It's broken and it's not needed anymore, since we require OpenGL 4.3. Fix #142620 Note: Debug callbacks still won't work for compilation threads, but that's relatively harmless and should cause no issues for the user. This will be fixed in 5.0 with #142715. (4.5 backport candidate) Pull Request: https://projects.blender.org/blender/blender/pulls/142716
37 lines
700 B
C++
37 lines
700 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gl_context.hh"
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#ifndef NDEBUG
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# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
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#else
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# define GL_CHECK_RESOURCES(info)
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#endif
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namespace blender {
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namespace gpu {
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namespace debug {
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void raise_gl_error(const char *info);
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void check_gl_error(const char *info);
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void check_gl_resources(const char *info);
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/**
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* This function needs to be called once per context.
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*/
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void init_gl_callbacks();
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void object_label(GLenum type, GLuint object, const char *name);
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} // namespace debug
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} // namespace gpu
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} // namespace blender
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