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01436513dc75fa79ddac8a67e4c69748e7dda19c
test/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Erwin Coumans 411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
..
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
(Accidentally sent previous commit without message... is same stuff)
2005-06-08 18:55:49 +00:00
RAS_GLExtensionManager.h
OK, the game engine has been un-buildable on irix for long enough
2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp
- added debug line drawing in gameengine (handy for debugging physics problems)
2005-07-27 09:30:53 +00:00
RAS_OpenGLRasterizer.h
- added debug line drawing in gameengine (handy for debugging physics problems)
2005-07-27 09:30:53 +00:00
RAS_VAOpenGLRasterizer.cpp
More warning cleanups...
2005-01-03 18:05:24 +00:00
RAS_VAOpenGLRasterizer.h
Fix blenderplayer command line option parsing.
2004-08-10 11:34:12 +00:00
SConscript
Joseph Gilbert's fixes for the linux2 build target.
2005-02-15 13:06:08 +00:00
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