data context */
struct {
struct Main *main;
struct Scene *scene;
int recursion;
} data;
/* data evaluation */
struct {
int render;
} eval;
};
/* context */
bContext *CTX_create()
{
bContext *C;
C= MEM_callocN(sizeof(bContext), "bContext");
C->task= CTX_UNDEFINED;
C->thread= 0;
return C;
}
bContext *CTX_copy(const bContext *C, int thread)
{
bContext *newC;
if(C->task != CTX_UNDEFINED)
BKE_report(C->reports, RPT_ERROR_INVALID_CONTEXT, "CTX_copy not allowed for this task");
newC= MEM_dupallocN((void*)C);
newC->thread= thread;
return newC;
}
int CTX_thread(const bContext *C)
{
return C->thread;
}
void CTX_free(bContext *C)
{
MEM_freeN(C);
}
/* context task and reports */
bContextTask CTX_task(const bContext *C)
{
return C->task;
}
void CTX_task_set(bContext *C, bContextTask task)
{
C->task= task;
}
ReportList *CTX_reports(const bContext *C)
{
return C->reports;
}
void CTX_reports_set(bContext *C, ReportList *reports)
{
C->reports= reports;
}
/* window manager context */
wmWindowManager *CTX_wm_manager(const bContext *C)
{
return C->wm.manager;
}
wmWindow *CTX_wm_window(const bContext *C)
{
return C->wm.window;
}
bScreen *CTX_wm_screen(const bContext *C)
{
return C->wm.screen;
}
ScrArea *CTX_wm_area(const bContext *C)
{
return C->wm.area;
}
SpaceLink *CTX_wm_space_data(const bContext *C)
{
return (C->wm.area)? C->wm.area->spacedata.first: NULL;
}
View3D *CTX_wm_view3d(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_VIEW3D)
return C->wm.area->spacedata.first;
return NULL;
}
RegionView3D *CTX_wm_region_view3d(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_VIEW3D)
if(C->wm.region)
return C->wm.region->regiondata;
return NULL;
}
ARegion *CTX_wm_region(const bContext *C)
{
return C->wm.region;
}
void *CTX_wm_region_data(const bContext *C)
{
return (C->wm.region)? C->wm.region->regiondata: NULL;
}
struct uiBlock *CTX_wm_ui_block(const bContext *C)
{
return C->wm.block;
}
void CTX_wm_manager_set(bContext *C, wmWindowManager *wm)
{
C->wm.manager= wm;
C->wm.window= NULL;
C->wm.screen= NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_window_set(bContext *C, wmWindow *win)
{
C->wm.window= win;
C->wm.screen= (win)? win->screen: NULL;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_screen_set(bContext *C, bScreen *screen)
{
C->wm.screen= screen;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_area_set(bContext *C, ScrArea *area)
{
C->wm.area= area;
C->wm.region= NULL;
}
void CTX_wm_region_set(bContext *C, ARegion *region)
{
C->wm.region= region;
}
void CTX_wm_ui_block_set(bContext *C, struct uiBlock *block, bContextDataCallback cb)
{
C->wm.block= block;
C->wm.block_cb= cb;
}
/* data context utility functions */
struct bContextDataResult {
void *pointer;
ListBase list;
};
static int ctx_data_get(bContext *C, bContextDataMember member, bContextDataResult *result)
{
int done= 0, recursion= C->data.recursion;
memset(result, 0, sizeof(bContextDataResult));
/* we check recursion to ensure that we do not get infinite
* loops requesting data from ourselfs in a context callback */
if(!done && recursion < 1 && C->wm.block) {
C->data.recursion= 1;
done= C->wm.block_cb(C, member, result);
}
if(!done && recursion < 2 && C->wm.region) {
C->data.recursion= 2;
if(C->wm.region->type && C->wm.region->type->context)
done= C->wm.region->type->context(C, member, result);
}
if(!done && recursion < 3 && C->wm.area) {
C->data.recursion= 3;
if(C->wm.area->type && C->wm.area->type->context)
done= C->wm.area->type->context(C, member, result);
}
if(!done && recursion < 4 && C->wm.screen) {
bContextDataCallback cb= C->wm.screen->context;
C->data.recursion= 4;
if(cb)
done= cb(C, member, result);
}
C->data.recursion= recursion;
return done;
}
static void *ctx_data_pointer_get(const bContext *C, bContextDataMember member)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result))
return result.pointer;
return NULL;
}
static int ctx_data_pointer_verify(const bContext *C, bContextDataMember member, void **pointer)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*pointer= result.pointer;
return 1;
}
else {
*pointer= NULL;
return 0;
}
}
static int ctx_data_collection_get(const bContext *C, bContextDataMember member, ListBase *list)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*list= result.list;
return 1;
}
return 0;
}
void CTX_data_pointer_set(bContextDataResult *result, void *data)
{
result->pointer= data;
}
void CTX_data_list_add(bContextDataResult *result, void *data)
{
LinkData *link;
link= MEM_callocN(sizeof(LinkData), "LinkData");
link->data= data;
BLI_addtail(&result->list, link);
}
int ctx_data_list_count(const bContext *C, int (*func)(const bContext*, ListBase*))
{
ListBase list;
if(func(C, &list))
return BLI_countlist(&list);
else
return 0;
}
/* data context */
Main *CTX_data_main(const bContext *C)
{
Main *bmain;
if(ctx_data_pointer_verify(C, CTX_DATA_MAIN, (void*)&bmain))
return bmain;
else
return C->data.main;
}
void CTX_data_main_set(bContext *C, Main *bmain)
{
C->data.main= bmain;
}
Scene *CTX_data_scene(const bContext *C)
{
Scene *scene;
if(ctx_data_pointer_verify(C, CTX_DATA_SCENE, (void*)&scene))
return scene;
else
return C->data.scene;
}
void CTX_data_scene_set(bContext *C, Scene *scene)
{
C->data.scene= scene;
}
ToolSettings *CTX_data_tool_settings(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
if(scene)
return scene->toolsettings;
else
return NULL;
}
int CTX_data_selected_nodes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_SELECTED_NODES, list);
}
int CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_SELECTED_EDITABLE_OBJECTS, list);
}
int CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_SELECTED_EDITABLE_BASES, list);
}
int CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_SELECTED_OBJECTS, list);
}
int CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_SELECTED_BASES, list);
}
int CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_VISIBLE_OBJECTS, list);
}
int CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, CTX_DATA_VISIBLE_BASES, list);
}
struct Object *CTX_data_active_object(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_DATA_ACTIVE_OBJECT);
}
struct Base *CTX_data_active_base(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_DATA_ACTIVE_BASE);
}
struct Object *CTX_data_edit_object(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_DATA_EDIT_OBJECT);
}
struct Image *CTX_data_edit_image(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_DATA_EDIT_IMAGE);
}
struct ImBuf *CTX_data_edit_image_buffer(const bContext *C)
{
return ctx_data_pointer_get(C, CTX_DATA_EDIT_IMAGE_BUFFER);
}
/* data evaluation */
float CTX_eval_frame(const bContext *C)
{
return (C->data.scene)? C->data.scene->r.cfra: 0.0f;
}
int CTX_eval_render_resolution(const bContext *C)
{
return C->eval.render;
}
void CTX_eval_render_resolution_set(bContext *C, int render)
{
C->eval.render= render;
}